Modern Navy Plan

Synopsis

The Modern Navy Plan (MNP) is a standardization and categorization of the available primary equipment and machinery types that are attributed to starship and space frame construction. To that end, there are three axioms that designers and Department staff should follow while drafting or evaluating a new specification. These axioms can be readily found in the Milwaukee Plan.

  1. Light Vessels
    Light vessels are those usualy built more for speed then heavy combat or prolonged scientific missions.  As such, they sacrifice weapons and other forms of heavy equipment for speed.
  2. Medium Vessels
    These are the "Benchmark" of design. While maintaining a good mix of equipment and speed, they are the average that all other ship classifications are graded by. Though not specialized in any given field, their mix of equipment often fills in any shortcomings in performance.
  3. Heavy Vessels
    Heavy Vessels are designed for prolonged missions. They tend to sacrifice speed for more mission specific equipment such as better scientific equipment, shielding, or weaponry.

Each of these axioms is further defined by the specific mission profile for which the ship is designed for. A Science Vessel will by definition have more scientific equipment then a Combat Vessel. A Combat Vessel, meanwhile, would by definition have more weaponry and shielding then an Exploration Vessel of the same size. The Light-Medium-Heavy classification is a further extension of the Science-Exploration-Combat trinity. It should also be noted that starship systems, ANY starship systems, take up valuable computer power, energy resources, and space frame volume. This is why there is a trade off between one ship's systems for a more (or lesser) capable system. In general, the more powerful the system, the more resources and equipment allocated to operate that system.

Within the Ship Equipment Classification Charts below, there are usually three entries for a given equipment type. The "lighter" equipment may be used by a Light starship, while heavier equipment might be attributed to a heavier starship of a similar mission profile and specification. The only exceptions to this rule are the warp cores. A Light vessel which is built for speed may employ the larger warp core, only at the cost of lighter, less capable supporting systems. Interpretation of what equipment is appropriate for a given design is subject to the designer and the Engineering Department at time of certification.

For instance, a Light Observer might be able to employ a Type-X shield system (which is usually used in larger ship designs such as the Dreadnaught), but ONLY after a severe reduction in warp core, sensors, phasers, and torpedo capabilities.

Ship Equipment Classification Chart

Scientific Ships

Because of their specialized nature, Scientific Vessels trade off endurance and combat capabilities for that of scientific study. They employ more powerful and longer ranged sensors, and usually carry a larger variety of scientific equipment, laboratories, and personnel then other mission specific craft.

Ship Type

Sensors

Warp Core

Shields

Phasers

Torpedoes

Observer

Type 6-8

Class 3-7

Type 5-7

Type 4-8

Type 4-5

Surveyor

Type 7-9

Class 4-8

Type 6-8

Type 5-8

Type 4-5

Researcher

Type 8-10

Class 5-9

Type 7-9

Type 6-8

Type 4-6

Exploration Ships

Exploration vessels are the work horse of the fleet. Though not usually designed for a specific mission profile, they usually employ a respectable mix of equipment. In space exploration, one never knows what a decent sensor package may turn up, or how far a crew will have to travel between ports of call.

Ship Type

Sensors

Warp Core

Shields

Phasers

Torpedoes

Frigate

Type 4-7

Class 4-8

Type 6-8

Type 7-10

Type 1-4

Cruiser

Type 5-8

Class 5-9

Type 7-9

Type 7-10

Type 2-5

Explorer

Type 6-10

Class 6-10

Type 8-11

Type 7-10

Type 2-6

Combat Ships

Combat Vessels are usually so heavily armed, armored, and shielded, that it is impractical to be equipped with extensive sensory or scientific packages. But what these ships lack in investigative skills and speed, they more then make up for in fire power. Limited only in available volume and power constraints within a space frame, they may employ any number of weapon types, in a variety of configurations.

Ship Type

Sensors

Warp Core

Shields

Phasers

Torpedoes

Destroyer

Type 4-7

Class 4-8

Type 8-10

Type 8-10

Type 2-4

Battle Cruiser

Type 5-9

Class 5-9

Type 9-11

Type 8-11

Type 2-6

Dreadnaught

Type 6-10

Class 6-10

Type 10-12

Type 8-12

Type 3-7

Auxiliary Craft

Auxiliary craft are those small scale vessels that are often used as quick hit strikers as in the case of fighters/bombers or as short to long range transport craft. Their technology is limited and does not carry the range of their larger starship cousins.

Ship Type

Sensors

Warp Core

Shields

Phasers

Torpedoes

Shuttlecraft

Type 1-2

Class 1-5 (Aux Only)

Type 2-3

Type 5

Type 1 (Micro, If Any)

General Purpose Starship / Runabout

Type 2-5

Class 1-3 (Starship)

Type 2-4

Type 5-6

Type 1-3 (Micro)

Fighter

Type 2-4

Class 1-2 (Starship)

Type 3-4

Type 5-6

Type 1-2 (Micro)

Bomber

Type 2-3

Class 1-2 (Starship)

Type 3-4

Type 5

Type 2-3 (Micro)

Note: Auxiliary craft are limited to micro-torpedo launchers


Classifications: Expanded

Below is a listing that better defines the capabilities and restrictions identified with a given equipment type and classification.

Sensor Classification Chart

Sensors are equipment that allow a starship to 'see' around itself. They are often arranged in grouped palletes in strategic areas around a ship or installations exterior hull.

Sensor Type

Range Hi-Resolution (ly)

Range Low-Resolution (ly)

Designation

Type-XIII

11.325

45.3

Starbase

Type-XII

10.55

35.0

Outpost / Starbase

Type-XI

9.34

25.0

Outpost / Starbase

Type-X

5

17.0

Outpost / Starship

Type-IX

4.34

15.0

Starship

Type-VIII

3.72

13.0

Starship

Type-VII

3.11

11.0

Starship

Type-VI

2.6

8.4

Starship

Type-V

2.14

7.0

Starship

Type-IV

1.53

5.0

Starship

Type-III

1.0

2.4

Auxiliary

Type-II

0.7

1.2

Auxiliary

Type-I

0.5

1.0

Auxiliary


Starship Warp Core Standardization Chart

These are your standard starship grade warp cores, they provide long term power supply and faster then light travel for all starships.

Warp Core Type

Cochrane Rating

Cruising Speed

Max Sustainable

Max Velocity
(12 hours)

Emergency Speed

Classification

Class-10

7,912+

Warp 7.0

Warp 9.9

Warp 9.99

Warp 9.995

Starship

Class-9

3,053+

Warp 7.0

Warp 9.6

Warp 9.975

Warp 9.985

Starship

Class-8

1,909+

Warp 6.0

Warp 9.2

Warp 9.6

Warp 9.8

Starship

Class-7

1,649+

Warp 6.0

Warp 9.0

Warp 9.2

Warp 9.5

Starship

Class-6

1,516+

Warp 6.0

Warp 8.0

Warp 9.0

Warp 9.4

Starship

Class-5

1,024+

Warp 5.0

Warp 7.0

Warp 8.0

Warp 8.5

Starship

Class-4

656+

Warp 4.0

Warp 6.0

Warp 7.0

Warp 7.6

Starship

Class-3

392+

Warp 3.0

Warp 5.0

Warp 6.0

Warp 6.7

Starship

Class-2

215+

Warp 2.0

Warp 4.0

Warp 5.0

Warp 5.8

Starship

Class-1

102+

Warp 1.0

Warp 3.0

Warp 4.0

Warp 4.9

Starship


Auxiliary Warp Core Standardization Chart

These warp cores are optional additions for shuttlecraft that need to make use of short term missions that require faster then light movement.

Warp Core Type

Milli-Cochrane Rating

Cruising Speed (48 Hours)

Max Sustainable (48 Hours)

Class-5

20,000+

Warp 2.45

Warp 3.0

Class-4

10,000+

Warp 2.0

Warp 2.45

Class-3

5,000+

Warp 1.6

Warp 2.0

Class-2

2,500+

Warp 1.3

Warp 1.6

Class-1

1,250+

Warp 1.0

Warp 1.3


Shield Classification Chart

Shields are a protective bubble or layering across a hull that protect the ship from physical or energy based impacts. Their emitters are usually arranged in a cluster group along the ship or installations external hull.

Shield Type

Max Graviton Load (MW)

Max Dissipation Rate (kW)

Designation

Type-16

8,064

2.2 x 10^6

Starbase

Type-15

6,048

1.64 x 10^6

Outpost / Starbase

Type-14

4,704

1.3 x 10^6

Outpost / Starbase

Type-13

3,360

9.13 x 10^5

Outpost / Starbase

Type-12

2,688

7.3 x 10^5

Outpost / Starship

Type-11

2,419

6.57 x 10^5

Starship

Type-10

2,150

5.84 x 10^5

Starship

Type-9

1,881

5.11 x 10^5

Starship

Type-8

1,612

4.38 x 10^5

Starship

Type-7

1,344

3.65 x 10^5

Starship

Type-6

1,075

2.92 x 10^5

Starship

Type-5

806

2.19 x 10^5

Starship

Type-4

537

1.46 x 10^5

Auxiliary

Type-3

268

7.3 x 10^4

Auxiliary

Type-2

134

3.6 x 10^4

Auxiliary

Type-1

80

2.2 x 10^4

Containment Field (personal)


Hull Armor Classification Chart

Hull armor are optional additions to certain designs to add an extra layer of protection to a ship against weapons fire and other forms of physical impact.

Ship Type

Armor Type

Max Density

Science

Duranium sheet with ceramic plastics

2.5cm

Exploration

High density Duranium alloy and plastics with composite plastic sheets

5.0cm

Combat

Ablative armor with structural alloys

10.0cm


Phaser Classification Chart

Phaser Type

Max Energy Output (MW)

Effective Range (km)

Designation

Type-13

10.3

375,000

Starbase

Type-12

7.7

350,000

Starbase/Outpost/Starship

Type-11

6.4

325,000

Outpost/Starship

Type-10

5.1

300,000

Starship

Type-9

3.8

225,000

Starship

Type-8

2.6

150,000

Starship

Type-7

1.3

75,000

Starship

Type-6

0.6

35,000

Starship/Auxiliary

Type-5

0.3

18,750

Auxiliary

Science Ship Phaser Limits

Science Ship Type

Max Arrays/Banks

Observer

8

Surveyor

10

Researcher

12

Note: Each array is limited to no more then 150 emitters per array or two per bank

Exploration Ship Phaser Limits

Exploration Ship Type

Max Arrays/Banks

Frigate

10

Cruiser

12

Explorer

14

Note: Each array is limited to no more then 200 emitters per array or three per bank

Combat Ship Phaser Limits

Combat Ship Type

Max Arrays/Banks

Destroyer

12

Battle Cruiser

16

Dreadnought

20

Note: Each array is limited to no more then 250 emitters per array or four per bank

Note: Only combat craft can use pulse phaser cannons for starships.

Auxilary Craft Phaser Limits

Auxilary Craft Type

Max Arrays/Banks

Shuttlecraft

2

General Purpose Starship / Runabout

6

Fighters/Bombers

4

Note: Each array is limited to no more then 25 emitters per array or one per bank

Note: Only fighters/bombers can make use of the pulse phaser cannon for Aux ships.

Outpost & Starbase Phaser Limits

Outpost/Starbase Type

Max Arrays/Banks

Outpost

12

Medium Starbase

30

Large Starbase

50

Note: Each array is limited to no more then 300 emitters per array or five per bank

Note: A Medium starbase would be for example like Deep Space Nine; a large starbase would be like Earth Spacedock.

Starship Phaser Types

There are two basic type of ship born phaser weapons systems. One is the older, yet still prevalent phaser bank, the other is the modern phaser array.

Phaser Bank Explanation

A phaser bank is usualy a group of from one to five phaser emitters housed in a hull mounted barbette. The emitters are mounted in such a way as to provide a wide field of fire. Often times, this weapon system employs a dual power source. One is stored energy with a fusion generator for recharging, the other source is tied directly into the ship's impulse and warp drive systems. Although this arrangement is limiting in power and over all weapons coverage, it is simpler to maintain and operate. To increase the over all weapons coverage, several phaser banks can be mounted in key places along the hull. Another drawback to the older phaser bank design is the extended time sequence for targeting and aquisition. Each phaser bank has machinery that physically positions the emitters with in the bank to fire in the desired direction. Because of the laws of physics, the machinery with in the phaser bank mount is incapable of successfully tracking and aquiring targets that are traveling at near relativistic speeds in relation to the ship. It should also be noted that the machinery needed to position and focus the phaser emitter is bulky and can take up quite a lot of internal volume inside the space frame.

Phaser Array Explanation

A phaser array, also called an emitter strip is a combination of multitudes of phaser emitters aranged in a single "strip" By itself, a single emitter has a severely limited field of fire. But by combining the emitters in a linear "strip" along the hull, it becomes part of a very capable and powerful weapons system. As the target passes the ship, the ship's computer automatically assigns the appropriate emitter to fire when the command to engage is given. Although this arrangement can take up an inordinate amount of surface area along the ship's hull, it severely decreases the time interval for a ship to acquire and lock it's weapons onto the target. Because modern starships have several redundant power generation and storage systems, energy for the phaser weapons can be transferred from any available system, thus reducing the need for specialized energy generation and storage equipment specifically detailed to the normal operation of the phaser weapons system. In layman's terms, the more emitters built into a given phaser strip, the quicker the firing rate, the more accurate the shot, and the wider the range of fire. Keeping this in mind, it should be noted that the more powerful the phaser system, the larger and more complex the design of the emitter used. Although this system lacks the bulky machinery that the phaser bank employs, it should be noted that the array has an increased need for computer and power support.


Photon Torpedo Classification

Torpedo Type

Max Range (km)

Designation

Quantum Torpedo

3,500,000

Starship/Outpost/Starbase

Standard Photon Torpedo

3,500,000

Starship/Outpost/Starbase

Standard Probe

Varies With Equipment Payload

Starship/Outpost/Starbase

Micro Quantum/Photon Torpedo & Micro Probe

175,000

Starship/All Auxilary Craft

Mini Probe

75,000

Starship/All Auxilary Craft

Casing Designation Notes

Quantum Torpedoes, Photon Torpedoes, and standard probes make use of the same casing and launching mechanisms, as such they do not require specalized launching devices.

Micro Torpedoes/Probes however make use of microized casings and launching systems, in these cases any starship that would support these would require specalized micro launching systems.

Mini probes also make use of a special mini casing and launching system, as such any starships would also need these same systems.

Torpedo Launcher Types

Laucher Type

Firing Rate (per torpedo)

Reload Time (in seconds)

Standard Fire

Type-1

1

8

Type-2

1

4

Type-3

2

4

Note: Standard Fire launchers fire torpedoes/probes in slow single or double shots. They are the the most simple designed and operated launching mechanisms in use around the Federation.

Burst Fire

Type-4

5

10

Type-5

10

10

Type-6

12

8

Note: Burst Fire launchers fire torpedoes/probes in cluster groups that then spread out, they allow a starship, outpost, or starbase to fire a large group of torpedoes/probes in one mighty burst. But this design style means that they are vunerable to damage during combat. They make use of a balanced mix of machinery between the Standard and Rapid fire launchers.

Rapid Fire

Type-7

4

4

Type-8

1 (per second)

Continuous (while fed)

Note: Rapid Fire launchers fire torpedoes/probes at a high rate of speed, as such they require the most complicated machinery to use and function. As such they are only operable on Dreadnoughts that sacrifice other areas for the room, as well as Outposts and Starbases which have the space design needs to support their systems.


Torpedo Launcher and Casing Max Limits

Auxilary Craft Limits

Vessel Type

Max Launchers

Max Casings

Notes

Shuttlecraft

1

12

Micro torpedoes/probes only

General Purpose Starship / Runabout

4

48

Micro torpedoes/probes only, can mount 4 full sized photon/quantum torpedoes externally in special cases if design is allowed.

Fighter/Bomber

2

24

Micro torpedoes/probes only, can mount 4 full sized photon/quantum torpedoes externally in special cases if design is allowed.

Science Vessel Limits

Vessel Type

Max Launchers

Max Casings

Observer

2

50

Surveyor

4

100

Researcher

6 (or 2 burst fire)

200

Note: 1/2 of all casings on science vessels are reserved for use as scientific probes. Science vessels may not make use of any turreted or quantum torpedo systems

Exploration Vessel Limits

Vessel Type

Max Launchers

Max Casings

Frigate

4

75

Cruiser

6

150

Explorer

6 (or 4 burst fire)

350

Note: 1/4 of all casings on exploration vessels are reserved for use as scientific probes. Cruiser and Explorer types may make limited use of quantum torpedo systems.

Combat Vessel Limits

Vessel Type

Max Launchers

Max Casings

Destroyer

6 (or 2 burst fire)

100

Battle Cruiser

8 (or 4 burst fire)

300

Dreadnought

12 (or 6 burst fire)

500

Note: 25 casings must be reserved for probe use. Combat ships may make general use of turreted and quantum torpedo systems.

Outpost & Starbase Limits

Base Type

Max Launchers

Max Casings

Outpost

6 (or 3 burst/rapid fire)

2,500

Medium Starbase

12 (or 6 burst/rapid fire)

5,000

Large Starbase

24 (or 12 burst/rapid fire)

7,500

Note: 50 casings must be reserved for probe use. Outposts/Starbases may make general use of turreted and quantum torpedo systems.