Psychology in Space

The populace of STF space is as varied as the stars themselves. And every character species has its own unique psychology. It is up to the counseling role-player to use common sense when dealing with species-related idiosyncrasies.

For instance, Klingons are inherently aggressive. A Klingon officer who yells at his department head is a job for his commanding officer, not the counselor. A Klingon department head who constantly berates his staff, however, creates a morale problem and does require counselor attention. Determining how to handle any given situation requires common sense and thought on the part of the role-player.

And, as varied as the counselor's crew is the counselor character pool. Role-players need to take into consideration the pros and cons of playing non - human counselors. The temptation of abusing a species' telepathic and/or empathic skills is often one hard to conquer. But remember, for every character plus, there must be a minus. A telepathic character, for instance, is restricted by ethical concerns over reading thoughts and acting upon them.

Someone who refuses to allow the negatives in with his character's positives, is creating an all-powerful character that will not earn him respect, but rather contempt from his crewmen; ruining the RPG experience for everyone.