What is a Department Head's job In Character and Out Of Character?

In STF we are here to role-play and we all role-play best when we have something to work with. This is both the basic requirement of having fun and to being a good Department Head.

Think of the best ships you have served on or the ships where you have the most fun. These will always be the ships where you have more to do, whether that is working with other role-players or dealing with tasks.

It is possible to break down the job of a good Department Head into two main areas, In Character (IC) work and Out of Character (OOC) work.

In Character

  • It is the job of a good Department Head to ensure that your department is run efficiently and your officers have plenty of work to do. You will be required to give your staff tasks. You should feel free to issue orders within the structure of your department and the main sim. For example, if you are the Chief Medical Officer, feel free to tell your staff to organize physical examinations.

  • Your job is to give professional advice and feedback to the XO and CO, when given the opportunity to do so. This does not mean speaking out of turn in front of other officers or behaving in an inappropriate manner. Feel free to request a word in private if the situation requires. Remember you must support the chain of command as it is the principle all military vessels operate upon.

  • Your job is to accept the orders from your superior officers (XO and CO) and to pass them onto your department for action. This may require holding a briefing or redeploying people from other tasks. Also don't forget the handy dandy multiple timeline facility. Keep your staff busy, just as you would if this was real life.

  • Set an example. You have to set an in character example for your staff and show them what is acceptable behaviour in your eyes. If you act in an unprofessional way then your junior officers may do the same things too. You are setting the discipline and tone for your department.

Out of Character

  • Just as in character it is your responsibility to set an example for your junior officers. So make them feel at home, send them a welcome email, get to know them and make sure they have plenty of work to do. Don't argue with people on the ship and always conduct discussions via email.

  • Support your command staff and always be positive and friendly.

  • On the best ships it is not only the GM that will provide work for people. The best DH's will also create side sims for members of their department who are not occupied. Take responsibility for creating work, but never let it take over the main sim. For example, as Chief of Security, you might well decide to run security alert drills to keep your teams occupied