In ages past the most popular form of role play combat was Turn Based, a system which allowed descriptive epic battles. The final ‘rules' for TB were settled in MSN role play years before it was closed down and they're good enough to be used in any situation and any role play system, including our own in STF.
The system described below comes from a very old document first written by a veteran role player named Jeff Allen and has been adapted for the purposes of this course.
TB means Turn Based, this means that each party gets two types of posts within their turn, a Defence post, and an Attack post. This makes for two in one single round as if it's being done in real life simultaneously. The defence post requires a defensive posted against the other party's attack, the attack post is the return attack.
Remember, just because a hit seems impossible to block, does not mean it is. GM's in STF are not out to kill you and short of you posting something truly ridiculous they will always give you a way out. The point of TB fighting is to post an attack that seems impossible to block but is not. It is your GM's job to figure out how to get out if it, if they can. GM's, as a rule are not permitted to put a player in an impossible position and will only cause direct damage to a character at the request of the player in question or as the result of a death notice being issued for actions committed that would invariably result in injury.
There are four golden rules that should be followed at all times when conducting combat In Character
Never mod : moding is the term applied to anything that could be considered physically impossible. If you're a short athletic female Human security officer you're never going to be able to pick up an eight foot tall Klingon and hurl him across the room anymore than a six foot three 280lb male human security officer built like Sylvester Stallone is going to be able to outrun that same athletic female Security Officer. Moding also covers acts which could be considered impossible, e.g. you're trapped in a burning ship with no way to beam out and you step through an airlock into space to get back to your shuttle. These situations and others like them are the kind that will earn you death notices, which a GM issues when something impossible is attempted that would endanger the life of the Character in question. Three death notices result in the GM being granted the power to kill that Character and it is then the CO's prerogative to allow the player to return to the ship with another character or to remove them permanently from the roster.
Never Use A God Character : We all know it's fun to be superhuman, ultra powered and completely untouchable, but let's face it, if you create a character like that no one is going to want to play with you, least of all the GM. I've seen it a number of times in STF and it's caused most of us grief at some point or other. If you aren't aware of the canon rules concerning Starfleet Officers then you should always feel free to ask any of the hundred or so experts in the club. Playing a genetically engineered super soldier Security Officer will not earn you any respect and will likely get you a flood of emails informing you that your character is impractical because Canon established in Deep Space Nine specifically states that genetically engineered beings were not permitted to enter Starfleet in any capacity, the sole exception being Doctor Julian Bashir, and only then because his father took the fall for committing the crime, and yes, it is a crime within the Federation. That is just one example, but I have seen some more extreme cases, even going so far as to create X-Men characters, arguing that there was a crossover book that gave them the right to play a Wolverine character. If you want to play that sort of character and your CO permits is then there's nothing that any of us can do to stop you short of complaining to the FComm, but bear in mind that no one will want to play with you if you do.
Never Play Immortal Characters : It's fun and it gives you the satisfaction of knowing that you can walk the streets of an alien world and blast the species to hell, but again, no one will want to play with you. Remember that you must keep your characters reasonable and within canon rules otherwise you just sap the fun for others involved. Fortunately I've never actually seen an Immortal character in STF, and I fervently hope that I never do.
Never Auto-Action : This is the act of posting something and assigning a response to another character. This is one of *the* biggest no-no's in STF. You never *ever* play the actions of another Character unless they are under your direct control (i.e. NE's). If you do this in combat you will likely earn the wrath of your GM and several rather lengthy email complaints from the players involved. If you post an attack that involves you, for example firing your phaser, you do not post whether the phaser hits it's intended target, you merely *attempt* to hit it. It's up to the owner of the Character you are firing at that will determine whether or not the phaser hits. If it is considered unlikely that you would miss then nine times out of ten the beam will strike, though occasionally, if you are fighting a PC Character they will argue this and it becomes the purview of the GM to judge the posts based on detail, quality and realism. Try to think of it like this, how would you feel If you were in a fight and your opponent posted that he blew a hole in your chest, killing you instantly?
Always remember, you're permitted one attack and one defence section to each combat post, and this is for a reason. Consider that each post consists of about five to ten seconds of game time, during that time your Character will be able to do two things, defend and counterattack. I've seen people play out eight and more things in a single post, which gives the opponent no space in which to respond and will eventually take the fun out of combat, leaving you with that same, age old dilemma that no one wants to play with you.
Defend and Attack, that's all, remember those two words if you take nothing else from this course.