Outpost 45

Maintainer

Steve Johnson

Primary Designers

Steve Johnson

Contributing Designers

Israel Harris

Charles Maguire

Aaron Canning

Revision History
Revision 1 25 April 2006

Approved by Acting Engineering Director Andrew Robinson


Table of Contents

History and Mission Overview
Structure and Construction
Outpost Description
Construction
Science and Remote Sensing Systems
Sensors
Science Probes
Computer Core
Maneuvering Thrusters
Tactical Systems
Defensive Shields
Offensive Systems Overview
Self-Destruct System
Command and Support Systems
Command Level Overview
Operations Deck
Watchtower
Station Commander's Office
XO's Office
Briefing Room
Weapons Locker
Auxiliary Operations Deck
Infirmary
Holographic Crewmembers
Science Labs
Brig
Main Weapons Locker
Security Vault
Outpost Override System
Utility Systems
Power Systems
Cargo bays
Tractor Emitters
Transporters
Power Core Monitoring Center
Machine Shop
Crew Support Systems
Holodecks
Blue Step Lounge
Mess Hall / Galley
Replicators
Commercial Area
Quarters
Strategic Operations Officer
Auxiliary Spacecraft Systems
Technical Specifications
Deck Layout
Deck 1
Deck 2
Decks 3-4
Deck 4
Deck 5
Deck 6-9
Deck 10
Deck 11
Deck 12
Deck 13
Deck 14
Deck 15
Decks 16-18
Decks 19-21
Deck 22
Decks 23-26
Decks 27-33
Decks 34-38
Deck 39
Deck 40
Decks 41-45
Deck 46
Decks 47-58
Deck 59
Conclusion

History and Mission Overview

"Hello Boys! I'm Back!"

Danny Russell (Independence Day)

Due to the threat of the Flarn, the Federation decided they needed extra protection along the Flarn border, specifically at a planet named Pilton. The Federation Department of Security decided they needed an outpost with sufficient logistics capabilities to support a small fleet of ships, and enough weapons to protect itself and Federation interests in case of an attack. The resulting compromise was the Strategic Outpost, the first and only planned being Outpost 45.

The station was placed at Pilton for several reasons. First, as an established colony Pilton needed a spaceport to provide a stopping place for commerce and shipping traffic. Second, Starfleet needed a platform for defending the colony and a staging area for a defensive fleet. The station and a small fleet of capital and boarder patrol ships has provided protection for the colony on many occasions and now defends one of the most critical areas along the Federation/Flarn border, Pilton.

Now with the creation of the Federation/Flarn Neutral Zone, Outpost 45 is once again tasked with monitoring the border, to help with the enforcement of the agreement reached between the Flarn and the Federation.

Structure and Construction

"These boats are light-built, and they are crafty and unlike the boats of other folk."

Elves (Lord of the Rings)

Outpost Description

The outpost is set up in a manner similar to that of the Cardassian built Terok Nor, now known as Deep Space 9. There are 2 docking rings which hang off of the main column and are attached by support pylons to the main column, which is a cylinder that tapers off at each end. At the top there is the Command Level and the Watchtower, and at the bottom, the communication/sensor equipment. The Main command section of the outpost, the Command Level, is located on deck 2 of the main column of the outpost.

Below the Command Level is the middle section of the main column which contains the outposts work areas, living areas, storage space, and commercial sector. This section also provides access to both the inner and the outer docking ring. These rings are connected to the main column through a series of pylons, which branch off of the main column.

Surrounding the top half of the main column is the inner and outer docking rings. The inner and out docking rings are connected to the center core by 6 support pylons placed every 60 degrees on the outpost. At each intersection of the rings and pylons, there is a weapons turret located on the top of the intersection.

The inner docking ring is divided into 6 parts by the pylons coming off of the main column of the station. The inner ring is located between the main column and the outer ring. The 6 sections between each of the Pylons on the inner docking ring are known as the Hangers. The Outposts shuttles, runabouts, and fighters are stored here along with their respective support systems.

The outer docking ring is also divided into 6 different sections by the pylons holding it to the main column of the outpost. Each section has three airlocks spaced evenly along its length. These air locks face outward towards space for head in docking. This allows up to 18 ships to dock with the station at one time.

The lower half of the main column contains the station's power core, main computer core, auxiliary computer core, more storage space, and environmental controls. Below the main column extends the stations communication and long range sensor equipment for another 500 meters.

Construction

The Construction of the station is a standard Duranium/Tritanium double hull transporter welded into place. The hulls around both the Main Ops Deck, and the Auxiliary Ops Deck, along with the power core, and docking pylons and rings have been made denser to make them stronger. The hull was also strengthened around the promenade area of the Outpost as that area as also designed to be a lifeboat in the case of environmental failure onboard the Outpost. This is accompanied by an extremely strong structural integrity field. Most of pre-construction took place in various parts of the federation and final assembly took place on site over Pilton. All in all, the entire project took approximately 3 years from start to finish.

Science and Remote Sensing Systems

WSKRS, we used to call them roving periscopes.

Captain Nathan Hale Bridger (seaQuest)

Sensors

The outpost is equipped with Type-XIII sensor array. The systems high resolution scanning range is 7 light-years, with a range of 23 light-years at low resolution. Most of the sensors are placed at the bottom of the main column with the communication system. There are groups of secondary sensors placed in strategic locations over the rest of the main column, and the outer & inner docking rings giving the station full sensor coverage.

The Watchtower is also used to help supplement the Outposts sensor array, by linking to all Starfleet ships in the sector, the border protection outposts, as well as sensor relays placed along the border, and using their sensor arrays to get a larger scan of the area.

Science Probes

The Outpost contains 9 different types of probes, ranging from Class I to Class IX. These probes are kept available for ships needing to resupply, and in limited quantities for the Outposts own use.

There are approximately 750 casings available for use by the different types of probes. These casings are stored along with the torpedoes in the torpedo magazines for quick supply of docked starships, and supply to the Outposts launchers.

If for some reason more probes are needed then are currently in supply of the Outpost, the replicators in the Machine Shop are programmed to create the necessary internal components for all of the types of probes that the Outpost keeps in supply.

Computer Core

The outposts main computer core is set up to run with bio-neural circuitry. Many of the cores processors are also comprised of bio-neural circuitry, though the main storage capability still relies with isolinear chips. This computer core is referred to as the Mark XX+. There is an auxiliary core to supplement the main computer core in case of its failure. The auxiliary core is also a Mark XX+. The cores utilize an active redundancy from the main core to the auxiliary core in case there is a failure in the main core. Through a hard wired connection between the two cores, the main computer core creates a daily backup to the secondary computer core. In case of a catastrophic failure of the main computer core, the hard line connection may be severed to isolate the secondary computer core. There is also a designated computer core for the Watchtower, housed on decks 1 and 2. This core is connected to the other cores, and in the time of an emergency, can be used to take over basic control of the stations systems.

Due to the security, and the computing power the Watchtower requires, a separate computer core has been placed next to the Watchtower. This core is designated for analysis of data, or any other information that the Watchtower reviews. In the state of a dire emergency, where the Main Computer Core and the Auxiliary Computer Core are damaged, the Watchtowers core can handle bare minimum functions necessary to keep the Outpost running until either the Auxiliary Core, or the Main Core returns to working order, indefinitely.

Maneuvering Thrusters

The Admiral was wondering if I might take a look at the main drive propulsion units

Captain Nathan Hale Bridger (seaQuest)

Along the outer edge of the outer docking ring, and on the dorsal and ventral sides of the docking ring, are a set of 64 RCS based maneuvering thrusters. These thrusters allow the station to remain in a stable synchronous orbit around Pilton. This system also allows the station to hold its position during firing of weapons and launch of ships from the station. They are tied into the computer system to allow automatic operation. But if need be the systems can be operated manually from the both the Main Operations Deck, and the Auxiliary Operations Deck.

Tactical Systems

Guns, lots of guns.

Neo (The Matrix)

Defensive Shields

The outpost has a redundant high capacity shield system. The graviton emitters are extended along major sections of the main column. These are further enhanced with graviton emitters on the inner docking ring sections. The outposts shield grid will still operate even if one of the emitter sections is off line. The way it is set up is if one section of the shields is penetrated, gravitons from another section are shunted to the breached area, effectively closing the breach. Depending on the size of the breech, the strength of the shields overall will fluctuate.

The heart of the shield system lies in a series of 18 graviton generators tied to function in tandem with each other.

Shield Maximum Graviton Load

8064 Megawatts (continuous)

Shield Maximum Energy Dissipation Rate

2.19 x 10^6 kilowatts

Offensive Systems Overview

Due to the staggered layout of the weapons systems, any approaching hostile vessel can expect approximately six weapon systems to be tracking it depending on its range from the station. If a ship passes out of the targeting area of one system, the system automatically transfers the lock to a different part of the system.

The weapon systems are further staggered by range. Ships can first expect to be hit by torpedoes and type X phaser fire. This would be followed by attack from rotating phaser emplacements, and finally mini torpedo launchers. Of course should something survive all of this and happens to board the Outpost, there is always the Self-Destruct System.

Main Column, Dorsal Section, Offensive Systems

Placed on each support pylon at the base of the dorsal section, and stopping near the turrets for the inner rings is a Type X collinear phaser emplacements. These six units are mainly meant to protect the top of the station, but do have the capability to aim in a lateral direction. They are made up of 200 Type X phaser emitters each.

Type X Phasers
Max Energy Output

5.1 Megawatts

Effective Range

300,000 km

Inner Docking Ring, Dorsal Section, Offensive Systems

At the top cross section of each support pylon and the inner rings is a rotating turret. Each of these six units consists of a single dual pulse cannon on the rotating section and a rapid fire mini torpedo launcher above. Each mini torpedo launcher is fed directly from one of 6 torpedo storage areas within the main column of the outpost. Each launcher is fed by 3 conveyer tubes each, allowing on demand selection of sensor, photon, or quantum mini torpedoes. While these units are mainly meant for Lateral defense, all of the units can also provide dorsal protection.

Type IX Phasers
Max Energy Output

3.4 Megawatts

Effective Range

200,000 km

Mini Torpedoes
Effective Range

75,000 km

Outer Docking Ring, Dorsal and Ventral Sections, Offensive Systems

At the top and bottom section of each support pylons for the outer rings is a rotating turret. Each of these six units consists of dual pulse Type IX cannons on the rotating section, with a rapid fire torpedo launcher in between the two rotating units. Each torpedo launcher is fed directly from one of 6 torpedo storage areas within the main column of the outpost. The torpedo launcher is fed by 3 conveyer tubes each, allowing on demand selection of sensor, photon, or quantum torpedoes. These units are used for Lateral defense.

Type IX Phasers
Max Energy Output

3.4 Megawatts

Effective Range

200,000 km

Torpedoes
Effective Range

350,000 km

Main Column, Ventral Section, Offensive Systems

At the Edge of the Ventral Section of the main column parallel to the support pylons are six more Rotating Turrets. Each of these 6 units consists of dual pulse Type IX cannons on the rotating section and a rapid fire mini torpedo launcher below. Each mini torpedo launcher is fed directly from one of 6 torpedo storage areas within the main column of the outpost. Each launcher is fed by 3 feed conveyer tubes allowing on demand selection of sensor, photon, or quantum mini torpedoes. While these units are mainly meant for Lateral defense, all of the units can also provide ventral protection.

Type IX Phasers
Max Energy Output

3.4 Megawatts

Effective Range

200,000 km

Mini Torpedoes
Effective Range

75,000 km

Power Core Section, Offensive Systems

Starting at the bottom of the outer docking ring to the bottom of the outpost are six Type X collinear phaser emplacements. These units are mainly meant for ventral protection, but do have the capability for lateral protection. They are made up of 100 Type X phaser Emitters each.

Type X Phasers
Max Energy Output

5.1 Megawatts

Effective Range

300,000 km

Main Torpedo Storage

There are six storage areas within the main column of the outpost used to store the outpost torpedoes and mini torpedoes. Each section can store about 1000 Torpedoes and 2000 Mini Torpedoes. While not all of this meant for defense of the outpost, they can all be used toward station defense because of the direct feed conveyer systems used to bring torpedoes from storage to the launchers. Within 20 seconds of Yellow alert, each torpedo launcher and mini torpedo launcher will see the beginning of a close to never ending supply of torpedoes.

This same conveyor system is used to re-supply torpedoes to ships that come to the outpost for re-supply. It simply extends passed the torpedo room all the way into the inner and outer docking rings.

The Station torpedo breaks down for both Regular and mini variation torpedoes are as follows.

  • 25% Quantum

  • 50% Photon

Of this, only half of these torpedoes are for outpost use, while the rest is designated for ship re-supply use. Of course, this still this leaves about 2250 torpedoes and 6000 mini torpedoes for outpost use.

Self-Destruct System

In the extreme case where the Outposts outer defenses have failed, the outposts crew can initiate the Self-Destruct System.

To initiate the system, the Commanding Officer, or the acting Commanding Officer (aCO), must state their name and rank, their position on the Outpost, their command code, and initiate Outpost Self-Destruct System.

Next, two members of the senior staff must also state their name and rank, their position on the Outpost, their command code, and initiate Outpost Self-Destruct System.

Finally, the CO, or the aCO, must state if he has any specific instructions for the Self-Destruct System, and the amount of time until the system initiates. Finally the CO, or aCO, states start countdown.

Once the System is initiated, it may only be stopped by the authorization of 2 senior staff members.

The system works in 4 stages. All 4 stages happen almost simultaneously, with only fractions of a second between each stage. In the 1st stage, an EM pulse is sent through the 3 computer cores, erasing any sensitive information that might survive the self-destruct sequence. In the 2nd Stage, the EM pulse runs through all the conduits on the station, blowing out all the circuitry. The 3rd stage consists of setting off charges located throughout the entire Outpost. These charges not only break up the Outpost into smaller pieces, but decompress the entire Outpost. The 4th and final stage is when the torpedoes stored on the Outpost are detonated. At one time it had been considered to detonate the fusion reactors as well. But simulations showed that there would be to much collateral damage done to Pilton if this were to happen. Thus it was decided not to include the detonation of the fusion reactors in main process of the self-destruct. Though a collateral explosion will occur with the containment failure of the reactors, this explosion would not be large enough to endanger the population of Pilton.

Command and Support Systems

Bridge, thank you for riding MagLev.

seaQuest

Command Level Overview

The Command Level is the brain of the Outpost. It contains the Outposts Operations Deck, the Watchtower, the Captains Ready Room, XO�s Ready Room, Briefing Room, armory, and restrooms. The Command Level is located on deck 2 of the Outpost. Command Level sections are marked with an asterisk.

Operations Deck

The numbers referred to in this section, relate to the numbers located on the graphic of deck 2 of the Outpost.

The Operations Deck is located on Deck 2 of the Outpost. This is to provide extra protection in the case of an emergency. The Ops Deck is divided into two levels, with the second level being half a meter above the first level. The first level is at the same level as the rest of the deck.

At the front of the Operations Deck, and the first level, in the exact middle, is a door leading to the Briefing Room. On each side of the door is a view screen. The view screen on the left of the door (1) is used to show the movements of ships along the Flarn border. The view screen on the right side of the door (2) is used to show communications, and works just like a view screen on a ship. The consoles on the left side of the first level (3, 4), are used by the Strategic Operations Officer, and his staff to access data on the operations deck. There are also two consoles on the right side of the Operations Deck. The console closer to the front of the Operations Deck (5) is used by the science staff to analyze data on the operations deck. The other console on the right side of the operations deck (6), is used by the Docking Control Officer. The chair in the center of the Ops Deck (7), is for the Command Duty Officer, or the Captain when he is on the Operations Deck. The table in front of the command chair (8), is used for any staff wanting to access data. It is also used for briefings done on the Operations Deck.

There are 5 consoles on the second level of the Operations Deck. The console at the front, and left (9) is the Operations console. The Operations Officer can access the Outposts systems, including communications, sensors, transporters, tractor beams, and the outposts manoeuvring thrusters. The console next to it (10), is the Outposts tactical console. From this console, the officer can access of the Outposts weapons. The console in the middle of the second level (11), is used to access the schematics of the Outpost. It can also be used to monitor the Outposts systems, and movement of personal on the outpost. The console on the back and left side of the second level (12), is used to access, and monitor the stations computer core. If by chance the stations auxiliary core does not activated when needed, this station can be used to activate it. The console next to it (13), is used to monitor the stations Power Core, and fusion generators. This station, if needed, can be used to reactivate the power core if it does not do so automatically.

There are six other exits, besides the door leading to the briefing room, off of the Main Operations Deck. The doors at the back of both the first and second levels, lead to the hallway behind the Operations Deck. The door located on the left side of Ops leads to the Captains Ready Room. There are two doors on the right side of the Ops Deck. The door closest to the front of Ops leads to a turbolift. That turbolift has only other one stop, the Auxiliary Operations Deck. The second door leads to the escape pods located on Deck 2 of the Outpost.

Watchtower

Due to the closeness to the Federation/Flarn border, the outpost was commissioned with an added feature. This feature is called the Strategic Lab. The Lab is located on deck 2, on the opposite side of the Watchtower from the Operations Deck. The Lab is used for analyzing sensor data on enemy fleet movements along the border. It is also used for decrypting communications.

Only Command Level Officers and Strategic Officers have access to the Strategic Lab. As such it is guarded at all times by at least 2 high level Security officers.

For Information on the Watchtower Computer Core, please see the section relating to the Outposts computers above.

Station Commander's Office

The Station Commanders Office is off of the left side of the Operations Deck. As you enter the room, on the left is the CO's desk. On the right side of the CO's desk is a large console where the CO can access communications, and the Outposts library. There is also a desktop unit situated on the desk that can access the Outposts library, and reports on the Outposts status. Behind the CO's desk is a holographic communications unit. Next to it, built into the wall, is a replicator. Opposite of the door leading into the ready room, is a couch. When you look to the right, when you enter the Ready Room, there is another door. This door leads to the CO's private bathroom.

XO's Office

The XO's Office is located next to the CO's Office. It can be accessed by the hallway behind the Main Ops Deck. As you enter, on the left is the XO's desk, similar to the CO's desk, and on the right is a couch. On the opposite side of the desk, is the door leading to the XO's private washroom.

Briefing Room

The Briefing Room is located directly off of the Operations deck. In the center of the Briefing Room, is a large conference table, surrounded by 12 chairs. Though if needed more chairs can be added. On the wall looking out into space, are six floor to ceiling windows.

On the side of the Briefing Room is an attached room, called the Senior Officers Lounge. This is a place where the Senior Staff can come to unwind after a long day, but still stay close to the Main Ops Deck.

Weapons Locker

The deck 2 weapons locker is located outside of Main Ops on the right side. The usual weapons complement includes Type II Phasers, and Type III Phaser Riffles. Access codes to the weapons locker are limited to the senior staff.

Auxiliary Operations Deck

In the case that the stations main Operations Deck is either destroyed, or compromised. The stations systems can be controlled from an Aux. Ops, which is located on Deck 22.

Auxiliary Ops is one flat level, instead of the two that the Main Operations Deck, in the Watchtower, has.

At the very front of Aux. Ops, there is a view screen, right in the middle of the wall. This screen can display anything from images of outside the Outpost, to communications, to fleet movements.

In the front third of the Aux Ops Deck, there are two large consoles. When looking at them, with your back to the view screen, the console on the left is the tactical console, same as the tactical console on the Main Ops Deck. The console on the right is the ops console. The stations orbital thrusters can be activated from here, as well as the communication systems, sensor arrays, and transporters. In the middle there is a large table, where blueprints of the Outpost can be brought up and displayed. Also from this station, fleet movements can be monitored. In the back, there are two large consoles. These consoles are the engineering consoles. The one on the left, when looking at them, has a direct link to the stations Power Core Monitoring Center. The console on the right is linked to the stations computer cores.

Behind the two back consoles are two three doors. The door on the far right, when looking at them, is a direct turbolift to the Main Ops Deck. The door on the far left, is a standard turbolift that connects the entire station. The door in the middle opens up into the halls outside of Aux Ops.

Infirmary

Infirmary is on deck 11, right off of the Promenade, and can be broken down into 6 areas.

1st Area: Main Treating Area

As you enter infirmary, it's the first area you enter. This area has 4 biobeds, 2 against each wall. There is a large station in the middle for general use. This is the area were all patients go to first.

On the back wall, there are 5 doors. The door on the far left, when looking into infirmary, leads to the CMO's office. The next door on the left leads to the Critical Care Unit. The door in the exact middle is a large double door, which leads to the Recovery Ward. The next door to the right of the middle leads to the surgical suites. The door on the far right leads to the Medical Lab.

2nd Area: Critical Care Unit

The Critical Care Unit is similar to a 21st Century Intensive Care Unit. There are 6 biobeds along the back wall. Each bed is separated from the next by a floor to ceiling wall. There is a nurses station situated right next to the door coming in from the Main Treating Area. On the far left, there is a second door, which leads to the Recovery Ward.

3rd Area: Surgical Suites

There are two surgical suites at the disposal of the medical staff. They are both completely sterile, and can only be accessed by an air-lock type door, connected to the prep room. Both suites are situated side by side.

The prep room is between the surgical suites and the Main Treating Area. Here the surgeons use a sonic cleaning device to scrub up before a procedure. There are 4 doors in this room. The two doors on the back wall lead to the surgical suites. The one on the wall opposite from the doors leading to the surgical suites leads back to the Main Treating Area. The door on the left wall leads to the Recovery Ward.

4th Area: CMOs Office

The CMO's Office is located directly off of the Main Treating Area. It is like every other Department Head office. The only difference, the far wall, when looking into the office from the Main Treating Area, is a huge wall display. This display shows patient information, and the status of the patients in infirmary at the time.

There is another door leading to the Critical Care Unit on the right wall of the office.

5th Area: Medical Lab

The Medical Lab is the most sophisticated part of infirmary. In this area personnel can run almost any test, or experiment, they would want to run, from a genetic re-sequencing project, to looking for a simple virus.

6th Area: Recovery Ward

The Recovery Ward contains 30 biobeds, 15 on each wall. The ward is used to hold, and monitor patients that they cannot release right away.

At the back of the ward are four doors. These doors lead to four private recovery rooms. These rooms are available for someone who needs to stay in infirmary for a long period of time, or VIP's.

Holographic Crewmembers

The outpost also carries a holographic crewmember. There is a copy of the EMH Mark IV in the Outposts computer core. The EMH have complete access to critical parts of the Outpost that immediate medical attention might be required:

  • Infirmary
  • Operations
  • Auxiliary Operations
  • Holodecks
  • VIP Quarters (can only be transferred here by Command Level Officers only)

Emergency Medical Kits are provided at each of these locations for the use of medical staff, and the EMH.

Science Labs

The Outpost's science labs located on Deck 14 of the station. They are located on the outer edge of the Outpost, so if needed, they may be upgraded quite easily. They are also located there as after the war had ended with the Flarn, they were added to the Outpost to help increase its science capabilities. The Labs available for the science departments use are a Cultural Anthropology Lab, Cybernetics Lab, Exobiology Lab, Planetary Science Lab, Stellar Cartography, and a Genetics Lab, beyond the standard Biology, Chemistry, and Physics lab.

Brig

The Brig is located on Deck 12, right off of the Promenade, and unlike most stations, the COS office isn't connected to the Brig. There is always at least one security officer manning the brig at all times, regardless of whether someone is being held there or not.

There are 10 cells located in the brig. There is also 1 maximum security cell that can be used in the case of dangerous criminal is to be held on the station. The maximum-security cell is a box made out of 10 centimeters of solid duranium. On both sides of all the walls forcefields are in place. Inside the cell there is one bed which is bolted to the floor. Along the back wall, there is a 5 millimeter gap along the floor. This is where the ventilation system connects to the cell. At the entrance, there is an airlock. The airlock is created by two 5 centimeter thick duranium doors. So when a delivery of some sort is made, the prisoner cannot escape. There are also a series of forcefields in place inside of the airlock, which are disabled by the guard on duty when someone needs to gain access. In the case of a power failure, the doors to the airlock are automatically locked into place by a series of bolts, which fit into resting places inside of the walls. This cell however is rarely used, and is usually deactivated.

The entire brig is surrounded by a dampening field, there are also two automated defense turrets, one located on each side of the door, in case the prisoners manage to escape and overpower the guards on duty at the time.

Main Weapons Locker

The station's Main Weapons Locker is located on deck 13. Their are also smaller weapons lockers located throughout the outpost. The Weapons Lockers are the location of the outposts personal weapons. Here personnel can find phasers, and phaser rifles. All are set upon their chargers when not in use. In the Main Weapons Locker, there are 4 rows of hand phasers when you first walk in. Along all the walls, the rifles are situated. There are also 2 more rows for the rifles behind the hand phasers. Along the back wall are three TR-116 Projectile Rifles secured in secondary compartments that need authorization by the COS, CO, or XO to release them.

There is also Heavy Weapons locker located in the very back of the Main Weapons Locker. Located within the Heavy Weapons Locker are Mark I Photon Mortars, Isomagnetic Disintegrators, Tetryon Pulse Launchers, and Photon Grenades. Only the COS, CO and XO have authorization to grant access to the Heavy Weapons locker.

Security Vault

The Security Vault, or just Vault for short, is where anybody can come to store valuables that they do not feel comfortable leaving in there quarters. The Vault is dived into 2 sections, the reception area, and the vault. The reception area is manned by 3 security personal. When someone comes in and wishes to store something in the vault, they are issued a key card.

To access the vault, two of the security personal on duty must simultaneously swipe their own key cards through scanners located on either side of the vaults entrance.

The are 5 rows of lockers where people can store there valuables. To access the locker, both the depositors key card, and one of the security personnel's must be passed through the scanner.

The vault is heavily protected. The walls of the vault are 15 centimeters of Duranium. And there is a forcefield on either side of the wall. The forcefields are tied into a back-up generator located inside of the vault, so if power fails, the forcefields would not immediately go down. There is also an automated defense system located inside of the vault, so if someone enters, without the proper access, they are stunned by gas that is released into the vault. Also as a measure of protection, there is a dampening field in effect within the vault.

The security vault is also located on deck 12, next to the brig, and off of the promenade.

Outpost Override System

In the event that the Outpost is taken over by hostile forces, and the crew has been forced off of the Ops Deck, they may temporarily regain control of the Outpost. If either the CO, or the XO, and 2 other DH's make it to the Auxiliary Ops Deck, they can initiate the Outpost Override System.

To initiate the override system, all three must state their name and rank, their position on the Outpost, and their command code.

When the three state their codes, the Outpost computer allows them to access the Outpost systems from the Auxiliary Ops Deck. After this is done, the system automatically locks out control of the Outpost from the Main Ops Deck. This system is hardwired into Outposts computer cores, and the secondary processors located throughout the Outpost.

Utility Systems

It's no game, cutting edge technology.

Lucas

Power Systems

The outpost has an extremely powerful power system. The main power source for the Outpost is a set of 6 fusion generators. The fusion generators are placed in a stacked formation, with each one on top of the other, and placed together in a circular casing. These generators are in turn called the power core. The power core is located on Decks 47 to 58. There is also 3 other fusion generators located on Decks 27 to 33. These help to supplement the outposts power core. Emergency power generators are located on Decks 19 to 21.

Cargo bays

The Outpost has over 30 dedicated cargo bays with most of the cargo being stored on deck 40 to 45. All of the cargo bays are also fitted with cargo transporters. They have a range of 40,000 kilometers. Several of the cargo bays, which are on the outside edge of the Outpost, have airlocks so larger items, which the transporter can not handle, can be moved in manually.

Tractor Emitters

The Outpost is also fitted with tractor emitters on the lower edges of the outer ring. They are also located on the dorsal side of the inner ring. At a range of 2500 meters, the emitters can hold a 2,300,000 metric ton object. At a distance of 15,000 kilometers, the emitters can hold a metric ton. The Outposts RCS, along with the orbit of the Outpost help to keep it in place during these operations.

Transporters

There are 25 six padded transporters, which are located on decks throughout the station. They have a range of 40,000 kilometers. There are also 25 emergency transporters that can be that can be used in case of an emergency. They each have a range of 15,000 kilometers.

Power Core Monitoring Center

The most important spot on the Outpost, next to the Ops Desk, is the Power Core Monitoring Center (PCMC). Here the stations Power Core, and four fusion generators are watched, and regulated here. Though the Power Core is mostly automated, there are times when a station personal must manually correct a problem. In the case of Power Core, or Fusion Generator shut down, they could only be restarted either from Main Operations, Auxiliary Operations, or the PCMC. It is located on Deck 46 over the main power core. There is usually at least one Ops officer stationed here at all times in case of a failure.

Machine Shop

There is also a machine shop located on the Outpost. Here any components that cannot be replicated are created, or repaired. There is also an industrial replicator located in the machine shop to replicate components for the outpost. It is located on Deck 40 close to the cargo conveyer system that runs through out the station.

Crew Support Systems

Darwin play here?

Darwin

Holodecks

The outpost, even though it is mainly for defense, does contain recreational facilities. It holds 6 holodecks on deck 12. The holodecks are open to anyone as long as the Outpost is at Status Green.

Blue Step Lounge

The Observation Lounge, also called the Blue Step Lounge, is located on deck 1 of the Outpost. The only entrance to the lounge is the 2 turbolifts. The center of the lounge is where a doughnut shaped bar is located. In the center of the bar are 3 replicators. When the Observation Lounge is used to host guests, the bartender manning the bar will serve drinks, and food from the replicator located behind the bar. Along all the walls, except for where the stage is located, there are windows open to space, allowing for guests to take in the magnificent view.

In between the two tubolifts is the Lounges main stage. The Blue Step Lounge also contains holoemiters to provide a wider arrange of entertainment. They are set over the main stage.

Behind the stage is the continuation of the watchtower computer core.

The Blue Step Lounge is restricted to Starfleet Personnel only, and is the normal venue for diplomatic events. On special occasions the Outposts Galley has been known to prepare meals for events held in the Lounge.

Mess Hall / Galley

For those that do not wish to pay for non replicated foods or cannot afford to, or for someone who just wants to have a place to socialize, there is the Mess Hall on deck 10. The Mess Hall serves a free daily special consisting of whatever materials can be found in the quantities needed to feed most of the station. Normally this meal is made up of food reaching its expiration date, cargo shipments that where never picked up, or other such cases.

Because of this chaotic nature of how real food supplies are 'found', the mess hall operates on three rules. "First come, first served," "Supplies are limited, and "Seconds are unlikely." These rules, and the limited capabilities to feed most of the station with real food has made Mess Hall lunch a hit or miss objective for most of the station since most of the food 'Magically' seems to loose some amount of flavor the moment its programmed into the replicators.

The Galley has also been known to prepare special meals at the request of the Commanding Officer.

There are also replicators located in the Mess Hall, except they are not programmed to dispense alcohol.

Replicators

There are also small replicators in each of the quarters that can replicate any food supplement to synthehol.

Commercial Area

Decks 10 and 11 are the stations commercial area. Here different retailers have come and set up shop on the Outpost. All retailers are welcome on the Outpost. The area is set up in a ring shape. In the middle of the two decks are the shops. There are shops on both levels. On the lower level of the commercial area are the entrances to infirmary, the brig, and the vault. On the outer edge of the lower ring is the location of the transport cars to the docking rings.

Quarters

The VIP Quarters and the first level of the Standard Personal Quarters have modifiable environmental controls to accommodate Class H, K, L, N, and N(2) atmospheres. These quarters are located on Deck 6.

Strategic Operations Officer

A Strategic Operations Officer is required to be assigned to the outpost at all times. The Strategic Operations Officer coordinates all of the Intelligence from Starfleet ships, and helps coordinate with the ships in planning tactical maneuvers. He also acts as the Outposts Intelligence Officer, and may double as the Outposts Tactical Officer.

Auxiliary Spacecraft Systems

Jenny, start closing the main airlock now

Bobby (seaQuest)

The outpost has 6 hangars in the inner ring that surrounds the main core of the outpost. Each hangar has the capacity to hold 2 runabouts, or 6 shuttlecraft. They also have the capacity to hold the weapons load out needed by the shuttlecrafts and runabouts. The standard complement at this time is 5 runabouts and 9 shuttlecrafts.

The station also carries 24 worker bees. There are 4 worker bees per hanger.

The hangers are mostly open floor space for the most part. Lining all of the walls, except the wall located opposite the door leading into the hanger, are racks, where extra torpedoes are stored for use on the shuttles and runabouts if the feed from the magazines is interrupted. On the wall with no torpedo racks are where the 4 worker bees are stored. They are stored in recesses inside of the wall. When they are needed, they are brought out, and are launched. The ceiling of the hanger is one large door. When the craft are launched the doors part, opening the hanger to space. There is a forcefield in place, so that pressure can be maintained when the doors are opened.

Below the main hanger bays are Maintenance bays. Using hydraulic lifts support ships can be brought down to the Maintenance bay for repairs.

In the place of the shuttlecrafts, and runabouts, a total of 18 Ranger class bombers, 24 Compsognathus class interceptors, or 24 Cutlass class fighters, can be placed into the hangers.

The fighters are launched using the same procedure as the shuttles are, flying through the open hanger bay doors. At one time it was considered placing in an emergency launch system that involved the fighters dropping through the floor of the hanger bay. But it was decided against this, and a maintenance bay was placed under each hanger for repair work on any shuttle, fighter, or runabout currently in the hanger.

Technical Specifications

There's nothing that big out there, except seaQuest.

Jenny (seaQuest)

Dimensions and Structure

Diameter
Overall (diameter of the outer docking ring)

1,000 meters

Overall Core

600 meters

Height
Overall (distance from deck 1 to the communications tower)

413 meters

Overall Core

295 meters

Pylons/Docking Ring

55 meters

Docking Port

10 meters

Decks

59

Crew Complement

Starfleet Personnel

700

Officers

227

Enlisted

473

Civilian (visiting personnel)

2,000

Emergency Population

+50,000

Computer Systems

Main Core

Mark XX+

Auxiliary Core 1

Mark XX+

Watchtower Core

Isolinear data core Mark XX

Software

Starfleet Library Computer Access and Retrieval System (LCARS)

Defensive Systems

Shield Maximum Graviton Load (Continuous)

8064 MegaWatts

Shield Maximum Energy Dissipation Rate

2.2 x 10^6 kilowatts

Offensive Systems

Main Column, Dorsal Section
  • Type X Phasers

Inner Docking Ring, Dorsal Section
  • Type IX Phasers

  • Mini Torpedoes

Outer Docking Ring, Dorsal and Ventral Sections
  • Type IX Phasers

  • Torpedoes

Main Column, Ventral Section
  • Type IX Phasers

  • Mini Torpedoes

Power Core Section
  • Type X phasers

Deck Layout

Deck 1

  • Blue Step Lounge
  • Watchtower Computer Core

Deck 2

  • Main Operations Deck
  • Captain's Ready Room
  • XO's Ready Room
  • Watchtower Computer Core
  • Watchtower
  • Briefing Room
  • Escape pods
  • Rest rooms (Deck 2 is restricted to Starfleet Personnel Only)

Decks 3-4

  • Meeting Rooms
  • Senior Staff Offices
  • Diplomatic and JAG Offices
  • Emergency Transporters

Deck 4

  • Senior Staff Quarters

Deck 5

  • VIP Quarters
  • Variable Atmospheric Crew Quarters

Deck 6-9

  • Junior Officer Quarters

Deck 10

  • Commercial Area (shops, restaurants)
  • Mess Hall for Starfleet Personnel
  • Infirmary
  • Brig

Deck 11

  • Commercial Area (shops, restaurants)
  • Infirmary
  • Security Vault
  • access to docking pylons

Deck 12

  • Holodecks
  • Hydroponics Bay
  • Security

Deck 13

  • Weapons Locker
  • Science Department (Labs and Offices)

Deck 14

  • Access to Hanger Bays
  • weapons storage for all runabouts and shuttles (Starfleet Personnel Only)
  • Transporter Rooms 1-10

Deck 15

  • Equipment storage for Transporters
  • Access to Maintenance Bays (located under hanger deck)

Decks 16-18

  • Civilian Quarters

Decks 19-21

  • Enlisted Personnel Quarters (Standard Personnel Quarters)
  • Emergency Power Generators

Deck 22

  • Enlisted Personnel Quarters (Standard Personnel Quarters)
  • Auxiliary Operations Deck
  • Emergency Transporters

Decks 23-26

  • Computer Core (continues to deck 33)
  • Access to upper Tractor Beam Emmitters
  • Dorsal Upper Defense Turrets (Starfleet Personnel Only)

Decks 27-33

  • Backup Fushion Generators and needed equipment
  • ISF & ID generators
  • Photon/Quantum Torpedo Storage
  • Computer Cores

Decks 34-38

  • Life Support Systems
  • Photon/Quantum Torpedo Storage
  • Emergency Transporters

Deck 39

  • Main entry points to lower defense turrets
  • Tractor Beam Emitters (Starfleet Personnel Only)
  • Quarters

Deck 40

  • Machine Shop
  • Cargo Bays

Decks 41-45

  • Cargo Bays

Deck 46

  • Power Core Monitoring Center
  • coolant systems

Decks 47-58

  • Power Core

Deck 59

  • Radiation and Thermal Intercoolers
  • Communications Tower Supports

Conclusion

What? Did you think I forgot about you?

Blade

The Outpost is made as the headquarters for all defenses on the Flarn Border. It is the newest design for Star Fleet facilities. It is outfitted with some of the latest equipment, for helping it in its fight for peace with the Flarn.