The Articles of Organization
a proposed constitution for STF.
Article I, Role-Playing.
Section A,
Rules for Role-Playing.
STF is centered around role-playing, and as such the
rules that follow -- guidelines for conduct in RPG situations -- might
be the most important in this document.
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p1. What's Written Is True.
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Most STF RPGs are led and guided by a Game Master (GM), who sets the stage,
announces new events, and provides plot twists. During RPGs STF members
are expected to take what the GM says as true, as "what really happened."
Additionally, the members of the crew are sometimes (or, in Self-RPGs,
always) required to state what they are seeing, doing, hearing, or thinking.
Accept all of this as true as well.
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p2. Character is Important.
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STF RPGers should stay in character at all times. This means that crewmen
must remain true to the age, race, and gender that they have selected,
among other things.
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p3. Natural Laws Apply.
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Because STF deals in science-fiction, not fantasy, the laws of physics
(and, to a lesser extent, the laws of probability) apply.
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p4. Obey Authority.
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All members are expected to act in manners befitting "real" Starfleet officers,
especially in their conduct towards superior officers and civilians. Disobediance
of Authority is grounds for demotion or dismissal from the club.
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p5. Post Often.
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STF asks its members to contribute to the RPG by posting often. Officers
who sign up for a job but then slip into inactivity without resigning are
labeled "AWOL" (for Absent WithOut Leave) and taken off the ship's roster
so a new officer can be assigned. Each individual fleet sets its own standard
for activity.
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p6. Have Fun.
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Don't take every comment seriously, even if it appears so. Don't take offense
easily. STF hopes to provide a very laid-back atmosphere, so try to keep
a carefree attitude during your tenure with us.
Section B, Characters.
This section describes how to create a character, and
other characters you may encounter.
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p1. Character Limitations.
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All STF members are required to use an RPG character. Since most of the
membership are not members of Starfleet in real life, the RPG character
cannot be the same person as the real member. However, there is a great
deal of lenience in options relating to character creation. Each character's
species must, however, be plausible -- no supermen or Qs. Your character
must also be believable for a Starfleet officer. The Commanding Officer
and the GameMaster are the final arbiters of the acceptability of a character.
(Note that the name of your character does not necessarily
have to be different from your real name, nor does the RPG character have
to be completely different in every way from your real-life self -- just
sufficiently different to be a believable member of Starfleet, e.g. over
18 years old, in good physical condition, etc.)
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p2. Your Character's BIO.
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It is suggested that a BIO (Biographical Information Overview) be prepared
for each of your RPG characters. Often COs and GMs request a BIO when a
character first joins (even though it's not constitutionally required).
It's good to have this information handy when roleplaying; A BIO consists
of the character's name, rank, position, species, gender, and anything
else the member finds relevant, such as service records or back stories.
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p3. Multiple Characters.
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Each STF Roleplaying character can only be in one place at a time. The
same requirement does not extend to members, however; the number of roleplaying
jobs that a member can hold is limited only by that member's ability to
perform adequately in each. If a member holds more than one RPG post, however,
it is required that he create for each job a new character with a different
name.
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p4. Non-Player Characters.
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Menial jobs such as Flight Control, Security Ensign, and Transporter Operator
are not staffed full-time by STF members, but during certain times in certain
RPGs it becomes necessary to have some STF member "act" as one of these
people. The term Non-Player Character (NPC) describes these officers, often
called "Nameless Ensigns." Any member may "control" any number (any plausible
number) of NPCs. It is suggested that a Department Head with no "dash-one"
should have an NPC as his assistant.
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p5. GameMasters and Self-RPGs.
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There are two varieties of RPG: RPGs, and Self-RPGs. GameMasters are a
phenomenon specific to normal RPGs. In a normal RPG, the GameMaster describes
the situation and sets the stage. If an officer looks in a cave, the GameMaster
tells that officer what he sees. The GameMaster also throws in plot twists,
like alien attacks. In a self-RPG, all the characters act as GameMasters,
describing what they see and occasionally throwing in plot twists of their
own. Self-RPGs are recommended for experienced crews only.
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p6. Where Do I Use My RPG Character?
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The RPG Character is used in RPGs only. In matters relating to club government,
real names are used (although the rank of that member's highest-ranked
RPG Character is generally added to the real name). In OOC areas, it is
generally the member's choice whether to use real or RPG names.
Section C, RPG
vs. OOC Areas.
Because STF is a club of friendmaking as well as a club
of Roleplaying, certain areas of the club are designated as "non-RPG" areas.
This section serves as an introduction to the "physical layout" of the
club.
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p1. Government Areas.
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STF Government areas are non-RPG areas. Ranks don't carry any weight --
members may sign off with their ranks, but no orders are given on the basis
of rank. No ranks are associated with any Club Government positions, with
the exception of Fleet Admiral and Vice-Fleet Admiral for the Prez and
Veep. Even those two ranks, however, are only used within an RPG context.
Anyone is free to visit the Government areas (they are open to the public)
but members are asked to keep their comments on-topic and not create unnecessary
subjects or post unnecessary notes.
Placement Note: On the WeBB, Government Areas are located
in the OOC; on Prodigy, they are in the subjects beginning with "STF -
"
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p2. O.T. or OOC Areas.
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STF "Off-Topic" or "Out-of-Character" areas are also non-RPG. Here members
may "own" a "bar" or any other gathering spot. Contrary to the Government
area, useless subject creation is actually encouraged in the O.T., although
not-so-useless discussion areas ranging from politics to Deep Space Nine
and beyond are encouraged also.
Placement: On Prodigy, "STF "; on the WeBB, in the
OOC
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p3. Fleet Command Areas.
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The Command subjects in the fleets are where the Fleet Commander's office
and other "local" offices are. These offices are generally located on the
flagship or primary starbase of the fleet, which may or may not also be
an active ship itself. In these subjects, rank does not matter except when
orders are being given to a ship's crew in an RPG context.
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p4. Ship RPG Areas.
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Subjects such as the Bridge, Brig, Main Engineering, Landing Party areas,
and Sickbay are all official RPG areas where Starfleet behavior is expected.
A few jokes are also expected -- this is a club of friends, after all --
but overkill is bad taste.
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p5. Ship O.T. Areas.
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Subjects with odd names -- "XO's Hot Tub" and others in that pattern --
are most likely Off-Topic; Some ships differentiate between the OT and
RPG areas through use of hyphens or extra spaces. In these areas, just
be yourself. Jokes are expected in excess here.
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p6. Ship O.T. & RPG Areas.
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Some subjects seem to be both OT and RPG at the same time: Ten-Forward,
Crew Quarters, Rec Room, and others. Use the behavior of others as a barometer,
on a thread-by-thread basis. One note may be a serious chat between the
CO and an alien delegation in Ten-Forward; the next may be a Jello (Jell-O)
fight.
The Articles of Organization
[Introduction|Article
II, Positions|Article III, Ranks &
Recruiting]
[Article IV, Club Government|Article
V, Crises, Amendments and Elections]
Click here for all 5
Articles on one page.
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Page Created on 19 October 1997 -- Last Updated
on 12 February 1998
© 1997-98 Zygweebil Mufasa Productions, Ltd.