Ships at a Glance

USS Olympic - Flagship

Ship Class: Viking-class -- Ship Homepage: None

The Olympic is definitely one of those ships where there's more than you see. It's large and in charge. Of course, it's not the size that made it the flagship of Sixth Fleet. It's not the amount of fighters on board that make it a fortress. It's a mixture of things.

It's a well known fact that a ship is only as good as its crew. The Olympic has definitely filled that requirement. Who knows what is in store for this ship, only time can tell that. So stick around, things are sure to liven up on this popular ship that claims the name of the Home of the Gods.

USS Europa

Ship Class: Discovery-class -- Ship Homepage: None

The Europa is one of the newest ships in the fleet, a new Discovery-class vessel replacing the USS Pict.

USS Merrimack

Ship Class: Mariner-class -- Ship Homepage: None

The Merrimack is a blast from the past - literally. Set in the 23rd-century where attitudes weren't as politically correct and micro-minis were regulation, the Merri is STF's first TOS Movie-Era roleplaying ship. Crew must adapt to their old-fashioned technologies and etiquettes.

USS Vanguard

Ship Class: Maverick-class -- Ship Homepage: None

The Vanguard is one of the newest ships in the fleet. Newly commissioned, but she still leads the way. A Maverick class destroyer with an outstanding crew. They are at the forefront of all action.

Oed V

Ship Class: None -- Ship Homepage: Here

A rundown, frontier colony commanded by Captain Symon Silvester, featuring a motley crew ranging from regular officers to civilians of varying degrees of honesty to the outright underworld. OED: To boldly build what... er... was built once before but destroyed!

USS Genesis

Ship Class: Genesis-class -- Ship Homepage: Here

Coming soon


Fleet Policies

Roleplaying is not a solitary exercise. Although you are not writing in a room full of people, you are playing with a ship or planet full. And they're counting on you to hold up your end of the roleplaying responsibilities. Being active is one of those responsibilities. This AWOL policy determines how often players need to post in order to retain their positions.

What's the Frequency?

Command Positions have the strictest posting schedule, because they carry the most responsibility. A ship that goes too long without a captain, first officer, or GM is often a floundering one. The fleet command staff takes a hardline with command-level officers going AWOL. Players who chronically lag the pace, or who disappear for more than a week, are subject to immediate dismissal.

Commanding Officers (COs), Gamemasters (GMs, and Executive Officers (XOs) must post at least once every three days.

Senior Officers are department heads, swing positions (such as CTO, CNS), and on the Merrimack, bridge officers (helm, communication, and weapons officers).

Senior Officers must post at least once every five days. The CO and XO will monitor this status. Punishment is captain's discretion. Fleet Command strongly recommends that COs remove players who display chronic and/or lenghthy absences without undue delay, and will require reasons if the player is not removed.

Junior Officers are pretty much everyone who's left.

All Junior Officers must post at least once every 7 days. Fleet Command strongly recommends that COs remove players who display chronic and/or lengthy absences without undue delay, and will require reasons if the player is not removed.

Responsibility Within the Fleet

Chances are you're a captain because you earned it. You worked hard, roleplayed well, and proved you could handle the responsibility. Which is why Sixth Fleet captains don't have to run to the FComm to approve every little thing. This freedom does come with a price, however. Sixth Fleet captains are expected to uphold their reponsibilities. Being a captain is not a free ride.

However, Fleet 6 COs must receive approval from Fleet Command in order to:

All COs, XOs, and GMs in the fleet, as well as the FComm and AFComm, are required to:

Hiring and Firing Gamemasters

The role of Gamemaster is an important one, and therefore there are special rules when appointing one or dismissing one. Generally, the power to appoint or remove a GM is delegated to the COs, with the following exceptions:

Gamemaster Trainees must be approved by the FComm before they can be appointed.

CO/GM (when the CO is also the ship's GM) missions must be approved by the FComm before the mission's commencement.

Self-RPG missions, which are defined as missions where there is no explicit GM and the crew has equal responsibility for the storyline, requires FComm approval.

In all cases, COs are required to keep the FComm informed of any decison to appoint or dismiss a GM. The FComm retains the right to veto a CO's decision regarding the ship's GM.

Monthly Reports

One of the duties of all COs, XO, and GMs in the Fleet is to submit monthly reports so that the Fleet and Club can remain informed of what each ship's status and health is, highlight any exceptional players, and let members know about any important news the ship has to share.

Reports are required to be submitted no later than the last day of each month. Reminders will be sent out starting on the 25th of each month. Members who were appointed to their postion in that month or are on LOA will be exempted from the requirement. If a report cannot be submitted for any other reason, an exemption must be asked for from the FComm before the end of the month.

If a CO fails to submit a Fleet Report for two consecutive months without an exemption may result in the matter being referred to the President.

COs are responsible for the Fleet Reports of their XOs and GMs. If an XO or GM fails to submit a Fleet Report for two consecutive months without an exemption, they will be contacted by the FComm, and may be removed from their position in consultation with the ship's CO.

Duplicate Characters

Fleet Six is considered to be a self-consistent RPG environment. The actions on board each ship are considered to be in same role-playing universe, and with the exception of the USS Merrimack, in the same time period. Therefore, unless authorized by FComm, members cannot play identical characters on different ships in Fleet Six, with one exception:

Existing characters in Fleet Six are allowed to temporarily role-play in OED V as part of a 'holiday' side-sim. Permission is required by the OED V Governor to fall under this exception.