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Academy Commandant
Commodore Jen Herr
Academy Vice Commandant
Captain Joe P.
Academy Fleet Liaison Officer
Lieutenant JG Harry Shires

Welcome to the Academy

Welcome to the Academy! As the saying goes: Knowledge is power. Our goal here at Starfleet Academy is to give you the tools to empower your roleplaying experience. Looking to improve your roleplaying? Check out our Academy Courses. Have the urge to be a gamemaster? The Academy's GM course is your first step toward that goal. Want to get your feet wet before getting in over your head? Check out our training ships; the USS Apollo, USS Challenger, USS Columbia and USS Discovery. Looking for answers to your question? Post your questions using the links below! We've got whatever you're looking for; from courses to training to answers to all questions.

Latest News
  • July 21st, 2011 - Congratulations to Joe Lighter for passing the DH exam!

  • July 12th, 2011 - Congratulations to Katy Brough for passing the Counseling exam!

  • May 30th, 2011 - Congrats to the Challenger graduates: Valerie Blum, Robert Snurr, and Chris Taylor. Welcome to the main fleet!


Academy Discussions
Academy Fleet
For the brand new STF member, we offer hands-on roleplaying areas: The USS Apollo, USS Challenger, USS Columbia and USS Discovery. Here new players get to roleplay in a protective atmosphere, with the best DH's, XO's and CO's in the club, and where the only stupid question is the one not asked.
USS Endevour
CO: Lindsay Bayes
XO: Jen Herr
CNS: Steve Sigle
GM: Gene Gibbs
Sim Start: June 2011
Pace: Slow
USS Challenger
CO: Joe P
XO: Tyra Shcroll
CNS: Jen Herr
GM: Kenson Koh
Sim Start: A Short Time Ago
Pace: Medium
USS Discovery
CO: Lloyd Hibdon
XO: Open
CNS: Linda Gray
GM: Matthew Bernadin
Sim Start: May 30th, 2011
Pace: Fast
Academy Courses

We currently offer courses in the six major roleplaying areas: Counseling, Engineering, Medical, Science, Security and Command (in the form of a DH, XO and a CO course). Each course is self-paced, so you can take as long as you want to finish it. Completing the course will allow you to gain the fundamental knowledge necessary to add dimension to your roleplaying.

A GM course is also available; all GM hopefuls must pass this course before they proceed to one of the GM training programs run by the Gamemaster Department. This course provides the basics of good story development and helps students build the foundations of a successful sim.

NOTE: No course is required for graduation from the academy. All are optional, unless you wish to become a GM, in which case you will be required to complete the GM course and exam.

To take a course, take a look at the Academy Courses.

Each course tutor is responsible for their respective course content and for the marking. If you have any questions or comments about a course, please contact the respective course tutor. Course submissions should be marked within 14 days. If they have not been marked within that time, please email the Academy.

Course Tutors as of February 13th, 2011

Counseling: D Grisham
Engineering: Larry Garfield
Gamemaster: David Wonderly
Medical: TBA
Science: Joe P.
Security: Dean Inglis
Command - CO: Terry Calvin
Command - XO: D Grisham
Command - DH: Lindsay Bayes


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