Spec: Andorian-class on Engineering Department
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The Andoria Class Heavy Dreadnought is open for review until 4th March 2010
Fleet Captain Andrew "Wolfe" Robinson
Engineering Director
18th February 2010
Andoria-Class
Category: Dreadnought
Variant: Heavy
Designer: Nicholas Villarreal
Mark I
Draft 3
Date: 23 November, 2009
Change Log:
- History and Mission Overview adjusted for better details, a slight modification to the mission overview, and for tense agreement.
- Changed the Ship Structure and Construction section to explain the lack of a secondary hull, make the shape more clear, have the nacelle numbers be in line with the rest of the spec, and more clearly define the materials and methods used in construction. Also added an additional deck.
- Modified the section detailing EMH programs to add more detail, and to include a fifth EMH program as the primary EMH.
- Heavily overhauled the Warp Propulsion System section, including locations, basic description, and warp core ejection systems. This had ramifications on deck placement for many things, such as the Cargo Bays, the Brig, Marine Headquarters, some Computer Cores, torpedo launchers, et cetera.
- Slightly changed the Impulse Propulsion System section.
- Modified the Tactical Systems section to remove all E notation, and to add more detail to the Torpedo Systems subsection, including location and storage of all types of torpedoes.
- Borrowed from the Intrepid class and completely redesigned the Bridge, as well as describing the Bridge in more detail than previously used. (Warning to reviewers: even divided in to multiple paragraphs, it's a big section.)
- Completely redesigned the Emergency Bridge.
- Modified the Brigs description slightly.
- Changed the chain of authority of the Armory.
- Changed the Intelligence Offices slightly.
- Greatly expanded the Engineering sub-section.
- Reworked the Science Labs
- Reworked the Flight Simulation Room into a grouping of single-level holodecks
- Reworked the Utility Systems section
- Expanded most of the Crew Support Systems sections
- Changed Flight Control to the Combat Information Center, modified it slightly
- Modified the description of the fighter hangar to include structural details
- Modified the technical specifications and deck listing to represent other changes to the specifications
- Changed ship registry numbers so that they didn't allude to an 80's song
History and Mission Overview
“I must go down to the seas again, to the lonely seas and the sky.” *
Starfleet learned many hard lessons during the Dominion War, as well as with its encounters with the Borg and the Seetha, but none so hard as this - sometimes, having bigger and better guns than your enemy is a good idea. The Andoria class was specifically built to counter any enemies that the Federation might encounter, from small craft, such as the Jem’Hadar fighters, to large combat vessels, like the Borg supercube.
The design phase was accelerated, stealing some ideas from other vessels in order to allow the full design to be completed in only seven years. After five years of design, the first vessel began construction at the McKinley Yards orbiting Earth. While they were not Starfleet’s first choice for making the newest generation of super-ships, the Yards were relatively underused at the time, allowing the ship of the class to be completed in an astounding eight years. After two months of round-the-clock testing during its shakedown run, the vessel, then named the Andoria NX-YYZ (Starfleet had not decided upon a registry number by the time that the vessel was ready to test), it was officially commissioned the USS Andoria, NCC-92340.
When they finally gave the Andoria a mission, it was similar to that of most combat vessels. The mission profile was as follows:
- Flagship vessel during fleet actions
- Planetary defense
- Orbital support for aggressive planet-side actions - Atmospheric shuttle support
- Lone-vessel patrols in hostile areas of space
- Criminal and pirate hunting
- Convoy defense
Structure and Construction
“And all I ask is a tall ship and a star to steer her by.” *
For the Andoria, the designers felt that a dish-type section with two nacelles was appropriate. This was mostly because such a large vessel would cause less damage to subspace if it were a single hull, and because
The “dish” is a blended double delta shape, with the aft delta being two-thirds the size of the fore delta, if the aft delta were allowed to run its full length. However, the aft point is aborted, replaced by a flat surface. The two nacelles are on the ventral side, each 200 meters from the midline, and the pylons on the nacelles sit on a sixty-degree angle. One-third of each nacelle is beneath the dish, while the rest of the length extends behind it. The nacelles are not included in the deck count.
Each of decks 2 to 29 increase in width and length compared to the previous deck, while each of decks 30 to 40 decrease in width and length compared the the previous deck. and on decks 37 through 39, there is a wide opening facing forward, which indicates the fighter hangar. Two more wide openings run from deck 31 to 33, and are side-to side, indicating the shuttle bays. All of them have drop-down doors.
The deflector dish is on the dorsal side of the vessel, forward on the dish. It stretches from decks 24 to 28, and unlike typical Starfleet designs in which a deflector dish is vertical, and the hull forward of it seems aborted, the main deflector on the Andoria stands flush from the dorsal side. This was to allow for more space in the vessel.
For most of the ship’s superstructure and external shell, the shipyards utilize regular welding and assembly techniques. However, once most of this is finished, the yards use transporter welding to finish the rest of the ship, which accounts for the fast build time.
The hull is a tritanium superstructure with tritanium/duranium supports and titanium internal roofing, flooring, and walls. This allows the ship’s main hard points to withstand more force, as pure tritanium has been found to be more durable - albeit more difficult to acquire - than the alloy. A typical tritanium/duranium/insulation layer forms the external shell. The ship has 2 cm of ablative armor covering the entirety of the vessel, which is better at protecting the ship than the regular ship plating, should the shields fail.
Science and Remote Sensing Systems
“And the wheel’s kick and the wind’s song and the white sail’s shaking.” *
The ship has type-VIII sensors, with a high-resolution range of 3.8 light years and a low-resolution range of 12.3 light years.
The Andoria is equipped with five isolinear cores. There is a centralized core four decks high, running from decks 19 to 22. Two other cores are forward, three decks high, and go from decks 16 to 18, on port and starboard sides of the ship. The final two cores are in the aft of the ship, on decks 24 to 26, close together, so that they can share coolant sources. The entire computer grid is also isolinear, and is capable of segmenting itself in the event of electronic sabotage. The lack of bio-neural circuitry is mainly due to the ship’s function - as there is little need for faster processing times and more complex computing, bio-neural circuits are unnecessary. The system is the seventh-generation LCARS Operating System with the MAJEL interface.
The two Sickbays are each equipped with two EMH Mark IV’s. In the Upper Sickbay, they are designated as EMH White and EMH Blue, and in the Lower Sickbay, they are designated as EMH Green and EMH Gold. They are activated by color coding - e.g. “Computer, activate Blue.” - instead of simply telling the computer to activate an EMH, and have colored bands around the cuffs of their uniforms to differentiate them. They are customized, so that Blue and Gold are female, while White and Green are male. The EMH’s in the Lower Sickbay are more brief in their speech, but not to the point of impersonality. They are all designated as possessing the same rank and authority. They are present so that the regular medical staff can have extra assistance during triage, and as temporary replacements to multiple medical personnel.
However, should they be required to replace the entire Medical staff aboard the ship, there is also a fifth EMH Mark IV which is not specific to either Sickbay. It activates on the command, “Activate Primary EMH.” In order to differentiate it from the other EMH programs, it has the SWEDE upgrade installed, and has authority over the other four in any and all situations. Because of the primary EMH, all of the other EMH’s are programmed to understand gibberish.
Warp Propulsion System
“And a gray mist on the sea's face, and a gray dawn breaking.” *
The ship operates off of a Class VII warp core powering two nacelles. It is five decks in height, from deck 26 to deck 30, with the main reaction chamber placed in the Main Level of Main Engineering on deck 28. It is capable of producing 1548 Cochranes, with a maximum speed of warp 9.5, sustainable for 12 hours, warp 7.2 continuously, and a cruising speed of warp 5.5. The nacelles are fixed-geometry. The Deuterium Storage Tanks, Fuel Pumps, Fill Ports, and Injector Reactors. The Anti-Matter Storage Tanks, Fuel Pumps, Fill Ports, and Injector Reactors are on deck 31.
In the event that the warp core needs to be ejected, the ship has a tube running from deck 31 to a plated hole on the bottom exterior of deck 34, just forward of deck 35. The systems will unlatch the core from its hard points, explosive charges will detach the plate, and a hydraulic piston which is always attached to the top of the core will cause enough force for the core to shoot out of the hull at 10 km/second. The piston is located on decks 23 through 25.
Impulse Propulsion System
“I must go down to the seas again, for the call of the running tide.” *
The ship has four impulse units, all mounted on the rear of the ship, two decks in height, and each powered by four fusion engines. The two upper units run from decks 10 to 11, with the fusion engines mounted and connected on those same decks, and the two lower units run from decks 24 to 25, with the same setup.
The ship also has 300 extra thrusters on unused ship surfaces, which allow the ship to turn ninety degrees in 8 seconds without any forward motion. It reaches a maximum impulse of .25c. It can reach full impulse in 26 seconds, and due to the extra thrusters, it can come to a full stop in 30 seconds.
Tactical Systems
“Is a wild call and a clear call that may not be denied.” *
Defensive Shields
The vessel, due to its size, has eight enhanced type-12 shield emitters - four on top and four on the bottom. The four dorsal emitters are on decks 6 and 7, spaced evenly around the dish. Two ventral emitters are on decks 33 and 34, and are on the port and starboard, while a further two are on decks 35 and 36, also on port and starboard, but farther forward on the hull. Combined, they provide a uniform field that can take a maximum graviton load of 2688 MW, and which has a maximum energy dissipation rate of 7.3 x 10^5 kW.
Phaser Systems
The Andoria has a total of 7 type X phaser arrays - 4 dorsal and 3 ventral - as well as 2 type IX phaser banks. There is one phaser bank on the rear of each nacelle, with four emitters a piece. They all have a horizontal and vertical firing arcs of 180 degrees, a maximum energy output of 3.8 MW, and a maximum range of 225,000 km. Akin to the design of the Sovereign class, the 4 dorsal arrays and the 3 ventral arrays are grouped together to form most of a ring around the top and bottom of the dish section. The dorsal array wraps around the top in a complete ring, while the ventral array stops just before the nacelles. Each array in the rings has 250 emitters, a vertical arc of 150 degrees, a horizontal arc of 240 degrees, a maximum energy output of 5.1 MW, and a maximum range of 300,000 km.
Torpedo Systems
The Andoria has 5 main torpedo launchers total, each capable of firing 7 projectiles per sortie. Two are dorsal, on decks 24 through 26, evenly spaced along the forward part of those decks, and aiming forward. One is directly aft, on decks 19 through 21. The final two are on either side of the regular shuttle bays, on decks 31 to 33. They all have a maximum range of 350,000 km. The Andoria carries a total of 300 casings. Of these, 60 are reserved as probes, 200 are Mark-V torpedoes, and 40 are Mark-VI torpedos. The Andoria also holds 4,000 micro-torpedoes and 2,000 mini-torpedoes for the fighter craft aboard. The torpedo and probe casings are stored in separate rooms on Deck 23, while a majority of deck 40 is reserved for storing the armament for the fighters. A dedicated elevator lifts these torpedoes in to the Fighter Hangar.
Command and Support Systems
“And all I ask is a windy day with the white clouds flying.” *
Bridge
The Bridge aboard the Andoria comprises almost all of Deck 1, and is circular in basic structure, with a diameter of 11 meters. There are two basic levels, with the aft level being 0.4 meters higher than the forward level.
In the aft center of the forward level, there are two chairs - one for the CO, and one for the XO. The starboard chair is for the CO, as it has command controls specifically designed for the Captain. These chairs look directly at the main view screen on the front wall of the Bridge. To the aft port and aft starboard of these chairs are sets of two steps which allow access between the forward level and the aft level. Directly to port and starboard of these chairs are two turbolifts, both which lead to the Emergency Bridge.
Directly forward of these chairs, sunken in by 0.2 meters and accessible by a single step, is the CONN station, which accesses helm and navigational controls for the ship. There is a single chair for the officer manning the CONN. The the port of the CONN, but on the same level as the CO and XO’s chair, is the Flight Operations station. This station provides a direct tactical link between the Combat Information Center (CIC) and the Bridge, and allows for the CAG and the CO to share information between each other about the status of auxiliary craft and the main vessel. It has a chair in front of a single panel, as well as a wall display detailing information relayed from the CIC. An Operations officer typically mans this station. Directly across from this station, on the starboard side, is a Fleet Control station. During fleet actions, this station will relay information about other ships to the Andoria-class vessel, including tactical plans, ship status, and current formation. Its physical arrangement is similar to that of Flight Operations. An Ops officer or a flag officer mans this station, which lies dormant during missions where an Andoria-class operates alone.
At the center of the aft level, there are two displays with a panel underneath, with two chairs at each display. The starboard display and panel includes the Master Systems Display and the Engineering station, which allows the Bridge to access all technical information from the ship. The port display and panel is the Science station, and allows the Bridge to access all information from the sensors, probes, and laboratories. To the port and starboard of these displays are doors which lead to a corridor directly aft of the displays. This corridor has a turbolift on a direct line to each door, as well as a stairwell in the center which goes to deck 2. Farther to the starboard of the displays is an alcove which is both the Tactical and Security station. The panel at the fore of the alcove comprises all of the ship’s tactical controls, from shield distribution to phaser fire. The rear of the alcove has three displays and one panel, and allows the individual at the station to access basic security information, current Brig status, and security staffing information. In a similar position on the port side is an alcove which is the Operations station. It has a similar setup, with a foreward-facing panel that displays all ship operations, and allows the individual at the station to allocate ship’s operations according to priority and capability. The three displays and panel at the aft of this station offer the officer at this station a more detailed display of all operations, including pending, ongoing. previously rejected operations.
Planning Room
The Planning Room is where the senior command staff meets for mission briefings, mission updates, and other situation reports. It has a total of seventeen seats around a table, one at the head, and eight on each side. Typically, they would seat the CO, the XO, the CE, the CMO, the COS, the CSO, the Chief Operations Officer, the CAG, the Marine Commander, and, should the vessel require it, the Chief Tactical Officer, the Chief Intelligence Officer, and any command staff from other vessels in the fleet, as well as flag officers present during a fleet action. It is located beneath the Bridge on deck 2, and connects directly from the Bridge via stairwell. For security reasons, the stairs have soundproofed sliding doors at the deck 2 end. There are two turbolift access doors on either side of the stairs. To the starboard side of this room is the CO’s office, and to the port side is the XO’s office.
Emergency Bridge
Starfleet designers prepared for all eventualities, and created this bridge to allow for the possibility of the Main Bridge’s disabling or destruction. This is a more compact design, with everything on the same level. The CO and XO’s chairs are at the center, with the same placement, but more limited functionality. Ops and the CONN station are both at the fore of Bridge, with only a panel and a chair for each. Ops relays only combat-related information, and so also serves as an auxiliary Flight Operations station. These stations are offset from one another to allow the CO and XO to see the view screen on the front wall. Tactical is on a centralized station directly aft of the CO and XO’s chairs, and also serves as a security station. Aft of Tactical is the Master Systems Display. To the starboard of the display is a simplified Engineering station, which has a chair, a single panel, and a wall display about 16 inches high. To the port of the Master Systems Display is a similarly simplified Science station with a layout similar to that of the Engineering station.
Intelligence Offices
Located on deck 5, these are a set of three offices linked by a central lobby. Due to the fact that the Andoria is designed to survive in hostile territory, they allow the vessel to possess more knowledge of certain situations than the average Starfleet vessel. These offices provide a direct uplink to Starfleet Intelligence, gaining the ship classified information at critical points. Each office is for an individual Intelligence officer, nominally listed as an Operations officer, and has a desk, a table, and three chairs. Each officer is typically cross-trained as an Ops officer. This is so that, as potentially mission sensitive personnel, they are less likely to be put in high-risk situations, like security officers or engineers. These situations include person-to-person combat, work near reactors of any sort, and non-Intelligence-based planet side operations. They do not necessarily have a chief, though if a chief is present, he or she takes the center office. In the absence of a chief, they report to the Chief of Security. Similarly, if the Chief Intelligence Officer is the only Intelligence officer present, he will also report to the COS. The main lobby holds two tables, each of which has two work stations containing a touch screen, a private intercom, and dividing walls when needed, with junior Intelligence or Security officers using each station.
Security Offices
Located on Deck 12, the Security Offices serve as the main area for all security officers. The only private office belongs to the COS. There are six tables, and each table serves a specific Security division. Table 1 serves shipboard patrols and general security, table 2 serves external security concerns - visiting personnel, for example - and hangar and shuttle bay security, table 3 serves possible shipboard crime, table 4 serves shipboard criminal investigations, table 5 serves mission critical investigations, and table 6 can serve as an expansion table for any of the other specific departments. Generally, eight Security personnel are on staff, not necessarily including the COS.
COS’ Office
The COS’ office is a large facility, with five displays for each of the work stations in the main offices. It also has a weapons locker, with room for two phaser rifles and two handheld phasers. There is a desk, four chairs, and a bench.
Brigs
The brigs are located on deck 18. There are three cell blocks, of varying sizes and with different levels of security. The largest block, nearest the entrance, has four cells with two beds a piece, and has one shield per cell. The second block has two cells with barred and shielded entrances, including physical locks. The physical locks are present so that, even if the more dangerous criminals find a way to neutralize the energy fields, they are still unable to escape. The fourth block has two isolation cells with solid steel doors with a window, which have electronic monitors but only physical locks which can only open from the outside. Criminals and POWs are stored in these cells.
Armory
The Armory is located on Deck 13, and is an extensive personnel weapons area. It has five lockers of each type of personnel weapon, from tetryon rifles to regular phaser rifles. It also has photon grenade launchers and personal armor. The area is a restricted access location. The COS or the Marine Commander are at the lowest level of authorization for the Armory, with the XO and the CO being the only other individuals that can grant access to the room.
Engineering
Located on decks 27 through 29, Engineering is divided in to three levels - upper, main, and lower - and is centralized around the warp core reaction chamber. The warp core itself is central to Engineering, with the rest of Engineering arranged around it in a mostly rectangular fashion. The main entrance to Engineering is on the starboard side of deck 28. The main entrance leads to a central control area on the main level. It is a seven-by-ten-meter area that has an open side that goes to the rest of Engineering and provides a view of the main reaction chamber. The control area has with two tables, and two display panels on each of the walls. The table closest to the entrance displays information on all tactical systems. The table closer to the core displays information on all command systems. The forward wall panels display science and computer systems. The aft wall panels display crew support and utility systems. The tables and the panels are all interactive touch screens.
The flooring around the warp core on the main and upper levels are titanium grating. Ladders on the port and starboard sides can be used to access the lower level, while stairwells on the fore and aft ends allow access to the upper level. The lower level has all of the remote manual override access panels on the ship, while the upper level has all of the direct controls for propulsion systems operations, including the warp core, warp nacelles, and impulse engines. The upper and main decks can be used to access the Jeffries’ tubes, while the lower deck is reduced in height to allow access to the central cabling junctions of the isolinear optical data network, which run underneath solid plating that forms the floor of the lower level.
On the port side of Engineering’s main level is a secondary entrance leads to a corridor that provides access to the Chief Engineer’s office.
CE’s Office
The Chief Engineer’s Office is directly connected to the main level of Engineering, and is lined with information on the vital systems of the ship. It has a desk and three chairs. The desk has a panel which controls the layout of the displays on the walls, and allows the Chief Engineer or the Lead Engineer on Duty to make slight modifications to any system on the ship.
Science Labs
The Science Labs are located on deck 15, and each one serves a different purpose. There are labs for physics, chemistry, and biology - as well as one lab for general or mission specific use. Access to the labs is through the general lab. Each lab has its own room. All of them are connected in a square pattern. Detailed sensor readouts can be accessed here, as well as any data from probes.
The physics lab is connected to the chemisty and general labs has three stations and two wall displays. The first station is a holographic display with full capabilities, including providing simulations of mass, density, viscosity, pressure, velocity, force, and energy. There is a control panel on all four sides of the station, allowing multiple officers to add or remove aspects of the simulation without much delay time. The second station is for theoretical work, and is lower than the first station. It has four seats, each of which has a touch screen work station in front of it. It is capable of displaying more aspects than the holographic display, as it allows people to work in four dimensions using two-dimensional display methods. The wall displays are for atomic analysis results. The third station is on the wall, and is a communications station, allowing information sharing between the labs, as well as to gain information from the sensors and probes.
The chemistry lab is connected to the physics and biology labs, and has four stations. The first station is a computer-run chemical analyzer. The second station is a theoretical workstation akin to the one in the physics lab, but specialized for chemistry. The third station is a physical station with beakers, test tubes, graduated cylinders, and other such chemical experimentation tools. It has a cabinet below it. The last station is a communications station akin to the one in the physics lab.
The biology lab is connected to the general lab and the physics lab. There are four stations in this lab. The first station has four microscopes, of varying sizes, but with the same capabilities. The second station is theoretical, and is like the other theoretical stations, but geared towards biological experiments. The third station is a catch-all station. It can be used to prepare specimens, analyze living flora and fauna, do preliminary examinations of dead tissue, and whatever other uses the science staff can invent in the realm of biology. The fourth station is a communications station.
The general purpose lab, in its default configuration, has four stations. There are three theoretical stations which are copies of the theoretical stations in each of the specific labs, and one communications station, which is a permanent fixture. Although the mission of the Andoria is primarily for combat and space superiority, due to the extended nature of some of the ship’s missions, this lab can be modified to become a basic laboratory for robotics, stellar cartography, archeology, or astrosociobiology (also referred to as extraterrestrial anthropology). For robotics, only two stations are present - a theoretical station, and a large practical station which allows for the manipulation of robotic devices and components via gravitational and force fields. For stellar cartography, there are four panels arrayed around a centralized three-dimensional projection field that can show the area around the vessel in a spherical display (up to the maximum range of the sensors), and provide more detail of selected areas, if possible. As an archeology lab, it is similar to the biology lab, but the third station is an input area for a general cultural database. As an astrosociobiology lab, there are three work stations akin to those in the Intelligence offices, but they access more specified cultural databases for crew use.
This lab has a walled-off area for the CSO, which serves as an office, and has a desk and three chairs, as well as four wall displays detailing the operations occurring in each of the laboratories.
Marine Headquarters
Located on deck 32, the Marine Headquarters provides offices for the Marine outfit aboard the Andoria. It is smaller than the other offices, with only room for the Marine Commander’s office and four desks. The Marine Commander’s office has The desks are all for one person, and include a chair, two drawers on either side, and an enlarged mobile PADD-style screen. This headquarters serves as a central area for both Marine pilots and ground personnel, and can be reconfigured to brief individual sections or squads.
Pilot’s Briefing Room
Located directly above the hangar on deck 36, it has sixty seats in stadium style, a video display, and a podium. It allows the CAG to brief pilots on their flight orders for the day. The room can send information to all PADD devices, and the podium allows the CAG to manipulate what appears on the screen. The seats themselves are padded, with two arm rests a piece, and ergonomic backing.
CAG’s Office
Directly connected to the briefing room and the hallway which leads to it, the CAG’s Office consists of a desk, three chairs, and a display of both the pilots’ roster and the status of any fighter on board. As the CAG is generally a pilot, the latter is defaulted to the CAG’s personal fighter.
Flight Simulators
Located on deck 35, this area is a set of six linked single-level holodecks. They are restricted to pilot use only, and only a pilot can activate one, which is capable of simulating situations for one or two fighters. The holodeck, however, only provides full-scale imitations of the cockpit and shell of any of the four fighter types stationed aboard the Andoria class. Only a squadron leader or the CAG can activate more than one of them and link the simulations. Unlike a typical holodeck simulation, the exterior view from each fighter is only a projection one meter away from the shell of the holographic cockpit. It allows the pilot to react to the situation presented, and to feel what would happen due to their reaction, from g-forces to impacts. However, if one were to walk in to one of these holodecks during a simulation, one would only see cockpit-size black blobs suspended in midair. These simulators come pre-loaded with 300 different situations, all of which have settings for individual and squad-based combat. They have emergency power shutoffs accessible from outside of each room, as well as on paneling above, on deck 34.
Utility Systems
“And the flung spray, and the blown spume, and the sea-gulls crying.” *Andoria
Cargo Bays
There are two cargo bays a piece on decks 19, 21, and 23. They all share a single transporter, located near Cargo Bay 1. They are each 5,400 cubic meters in size.
Tractor Beam Systems
There is one emitter, located on on decks 35 and 36. It has a maximum range of 15,000 km, and it covers an arc of 120 degrees in front of the ship.
Transporter Systems
Two rooms on each of decks 6, 7, 17, and 29 provide transporter operations for the ship. Each room on decks 6, 7, and 17 have six pads and a range of 40,000 km, while the rooms on deck 29, due to having more surrounding decks, have eight pads each, and a maximum range of 30,000 km. This provides the ship with a total of 34 standard pads. There are also emergency transporters throughout the ship, with a maximum range of 15,000 km. Each deck from deck 8 to deck 36 has six emergency transport alcoves with one pad a piece. They are one-way, and activate only when somebody has issued a general evacuation order..
Machine Shop
Located on deck 15, the <a href=“http://www.star-fleet.com/library/bookshelf/tm/machineshop.html”>Machine Shop</a> allows for manufacture of parts which may not be in storage, or which may be depleted, and lets the Andoria last longer on a mission.
Crew Support Systems
“I must go down to the seas again, to the vagrant gypsy life.” *
Holographic Systems
There are three holodecks on the Andoria, located on decks 13 and 14, and further three holodecks on decks 21 and 22, all sharing the same programming. They can also access the EMH programs, if needed. They are the standard two-deck configuration, and can be accessed on deck 14. There are twenty holosuites evenly distributed between decks 18 and 27. There are also two holosuites connected to the recreational lounge which have limited capabilities, but still provide plenty of holographic entertainment for an individual or a small group of people.
Crew Lounges
There are five non-holographic areas which the designers provided in which the crew members can relax. Both lounges have two replicators in their respective bars.
First, there is an Observation Lounge on deck 5, which allows for basic lounge facilities. It seats 44 crew members at regular tables, 6 at the bar, and an additional 6 at three gaming tables, all of which have holographic projectors, allowing for games such as kal-toh, but also more basic games like chess. It has windows on the fore, starboard, and port sides of the room.
The Recreational Lounge on Deck 8 for general entertainment, including a holo-emitter at the fore which can replicate a large number of entertainers, a bar that seats 10 in the aft of the vessel, a dance floor which is central to the room, and tables around the dance floor that can seat up to 60 people. It has a view out of the port side of the ship.
There are also three mess halls, one on deck 9, one on deck 16, and one on deck 29. Each mess hall has six replicators and can seat 250 crew members.
CO’s Quarters
The Commanding Officer’s quarters take up three-fifths of deck 3. A large bedroom with an adjoining restroom - including a sonic shower and a tub with an attached water supply - is at the fore of the deck, and the layout is the captain’s choice, although a closet is on the starboard wall. Farther forward are a kitchen and a dining area. The kitchen has both a small and large replicator, as well as an oven, a stove, and a sonic dishwasher. The dining area is decorated as per the captain’s choice, but it can hold a table capable of seating eight. In the main entrance area of the quarters is a sitting area. The CO can customize the area with his or her choice of furniture. Individuals can alter the lighting level in every area through eleven levels, from dark to very bright.
XO’s Quarters
The Executive Officer’s quarters take up the other two-fifths of deck 3, and has a similar layout to the CO’s quarters, but slightly reduced. The bedroom is in aft of the deck, with a closet on the port side wall and a restroom with just a sonic shower. The kitchen and dining area are combined, with a stove-oven combination, a single replicator, and floor space within the kitchen to hold a table for six. In the aft part of the quarters is a seating area that allows visitors to the XO a place to visit. Its configuration is entirely at the XO’s discretion.
Senior Officer’s/Visitor’s Quarters
These quarters are on deck 4, and have the same layout. There is a bedroom with a sonic shower attached in the rear of each room. A small kitchen with a replicator, a preparation area, and a table for four is in the center of the quarters. A sitting area for study and entertaining is at the front of the room.
CAG’s\Senior Mechanics Quarters
Located on decks 32 and 35 respectively, these rooms have the same layout as the Senior Officer’s quarters, but there is an alcove in the bedroom which houses a permanent workstation.
Junior Officer’s\Pilot’s Quarters
The JO’s quarters on decks 6 and 7, and the Pilot’s quarters are on deck 35. All of them have a bedroom with a sonic shower and restroom attached. The front area of these quarters has a sitting area and a small kitchen - replicator and preparation area - with space for a table for two, side-by-side to the door.
Crew\Mechanic’s Quarters
The Crew quarters are spread throughout the ship, while the Mechanics’ quarters are centralized around deck 36. They have a small open room with an extra long twin bed, a restroom with a sonic shower with walls and a door, room for a work station, a table, and two chairs. Each room has a replicator built in to the wall.
Marine Quarters
The Marine Quarters are on decks 33 and 34. The Senior Marine officers - generally Sergeants and commissioned officers - are on deck 33, and have individual rooms with a bed, a simple restroom, a closet, and a chair to allow for them to ready themselves. The Junior Marine officers are on deck 34, and have one bunk bed the length of an extra long twin, two chairs, and two closets per room. The junior officers share two restroom facilities located at opposite ends of the hallway which connects to their quarters.
Sickbay
The Upper Sickbay is located on Deck 10, and is designed for combat. It has 30 beds arranged in an oval, with enough space for 20 additional gurneys. 10 beds are reserved for critical care, up to and including surgery, while the other 20 are for lower-priority patients. The CMO’s office is located here, and has a desk, three chairs, and two wall displays, with one display dedicated to Upper Sickbay and the other dedicated to the Lower Sickbay. The Lower Sickbay is located on deck 34, and has 20 beds in a circular arrangement, along with space for 10 gurneys during an emergency. There are 5 beds reserved for critical care. There is a reception area in both sickbays, which allow for triage.
Auxiliary Spacecraft Systems
“To the gull’s way and the whale’s way, where the wind’s like a whetted knife.” *
Combat Information Center
Located at the aft of deck 37, and looking out on the Fighter Hangar, the Combat Information Center oversees all auxiliary spacecraft which launch from and land aboard the Andoria. The area consists of a view port which looks out on the fighter hangar, five chairs, three large panels, and two displays, both of which are status boards. The port side display shows fighters and other craft under maintenance or simply idle, while the starboard display shows fighters and other craft that have launched, or are waiting to launch or land. The panels below the displays allow the officers in the Combat Information Center to access information on any given craft, while the panel in front of the view port allows information relay to auxiliary craft, as well as to the Flight Operations station on the Bridge. The CAG issues orders to all fighter, shuttle, and runabout pilots from this area.
Shuttle Bays
The two forward openings on the hull, covered by sliding plates, are the main shuttle bays. They are three decks tall, from decks 31 to 33, and each bay is 110 meters wide and 40 meters long. The crew can access them from doors leading to deck 33. Each has a force shield which keeps in atmosphere even while auxiliary craft arrive. Generally, the Andoria holds four Liberty-class runabouts in each bay, for eight total, as the Marines tend to need something heavier than regular shuttles or shuttle pods in their landing missions, and regular landing parties benefit from a larger vessel as well. However, the bays can also hold twelve Armadillo shuttles a piece - twenty-four total - or be converted in to extra fighter hangars
Fighter Hangar
The Fighter Hangar comprises the entirety of decks 37 to 39, with the exception of Combat Information Center. At 300 meters wide and 450 meters long, it is a gigantic space. The opening at the front of the hangar is 100 meters wide. Regular storage is on the starboard side of the hangar, while the port side is for maintenance. The central area is for landing and for fighters ready to launch. Typically, the ship carries twelve Ranger-class bombers, twelve Templar-class heavy fighters, and a further forty-eight Cutlass or Compsognathus-class fighters, making six squadrons of twelve total. On average, twelve to eighteen fighters are in maintenance, with a dedicated mechanical crew on staff, one to two squadrons are on alert, and the rest are sitting in their regular storage bays. At least one squadron is reserved for Marine use.
Technical Specifications
“And all I ask is a merry yarn from a laughing fellow-rover.” *
Dimensions & Structure:
* Length: 957. 45 meters
* Beam: 615.27 meters
* Height: 178.67 meters
* Decks: 40
Crew Complement
* Officers and Crew: 1700
** Command: 100
** Engineering: 400
** Medical: 250
** Science: 200
** Security: 350
** Pilots: 60
** Flight Mechanics: 60
** Operations/Intel: 90
** Marines: 200
* Visiting Personnel: 200
* Maximum Evacuation Limit: 20,000
Computer Systems
* Core: Isolinear data core x5
* Software: LCARS 7
* Interface: MAJEL
Warp Systems:
* Power Plant: One 1548 cochrane MARA core feeding two nacelles
* Cruising Velocity: Warp 5.5
* Max. Sustainable Velocity: Warp 7.2
* Max. Velocity: Warp 9.5 (12 hours)
Impulse Systems:
* Full Impulse: 0.25c
* Zero-0.25c: 26 seconds
* 0.25c-Zero: 30 seconds
Offensive Systems:
* Torpedo Tubes (x5)
** Standard Payload: 60 Mark-IV, 200 Mark-V, 40 Mark-VI casings
* Phaser Systems
** 7 Type-X phaser arrays
** 4 Type-IX phaser banks
Deck Layout
“And quiet sleep and a sweet dream when the long trick’s over.” *
Deck 1
* Bridge
Deck 2
* CO’s Office
* Planning Room
* XO’s Office
Deck 3
* CO’s Quarters
* XO’s Quarters
Deck 4
* Senior Officers’ Quarters
* Visitors’ Quarters
Deck 5
* Observation Lounge
* Intelligence Offices
Deck 6
* Dorsal Shield Emitter 1
* Dorsal Shield Emitter 2
* Dorsal Shield Emitter 3
* Dorsal Shield Emitter 4
* Junior Officers’ Quarters
* Transporter Room 1
* Transporter Room 2
Deck 7
* Dorsal Shield Emitter 1
* Dorsal Shield Emitter 2
* Dorsal Shield Emitter 3
* Dorsal Shield Emitter 4
* Junior Officers’ Quarters
* Transporter Room 3
* Transporter Room 4
Deck 8
* Crew Quarters
* Recreational Lounge
Deck 9
* Crew Quarters
* Mess Hall 1
Deck 10
* Sickbay
* Crew Quarters
* Impulse Engine Assembly 1
* Impulse Engine Assembly 2
Deck 11
* Crew Quarters
* Impulse Engine Assembly 1 (Cont’d)
* Impulse Engine Assembly 2 (Cont’d)
Deck 12
* Security Offices
* COS’ Office
* Crew Quarters
Deck 13
* Armory
* Holodecks 1-3
Deck 14
* Crew Quarters
* Holodecks 1-3 (Cont’d)
Deck 15
* Machine Shop
* Science Labs
* Escape Pod Access
Deck 16
* Crew Quarters
* Forward Computer Core 1
* Forward Computer Core 2
* Mess Hall 2
* Escape Pod Access
* Dorsal Phaser Ring
Deck 17
* Crew Quarters
* Forward Computer Core 1 (Cont’d)
* Forward Computer Core 2 (Cont’d)
* Transporter Room 5
* Transporter Room 6
Deck 18
* Brigs
* Forward Computer Core 1 (Cont’d)
* Forward Computer Core 2 (Cont’d)
* Holosuites 1-10
Deck 19
* Cargo Bay 1
* Cargo Bay 2
* Cargo Transporter
* Central Computer Core
* Aft Torpedo Launcher
Deck 20
* Central Computer Core (Cont’d)
* Aft Torpedo Launcher (Cont’d)
Deck 21
* Aft Torpedo Launcher (Cont’d)
* Cargo Bay 3
* Cargo Bay 4
* Central Computer Core (Cont’d)
* Holodecks 3-6
Deck 22
* Central Computer Core (Cont’d)
* Emergency Bridge
* Holodecks 3-6 (Cont’d)
Deck 23
* Cargo Bay 5
* Cargo Bay 6
* Core Ejection Piston
* Probe Room
* Torpedo Storage
Deck 24
* Aft Computer Core 1
* Aft Computer Core 2
* Core Ejection Piston (Cont’d)
* Forward Torpedo Launcher 1
* Forward Torpedo Launcher 2
* Impulse Engine Assembly 3
* Impulse Engine Assembly 4
* Main Deflector Dish
Deck 25
* Aft Computer Core 1 (Cont’d)
* Aft Computer Core 2 (Cont’d)
* Core Ejection Piston (Cont’d)
* Deuterium Storage Tanks
* Deuterium Fuel Pumps, Fill Ports, and Injector Reactors
* Forward Torpedo Launcher 1 (Cont’d)
* Forward Torpedo Launcher 2 (Cont’d)
* Impulse Engine Assembly 3 (Cont’d)
* Impulse Engine Assembly 4 (Cont’d)
* Main Deflector Dish (Cont’d)
Deck 26
* Aft Computer Core 1 (Cont’d)
* Aft Computer Core 2 (Cont’d)
* Main Deflector Dish (Cont’d)
* Cargo Bay 7
* Cargo Bay 8
* Forward Torpedo Launcher 1 (Cont’d)
* Forward Torpedo Launcher 2 (Cont’d)
* Warp Core
Deck 27
* Escape Pod Access
* Main Deflector Dish (Cont’d)
* Engineering, Upper Level
* Warp Core (Cont’d)
Deck 28
* Chief Engineer’s Office
* Escape Pod Access
* Holosuites 11-20
* Engineering, Main Level
* Main Deflector Dish (Cont’d)
* Warp Core (Cont’d)
Deck 29
* Engineering, Lower Level
* Mess Hall 3
* Transporter Room 7
* Transporter Room 8
* Warp Core (Cont’d)
Deck 30
* Transporter Room 9
* Transporter Room 10
* Ventral Phaser Ring
* Warp Core (Cont’d)
Deck 31
* Anti-Matter Fuel Pumps, Fill Ports, and Injector Reactors
* Anti-Matter Storage Tanks
* Shuttle Bay 1
* Shuttle Bay 2
* Forward Torpedo Launcher 3
* Forward Torpedo Launcher 4
Deck 32
* Marine Headquarters
* Senior Marine Quarters
* Shuttle Bay 1 (Cont’d)
* Shuttle Bay 2 (Cont’d)
* Forward Torpedo Launcher 3 (Cont’d)
* Forward Torpedo Launcher 4 (Cont’d)
Deck 33
* Junior Marine Barracks
* Shuttle Bay 1 (Cont’d)
* Shuttle Bay 2 (Cont’d)
* Forward Torpedo Launcher 3 (Cont’d)
* Forward Torpedo Launcher 4 (Cont’d)
* Ventral Shield Emitter 1
* Ventral Shield Emitter 2
Deck 34
* Tractor Emitter
* Escape Pod Access
* Lower Sickbay
* Ventral Shield Emitter 1 (Cont’d)
* Ventral Shield Emitter 2 (Cont’d)
Deck 35
* CAG’s Quarters
* Escape Pod Access
* Flight Simulation Room
* Pilots’ Quarters
* Tractor Emitter (Cont’d)
* Ventral Shield Emitter 3
* Ventral Shield Emitter 4
Deck 36
* Mechanics’ Quarters
* Pilots’ Briefing Room
* CAG’s Office
* Ventral Shield Emitter 3
* Ventral Shield Emitter 4
Deck 37
* Combat Information Center
* Fighter Hangar
Deck 38
* Fighter Hangar (Cont’d)
Deck 39
* Fighter Hangar (Cont’d)
Deck 40
* Mini-Torpedo and Micro-Torpedo storage
* Fighter Parts Storage
Ships of Class
* All lines are from “Sea Fever” by John Masefield
The vessels are named for Federation home worlds, or, in the case where a home world is numbered after the star which it orbits, the star in question. Additional vessels will be named as they are made.
USS Andoria, NCC-92340
USS Tellar Prime, NCC-92341
USS Betazed, NCC-92342
USS Zaran, NCC-92343
USS Delta, NCC-92344
USS Risa, NCC-92345
USS Vulcan, NCC-92346 (NPC)
USS Coridan, NCC-92347 (NPC)
USS Benzar, NCC-92348
USS Earth, NCC-92349
Conclusion
The Andoria was designed to be a powerful vessel of war, capable of surviving heavy engagements and coming out the other side looking even more fearsome for it. Should the need arise, the Andoria class will become the weapon of a new war, and although the Federation wishes to keep its image as a government of peace, few will doubt that it is capable of fighting back with fury.
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2012 Feb 8 - 12:18amMike Montemayor
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2012 Feb 8 - 12:31amMike Montemayor
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2012 Feb 8 - 2:02amJen Herr (Dreadfully Lazy Sloth)
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2012 Feb 8 - 2:03amJen Herr (Dreadfully Lazy Sloth)
