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From: Fleet Council, Command and Other Mundane Matters “FCOMM”

Previous Text:

Ship Speeds and AWOL Limits

All ships must have a designated ship posting speed and the respective set of AWOL limits.

For Standard Ships these are:

Fast: 2 days for Command Staff (including GM), 3 days for Department Heads and 4 days for all others.


Standard: 3 days for Command Staff (including GM), 5 days for Department Heads and 7 days for all others.


Slow: 5 days for Command Staff (including GM), 7 days for Department Heads and 10 days for all others.

Should the CO wish to change the posting speed of the ship, they must seek the approval of their FComm.

Should RPG areas wish to use a non-standard set of AWOL limits, they must be commissioned as an Alternative RPG and have the AWOL limit set in their charter.

Alternative RPGs without an AWOL limit set in their charter will need to comply with the above standards.

Proposed Change for Six-Month Trial:

Effective September 15, 2026, Star-Fleet will begin a six-month trial of the following uniform ship speed and AWOL limits. The trial will run through March 15, 2027, at which time the results will be reviewed before any decision is made regarding a permanent change to FCOMM.

Ship Speeds and AWOL Limits

All ships must have a designated ship posting speed and the respective uniform AWOL limit. The AWOL limit applies equally to all crew members, regardless of position, including Command Staff, Gamesmasters, Department Heads, Junior Officers, and other crew.

For Standard Ships these are:


• Fast: 3 days for all crew.

•Medium: 5 days for all crew.

•Slow: 7 days for all crew.

Should the CO wish to change the posting speed of the ship, they must seek the approval of their Fleet Council Member. Should RPG areas wish to use a non-standard set of AWOL limits, they must be commissioned as an Alternative RPG and have the AWOL limit set in their charter. Alternative RPGs without an AWOL limit set in their charter will need to comply with the above standards.

Purpose of the Trial

The reasoning behind this change is not to make our AWOL policy more punitive. The goal is to make posting expectations simpler, clearer, and more consistent for everyone aboard a ship.

Under our current system, a CO, XO, or GM can be required to post considerably faster than some of the players they are attempting to involve in a storyline. For example, the Command Staff may be required to move the sim forward before a Junior Officer has reached their own AWOL limit. That can make it more difficult to determine how long we should reasonably wait for responses and can sometimes result in players being unintentionally left behind as a storyline progresses. A uniform ship speed removes that discrepancy.

If you join a Fast ship, the expectation is that you participate at least once every 3 days. If you join a Medium ship, the expectation is once every 5 days. If you join a Slow ship, the expectation is once every 7 days.

Everyone aboard that ship—from the CO and GM through the newest Junior Officer—will therefore be working from the same expectation. It also makes our ship speeds mean something very straightforward to prospective members. A player considering joining a ship will be able to look at its designated speed and immediately understand the minimum posting expectation.

Six-Month Review

The trial will begin on September 15, 2026, and continue for six months, through March 15, 2027.

During the six-month trial, I would ask our COs, GMs, Fleet Council, and relevant departments to pay particular attention to how the change affects:

• Overall AWOL rates and roster accuracy.

• Participation by Junior Officers and other crew.

• The ability of GMs and Command Staff to keep storylines moving.

• Whether fewer players are being left behind during active storylines.

• Whether the uniform limits make roster and AWOL management easier for COs.
• Any unintended consequences that develop from the new limits.

At the conclusion of the trial on March 15, 2027, we will review the results and compare them with the posting and AWOL data that led us to begin this discussion.
If the trial demonstrates that uniform ship speeds are working well, we can then consider adopting the above language as the permanent FCOMM bylaw.

If we discover problems, we will have six months of actual experience and data to help us determine what adjustments should be made rather than trying to predict those problems beforehand.

I want to thank everyone who participated in the Command discussion, and especially our COs for taking the time to discuss this with me individually and for unanimously agreeing to give the new system a chance.

Sometimes the best way to determine whether an idea will work is simply to try it. We now have an opportunity to do exactly that while continuing to monitor the health and activity of our ships.
Thank you all for everything you do to keep Star-Fleet active and enjoyable.

Kind regards,

Fleet Admiral Krystelle Knight

President, Star-Fleet

Submitted by Krystelle Knight to Starfleet Command on Sept. 12, 2026, 9:20 a.m.

Ship Submission - Aesir Class Intelligence Destroyer - 9-25-26

Many apologies to Terry for my forgetting to hit submit last week when I was posting the other specs! We had one more ship submission, the Aesir Class Intelligence Destroyer Is up for review until 9/25/26. All constructive comments, suggestions, and such are welcome. These can be from any active member in the club. Any questions on the review process please let me know.

Robert Archer EDir

Submitted by Robert Archer to Engineering Department on Sept. 10, 2026, 7:58 a.m.

Technology & Ship Submissions up for review until 9-19-26

Submitted by Robert Archer to Engineering Department on Sept. 5, 2026, 5:39 p.m.

🚑 Join the USS Ogawa 🚑

🚑 Join the USS Ogawa 🚑

Where Every Mission Matters… and Every Heartbeat Counts

“Your heart may skip a beat… but don’t worry, we’re here to fix that.”

Welcome aboard the USS Ogawa, Star-Fleet’s Nightingale-class Medical Cruiser. Whether responding to deadly epidemics, humanitarian disasters, first-contact medical emergencies, or scientific mysteries, the Ogawa stands ready to answer the call.

Think of us as ER in space with just enough Scrubs mixed in to keep the crew smiling between crises.

As an Alternative Roleplaying Area, our stories focus heavily on medicine, science, exploration, and the people behind the uniforms. Every character has an opportunity to shine, whether you’re saving lives in Sickbay, discovering a new pathogen, maintaining life-support systems, or protecting the crew during dangerous away missions.

🌟 Current Mission: Breathless

A remote archaeological expedition is being devastated by a rapidly spreading respiratory illness. Can the Ogawa uncover the cause before the outbreak claims even more lives?

The clock is ticking. Lives depend on you.

🚨 We’re Recruiting!

🛡 Chief of Security
Lead the ship’s security department while tackling the unique challenges of protecting a floating hospital during emergencies and humanitarian operations.

🧬 Research & Development Officer
Push the boundaries of medical and scientific innovation. Investigate alien biology, develop new treatments, and help solve the impossible.

🔬 Scientist
Explore strange new diseases, analyze unknown phenomena, and support the Ogawa’s scientific and medical missions.

🩺 Medical Officers — 2 Openings
Surgeon, physician, specialist, emergency doctor—you’ll find plenty of opportunities to put your medical expertise to work.

⚙ Engineers — 3 Openings
A hospital ship can’t save anyone without functioning systems. Keep the warp core, biofilters, transporters, life support, and medical equipment running when they’re needed most.

🌟 Junior Officers
New to Star Trek roleplaying or looking for somewhere to develop a new character? The Ogawa welcomes Junior Officers from across the ship.

💙 Why Choose the Ogawa?

Character-driven storytelling, medical mysteries, humanitarian missions, science, exploration, and a collaborative writing environment where every department can contribute to the story.

On the Ogawa, you’re not just filling a position—you’re joining a crew whose job is to make a difference.

🖖 Ready to Answer the Call?

Commanding Officer: D Grisham
https://www.star-fleet.com/core/profile/dgrisham/

Executive Officer: Chris Taylor
https://www.star-fleet.com/core/profile/Ctaylor/

USS Ogawa — Compassion. Discovery. Hope.

Join the crew that’s always ready to save the day… one heartbeat at a time.

Submitted by Krystelle Knight to Fleets on Aug. 8, 2026, 8:39 a.m.

🚀 Now Recruiting: Executive Officer – USS Merrimack (NCC-2346)

🚀 Now Recruiting: Executive Officer – USS Merrimack (NCC-2346)

Boldly return to where Star Trek began

Have you ever wanted to experience the golden age of Star Trek? Before holodecks. Before replicators. Before Picard. When diplomacy often meant a phaser at your side, Klingon relations were uncertain, and every landing party stepped into the unknown.

The USS Merrimack is looking for a dedicated Executive Officer (XO) to join one of Star-Fleet’s longest-running and most unique roleplaying ships.

Meet the Merri

Commanding Officer: Captain David Fergusson
Posting Speed: Slow (5/7/10)
Open to New Members: No (Second Character Ship)

Set just a few years after Star Trek VI: The Undiscovered Country, the Merrimack captures the spirit of classic Star Trek adventure with a healthy mix of exploration, action, humor, and camaraderie.

This is a relaxed, supportive environment where creativity is encouraged. The Merri has always embraced unique characters—from archaeologists and geologists to transporter chiefs, yeomen, dentists, chefs, and physicists. If it fits the era, there’s probably room for it.

We’re Looking For:

A player interested in serving as the ship’s Executive Officer—someone who enjoys:
• Supporting the Commanding Officer and helping keep the ship running smoothly.
• Encouraging player participation and collaborative storytelling.
• Leading Landing Parties into the unknown.
• Helping create a welcoming, fun environment where everyone can enjoy the adventure.

Previous command experience is helpful but not required. Reliability, creativity, and a willingness to support your fellow players are what matter most.

Life in the 2290s:

Aboard the Merrimack, you’re stepping into the Star Trek many of us grew up watching:
• MAJEL 2.0 is your computer interface.
• No holodecks.
• No replicators.
• Landing Parties instead of Away Missions.
• Female officers wear the iconic duty skirts of the era.
• The Klingon alliance remains fragile.
• The Federation has yet to encounter the Ferengi or Cardassians.
• Exploration is dangerous, diplomacy is often improvised, and every mission could become a classic adventure.

Interested? If you’d like to help lead one of Star-Fleet’s most established and beloved Original Series movie-era ships, contact Captain David Fergusson https://www.star-fleet.com/contact/user/Stargazer/ for details.

The adventure started here. Join the bridge crew… and help write the next chapter aboard the USS Merrimack.

Submitted by Krystelle Knight to Fleets on Aug. 4, 2026, 4:58 p.m.

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