Urg’tohn, Son of House Duroc
Siblings: One of Triplets - Q’ragh (Brother, First Born); K’Vorth (Brother, Second Born)
Education: No formal schooling on record.
Languages Known (F = Fluent, no accent; PF = Partially Fluent, accent noticeable to native speaker; P = Passable, Can convey moderately complex ideas, Can read / write, accent discernable and minor errors in grammar; P2 = Passable, Can convey simple ideas and emotions, Can read /write with effort; P3 = Can convey simple ideas, cannot read / write without assistance; L = Limited, can recognize less than 25% of spoken words, cannot read / write):
Tlhlngan Hol: F
Federation Standard: F
Urg’tohn is far above average in height and weight for his species. He is extremely muscular and in the higher percentiles of raw strength for a Klingon, and carries the scars of many violent encounters on his body. He wears his black hair in a long braid down his back, and his facial hair is typically braided and has bits of… things… woven into it. He claims these are trophies of those who have stood against Kvaar’ton and House Duroc. He has a symbol tattooed on the inside of both forearms he claims is a symbol of Kvaar’ton. https://klingonimperialweaponsguild.org/images/gallery/wham2.jpg
Multiple fractures, lacerations, contusions – all indicative of a life of violence and conflict.
(Excerpt from requested mental health record, Klingon Medical Archives):
Urg’tohn is mentally and emotionally unstable. He suffers delusions of an auditory nature on a regular basis, believing that an unknown Klingon deity named Kvaar’ton is speaking to him and offering him guidance. This delusion is shared by his siblings, leading medical professionals to believe there is an unexplained flaw in their DNA. He is prone to violent outbursts and has no known specific trigger set. He is hyper-protective of his siblings and of the fictitious ‘House of Duroc’, believing this to be his House. Urg’tohn is deemed a threat to himself and others due to his unpredictable and violent nature.
Born to unknown parents, the three ‘Sons of the House of Duroc’ (as they call themselves) were raised in an orphanage on Qo’noS. It became quickly apparent that the three were problematic, lashing out and aggressively confronting all who tried to work with them. Once they had grown to a size they could no longer be handled safely, they were bounced between different foster families and facilities. They were only split up once, and the damage each caused on their own was so great it was deemed unsafe to have them apart.
When they were separated, Urg’tohn was sent to a ‘camp’ for troubled adolescents. Here, Urg learned two very important things about himself. The first, he had a strange aptitude for technology. He didn’t know how he knew what to do most of the time to deal with equipment, but the vast majority of the time his ‘tinkering’ fixed whatever issue the device or piece of equipment was experiencing. Rarely, however, the device suffered a catastrophic failure and destroyed itself in a most spectacular fashion. The second thing he learned was that he also had an aptitude for violence. This was amplified by his feeling of isolation from his brothers. The longer they were separated, the more violent he became. This was tempered by the relentless, and often painful, lessons of the Klingon Honor system which he took to very quickly; but even these lessons finally became ineffective at controlling the violent outbursts from the now very large Klingon youth and he was eventually reunited with his siblings.
It was determined by authorities that they suffered from previously undiagnosed mental health issues, a diagnosis that each brother vehemently denied, and the separation of the brothers exacerbated these issues exponentially. It was also determined that they would be placed in a secure school where they were to be ‘educated’. It was here that the above-mentioned auditory hallucinations began. All three believed a ‘deity’ named Kvaar’ton was speaking to them, telling them they were ‘Sons of the House of Duroc’ and that they needed to go forth on a holy quest to restore the honor of their fallen House and that of the God Kvaar’ton. Without hesitation, the three broke out of the facility and began their ‘quest’.
Their lives have been a continuous conglomeration of seemingly aimless wandering, fighting, preaching, and fighting; all in the pursuit of the ‘Lost D’k tahg of Lord Marshall Pr’Kenth’ a (according all known Klingon archaeology experts) wholly fictitious ‘relic’ that would supposedly restore their House and the Kvaar’ton to their rightful place in Klingon society. They made a living as mercenaries, enforcers, and even colonial guards at one point. But their dedication to their God and their quest always meant that any position or residence they found themselves in was to be temporary and short-lived.
Urg’tohn is trained with all Klingon bladed and energy weapons but prefers to fight bare handed; relying on his superior strength, desire to inflict damage, and unusually high pain tolerance. In armed combat, he holds a personal affinity to the tik’leth (Klingon long sword). He usually carries two of these large blades, one on each hip. He is also partial to the Varon-T disruptor pistol, but in Federation space he carries a variation of unknown origin that has a double blade on the barrel and a spike on the grip.
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