STF

October 2019 Meridian Fleet Report

Posted Nov. 15, 2019, 9:17 p.m. by Commodore Steven Sigle (FComm, Meridian Fleet) (Steven Sigle)

Posted by Commodore Steven Sigle (FComm, Meridian Fleet) in October 2019 Meridian Fleet Report

Posted by Fleet Captain Adam W. (EGO) in October 2019 Meridian Fleet Report

Posted by Fleet Captain Adam W. (EGO) in October 2019 Meridian Fleet Report
Posted by… suppressed (3) by the Post Ghost! 👻
The Meridian Fleet Report - October 2019

USS Brian A. Olinski

Commanding Officer: Sidney Parker

Crew Posting Level: 7
Senior Staff Posting Level: 7
Overall Ship Health: 8

Ship Status: I love how the ship is responding to having the XO lead a sim. I also like that R Smith is experiencing the joys and challenges of the position in IC and keeping the posting going etc..Overall the sim is new so we are just beginning but it looks promising.

Spotlight: R for leading the mission and showing leadership with strong posting.

Vacancies: CMO. even though I am rping this role right now that will end as soon as the sim ends.


Executive Officer: No report submitted


Gamemaster: No report submitted


FComm’s Comments: Starting this month I began looking at ships through the lens of what is expected for a ship if they had the idea baseline of 16 member crew and just how many posts a crew at a Fast/Normal/Slow speeds. For the Olinski, seeing as it is a normal speed they needed to hit 108 posts per month. For the Olinski they had for this month 111 posts, above that target zone. When we adjust the ship’s numbers due to the fact they did not have the baseline of 16 members, but instead 12, we find that they performed at a 137.04% level. Good work for them and keep it team!


USS Chernov

Commanding Officer: Travis Good

Crew Posting Level: 5
Senior Staff Posting Level: 6
Overall Ship Health: 5

Ship Status: We had a lull in the SIM and posting suffered along with real life attacking the crew, but we will improve soon.

We just entered another part of the rat maze and this time we had to build weapons and tools to proceed. Gee…I wonder what’s in store for us.

Spotlight: Me for being freaking awesome!

And the GM Roach for a great SIM.

Vacancies: All JO’s


Executive Officer: No report submitted


Gamemaster: No report submitted


FComm’s Comments: Starting this month I began looking at ships through the lens of what is expected for a ship if they had the idea baseline of 16 member crew and just how many posts a crew at a Fast/Normal/Slow speeds. For the Chernov seeing as it is a normal speed they needed to hit 108 posts per month. For the Chernov they had for this month 62 posts, sadly below the target zone for a normal posting ship. When we adjust the ship’s numbers due to the fact they did not have the baseline of 16 members, but instead 13, we find that they performed at a 70.66% level. While this does seem bad for the month they did have quite a few LOA’s that sadly took them down and slowed some of the posting. Normally the Chernov preforms at a much higher level, and I look forward to seeing how well they can do next month.


USS Odin

Commanding Officer: Steven Sigle

Crew Posting Level: 5
Senior Staff Posting Level: 5
Overall Ship Health: 5

Ship Status: Ship was a bit slow this month but we do have some fresh blood that has stepped in. In the sim the Odin has found a bunch of ships in dead space led by a Ferengi woman, they seem to know more than led on about a rogue Romulan attack as we set out to find more.

Spotlight:

Vacancies: Any JO or Swings


Executive Officer: No report submitted


Gamemaster: No report submitted


FComm’s Comments: Starting this month I began looking at ships through the lens of what is expected for a ship if they had the idea baseline of 16 member crew and just how many posts a crew at a Fast/Normal/Slow speeds. For the Odin seeing as it is a normal speed they needed to hit 72 posts per month. For the Odin they had for this month 43 posts, sadly below the target zone for a slow posting ship. When we adjust the ship’s numbers due to the fact they did not have the baseline of 16 members, but instead 8, we find that they performed at a 119.44% level. So despite lower than desired posts, for their number of crew they did well within a normal level.


USS Saracen

Commanding Officer: No report submitted


Executive Officer: No report submitted


Gamemaster: No report submitted


FComm’s Comments: Starting this month I began looking at ships through the lens of what is expected for a ship if they had the idea baseline of 16 member crew and just how many posts a crew at a Fast/Normal/Slow speeds. For the Saracen, seeing as it is a normal speed they needed to hit 108 posts per month. For the Saracen they had for this month 137 posts, above that target zone. When we adjust the ship’s numbers due to the fact they did not have the baseline of 16 members, but instead 13, we find that they performed at a 156.13% level. This makes the Saracen well and and beyond the best posting ship this month for Meridian, great job crew!


Hi Steven,
Can we get some more details about each ship then just number of posts? As I mentioned with Kate, what happens if only 2 people make up 30 posts for the month? Doesn’t that skew your numbers? If we wanted just a number to decide if a ship was healthy or not, we could have TECH automate that process. The goal of the reports is to get some more personal insight into the ship. So any additional details on each ship would be appreciated.

Thanks!
Steve

I liked the stats. In Steven’s defense his usual reports have more personal comments so I took this as him just showing us something different.

Sidney

Steven,

I’m wondering if you could walk through your math for us. From discussing this with you on Discord it seems there is rounding going on in your formula that skews the numbers that result. For example I’m coming up with a benchmark of 93 posts for an average ship (103+4.28579+6*4) which is quite different than your number.

Adam

That’s (10x3+4.2857x9+6x4) for those doing math at home.

Adam

The original math was done when asked at the time I was PDir many many moons ago to come up with a way to try and gauge across all ships and have some padding in the number for OOC, Bump, LOA, Announcement and other non-sim posts. This is where the “rounding” came into play. In the truest sense, OOC, Bump, LOA, Announcement and other non-sim posts should not be counted in the tally for ship activity. The rounding tried to eliminate this fairly across all the ships. Since the posting of these numbers, a less strict formula was created under Steve Johnson’s request. Now I must preface, this has never been “official” STF resource, it was something used for one term and I have used it since to just try and help me as an FCOMM grasp how well my ships seemed to be doing to get an idea as I have helped lead the Meridian Fleet.

First, find out how many posts a position needed to post in a week. For a Fast ship (2/3/4) speeds you could start with the command staff which needs to past everyday days, or 3.5 days a week. Now back then there was some requested rounding up, since you couldn’t have .5 of a post and this said rounding gave us that padding as mentioned that could cover possible non-sim posts.

So for a command crew of a fast ship they needed to post 4 times a week, the DH/CNS needed to post 2.33 or rounded up 3 times a week and JO needed to post 1.75 times a week or 2 times rounded up. Again this “rounding” allows for individuals to post an LOA or shipwide announcement to which often people reply. It is not uncommon for someone when they are taking an LOA to also reply they are back. Again in the truest sense, a post should be RP that moves a sim or story along and not OCC messages. Since this system is simply a snapshot, the rounding took into account these types of posts.

To find a baseline to compare all the ships to it was decided to see what a ship working with a 16 member crew could post at. To compare anything one needs a baseline. Without a baseline, you are unable to compare anything fairly or accurately. This baseline does take into account the various posting speeds as you will see in the example below.

Now, why did we pick 16? Well by PDept standards if a ship has a full command staff + DH/CNS with at least two JO in each department they are seen as full when it comes to being able to place new members on the ship. This was the thinking behind choosing 16 as the baseline across which all ships were compared to.

So in order to find out how much as a baseline a fast ship should be posting that has the 16 crew, you need to do the following formula ((4x3)+(3x5)+(2x8)) x 4. I am going to break down each set of numbers so that we all have a point of reference to compare from.

(4x3) = The 4 represents how many posts per week and the 3 represents the command staff (CO, XO, GM)

(3x5) = The 3 represents how many posts per week and the 5 represents the Department Heads and Counselor (CE, COS, CSO, CMO, CNS)

(2x8) = The 2 represents how many posts per week and the 8 represents the Junior Officers (2 for each Department)

4 = The four at the end represents how many weeks in a month

When you plug in the numbers from the formula, ((4x3)+(3x5)+(2x8)) x 4, you will get 172. This is the minimum number of posts that are required for a fast ship with a baseline crew of 16 to meet posting standards.

Now that we know the minimum amount of posts to meet the standard for a fast ship with a baseline 16 crew, how do we use that to compare to ships that have more or less crew than the baseline of 16 crewmembers?

To find this, we must first find out how many posts each crew member would need to post per month for the speed your ship is att. Using our example of a fast ship you need to divide total posts per month by the baseline crew of 16 (172/16) which equals 10.75.

Now what does 10.75 give us, and what does it mean in the long term of trying to compare other ships to our baseline? Simply put take the 10.75 and times it by the total crew size your ship has. If a fast ship had 12 crew, they would need to post 129 times (12x10.75) a month to be able to compare to the baseline 16 crew speed. As another example, if a fast ship had 18 crew, they would need to post 193.5 times (18x10.75) a month to be able to compare to the baseline 16 crew speed.

So how does this help find out how well the ship may have done? You first need to find how many posts you had and then divide by the number of posts you should have gotten for a crew of your size. Using the previous example of 129 posts for a crew of 12 on a fast ship, if they posted 150 times they hit a 116.28% posting level. As one last example, if we go back to the crew of 18 on a fast ship if they too had hit 150 posts a month, they would have had 77.51%.

Now, why are these percentages so different? Both ships posted 150 posts, shouldn’t they have been the same? Not quite, because the crew of 12 was able to hit 150 posts they were able to exceed the minimum posts required to show everyone was posting to their scheduled rate. Somewhere they posted an extra 21 posts. (150-129= 21). These 21 posts are like extra credit in a sense taking them above the 100% mark by 16.28%.

On the other hand, the crew of 19 that only had 150 posts created a posting deficit of 43.5 posts. (193.5 -150= 43.5) To have hit the standard 100.00% they should have gotten over 193.5 posts but did not. This means that as a whole, the 18 member crew of the ship did not post to meet standard posting speed for a crew of their size.

Okay, so now we got all that boring math out of the way, but what does this all mean overall? Well, these numbers are giving us a snapshot of the ship of all sizes and speeds and is letting us compare to the baseline of a 16 crew for their speed. This math was replicated for all other speeds, Normal (3/5/7), Slow (5/7/10) and Special (5/5/5).

Now while these percentages may not give us the full story of every ship, it tries hard to take into account the rounding as mentioned above OOC/LOA/Announcements/Bumps and other non-sim related posts.

Now there are some aspects of these numbers may not show or reflect. For instance, it doesn’t check to see if someone has posted every time within their limit; only that they posted X amount of times in a month.

It also doesn’t show the entire picture of why a ship may be doing poorly or doing well. These numbers are just a snapshot to try and give an FCOMM or CO an idea and more a more in-depth look will be needed to see just why they got the score they did.

I hope this answers the questions, and if you have more please hit me up in Discord anytime, I am Darth Tadpole if people don’t know and I can try to explain a bit more of the concept behind these numbers.


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