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Technology Submission: Flea'tan Alliance Relay Jump Core

Posted Jan. 1, 2020, 9:41 p.m. by Captain Nicholas Villarreal (Engineering Director) (Nicholas Villarreal)

Posted by Captain Nicholas Villarreal (Engineering Director) in TECH:
As a first order of business, we have a technology submission from Robert Archer! For those who have used the Mythology-class as a home for their sims, you’re already familiar with this. For those that aren’t, here’s your chance to have this technology on a ship other than a Mythology. As this is definitely an RP item, feel free to chime in even if you’re not a big tech guru. If you don’t know where to start, here are some prompts.

  • Does what you’re reading make sense?
  • Could something be phrased better?
  • Does the technology work based on what you know of Star Trek physics and/or real-world physics?
  • Does this technology raise any concerns as you’re reading it?

Name of Technology: Flea’tan Alliance Jump Relay Core
Category of Technology: Power/Propulsion System

Description of Technology

The Flea’tan Alliance Jump Relay Core, is the primary power source found within Flea’tan Alliance ships, and as a secondary power source in some Federation ships. Primarily the only class ship provided with this technology is the Mythology class Deep Space Explorers.

The Jump Core has two functions, the first is to interface with the Flea’tan Alliance Jump Relay Network located along the galactic border regions near Foremost, Merdian and Black fleet’s areas of operation. When approaching such relays the ship communicates with the relay and accesses connected network systems. The core spins up emitting a phased Tachyon pulse from the core and specialized sensor emitters on the hull of the ship. Once this occurs the ship’s navigator chooses the destination system and the relay then emits a trio of tractor emitters with envelope the connected ship, while opening a subspace tunnel ahead of the relay.

This ship is then ‘sling shot’ into the subspace tunnel to the destination system. Travel time varies but in general a rough conversion of relay travel time to warp travel is for every day at TNG warp 8 to reach a destination equals 1 hour to reach by the relay. Course adjustments can not be performed except in cases where either the sending relay or exit relay detects an error at which point the navigator receives a signal which relays the connected ship to a secondary relay point back to normal space.

Energy based weapons, such as phasers, disruptors, lasers, plasma, quantum, and tricobalt torpedoes, etc can not operate within the subspace relay tunnel. Photon torpedoes though and similar weapons can operate normally. Energy shielding of any known types can also operate normally within the subspace relay tunnel.

The second function of the Jump Relay Core is as a conventional warp drive system. Power output though by the Alliance created Raderium crystals is far lower than a Dilthium powered warp core. A Relay Core is similar to but not as equal to a Federation class V Warp core system. It has a maximum output of 1,000 Cochranes, a standard cruising speed of warp 5 for up to a month, a maximum sustainable speed of warp 6.8 for up to 2 weeks, a maximum velocity speed for 10 hours until fuel exhaustion of warp 7.6, and an emergency speed of for 30 minutes until fuel exhaustion of warp 8.0.

When not operating as a conventional warp mode of travel the core can provide as an emergency power source for up to 5-7 days depending on ship demands until fuel exhaustion.

When used in conjunction with the Flea’tan Jump Relay the Raderium crystals have a life expectancy of almost 5 years, as the Relay recharges their crystal structure. However, when used in more conventional means their fuel expectancy is more finite generally lasting up to a month depending on the demands placed on the core

Created by: Robert Archer

Normally, the review period would be two weeks. Given that we’ve got a major holiday in that period, and another a week after that, I’m going to allow a little bit of wiggle room. The review will be open for 21 days, which places the final day for review at January 5, 2020. So, have at it, be respectful, and have fun!

Capt. Nicholas Villarreal
Engineering Director

Bumping this thread. Four more days!


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