STF

Temp Page - VISAS Large Starbase

Posted June 26, 2018, 8:51 a.m. by Rear Admiral Robert Archer (Engineering Director) (Robert Archer)

VISAS - Class Starbase
CATEGORY: STARBASE
VARIANT: LARGE
Designer(s): Jacob Seime
Draft: 3
Mark: I
Date: December 20th, 2011

HISTORY AND MISSION OVERVIEW

Conceived by the Federation during the Dominion War, the Viable, Integrated, Stand Alone Starbase, or VISAS, is possibly the largest construction design undertaken short of a Dyson Sphere. It was designed primarily as a Fleet Support, Resupply, and Repair facility for the Federation and her Allies, capable of defending itself and others from an attacking force. As the war ended before the design could be ratified by the Federation Council, the design was modified to be a self-sustained repair and resupply facility that was also capable of building vessels if needed. Merchant and family living spaces were included in the edited design, since the empty space that was to be used for casing and massive supply storage was no longer needed. Science and research facilities have also been placed within the design. The number of weapon emplacements has been reduced from the original design, but not the support systems for those emplacements, just in case the designs true purpose has to be utilized.
Given that the structure would take some time to complete, it is not designed to replace stations deep that orbit planets, but more for older deep space stations like Deep Space Seven or DS9. It could also be placed near a border with a known enemy or on the edge of Federation territory near unexplored space.

Mission Overview

Planetary Protection
Large Scale Military Operational HQ
Fleet Staging Area
Sector Command
System Protection
Branch Headquarters
Orbital Space Yard
Ship/Fleet Resupply
Merchant Services
Long term Scientific Research
Raw Material Processing

STRUCTURE AND CONSTRUCTION

The VISAS design consists of one primary hull and two secondary hulls connected by a tri - level bridge. The entire station is made of tritanium/duranium alloy that has been transporter welded together. Each hull has 1 meter thick armor plating on top of the standard plating. As for the waveguides, the only energy that goes through it on a constant basis is for the Structural Integrity Field (SIF). The Inertial Dampening Field (IDF) only activates upon the shields being activated.

The primary hull has a height of 12,000 meters, a diameter of 5800 meters at its thickest point, and consists of 2,950 levels. The interior of this portion has been divided up into three distinct sections. The upper section has been designated as Command. The upper five decks have been given entirely over to the operational control of the station with deck one being completely dedicated to subspace communication relays. Personnel posted to the station are assigned quarters within this section. Diplomats, Ambassadors, and other Distinguished Personnel are also housed in this section. 60 of the 70 levels that make up the Command section have an outward appearance of a ziggurat that tops out with the various antennas and sensor arrays on Deck 1. The base of the ziggurat is 800m in length on each side, while the top level is 100m to a side. The last 10 levels stretch across the 5.8km diameter cylinder, with numerous docking ports on the top. Most of the crew that are assigned to the station have living quarters in this area. Four support craft pads adorn the exterior of the Command section on levels 5 through 10. Each pad is capable of holding 6 Danube class runabouts inside and has atmospheric shields on the elevators.

The second section, which is by far the largest, is used for civilian housing, temporary housing, shops, and various other facilities. The levels here do not actually go all the way across. There is a 1.5Km free space that extends from the ceiling created by the lowest level of the Command section to the floor on the lowest level of this section. The 800m diameter central support structure can be seen and is surrounded by eighty turbolift tubes that are made from transparent aluminum. The tubes split off every twenty levels and head towards the edges of this open area. The tubes rest upon the structural arms that extend from the central column to the edge. Halfway in - between the tubes are walkways that one can use to get across by walking. The walkways are 50 meters wide with a 1.3 meter high rail. The danger of someone using this section to commit suicide was of great importance to the Federation designers. To combat this, negation plates are placed on the walls facing outward from the walkways. In an emergency, they can be activated to act as a net. Several business ventures have already expressed an interest on how to use this open space. Various stalls are placed along the walkways for businesses. Large display systems have been placed on the walls, central support structure, the ceiling, and the underside of the supports. They are controlled by the computer to simulate a standard 24 hour Earth rotational cycle. Weather systems have been included in this large area to help the various flora and fauna planted along the walkways and on the various open decks. This consists of 2,480 levels and has an outward appearance of a straight cylinder.

The last portion of the station is reserved for cargo and the various systems needed to provide power, life support, and other necessities needed by living beings. Industrial replicators can be found in this section as well. The lowest 100 levels are internal dry-docks and are capable of handling anything up to a Galaxy or Sovereign class cruiser. 400 levels make up this section in total. Subspace communication transceivers are located at the apex and base of the station.

The tri - level bridge connects to the primary hull about 1/4 of the way down from the top level between decks 737 and 777. Shaped like an isosceles (one short side to two long) triangle, each one measures 900 meters in length and 100 meters in width at the base. It houses eight lift tubes, a cargo tube, energy and data conduits, and a walkway. The walkway rests on top of everything and is covered by armored windows for the entire length. They connect levels 10 through 58 on the secondary hulls.

The secondary hulls are 5,800 meters in diameter, 1,000 meters in height, and are essentially cavernous bays that are capable of housing 3 Nimitz-class Carriers internally. Docking ports can extend from the dorsal and ventral portions of the secondary hulls, allowing each one to service numerous vessels at the same time. Otherwise, shuttlecraft and transporters have to be used while the ship orbits near the station. The bay doors face directly away from the primary hull, stand 600 meters in height, and are capable of opening to 1800 meters wide. Temporary living quarters for ship crews are found here along with permanent quarters for the maintenance personnel. There are 250 decks in the secondary hulls. Only 50 (10 at the top of the bay, 40 at the bottom) full - size decks are actually in these hulls since most of the space is reserved for the bay. The main hanger bays are 4,800 meters in diameter, and 750 meters in height, which gives it an internal volume of 9.4 billion cubic meters, and a surface area of 12.6 million square meters for the bay floor. Support craft are able to land on the bay floor in designated sections that have environmental shields, allowing personnel to disembark from the craft without the use of an umbilical. A massive 800 meter diameter column in the center acts as the primary support for the bay. Numerous docking ports adorn this column, allowing any size vessel to dock without hindering others. There are also multiple docking areas along the interior wall, as well as one fully operation shipyard capable of handling construction of a Nimitz class carrier. Cargo bays make up the top 10 of the lower 40 levels in these secondary hulls.

To help facilitate quick construction, repair, and future refits, the various modules needed are simply teleported in, and then secured in place. This allows station construction time to be cut by nearly 50%.

Note: VISAS is a stationary construct. It does not rotate along any axis unless pushed by an external force.

SCIENCE AND REMOTE SENSING

Sensors

Every VISAS makes use of three sensor systems, a Type-XIII Primary array, a Type-X Traffic array, and a Type-III Tactical array.
In the original design, most of the science based sensor pallets were not included in the design. With the edited version, scientific exploration has been included with the Type-XIII array. The station can scan out to 11.325 light years at high resolution and 45.3 light years at low resolution.

Because any VISAS station will be a high traffic area where hundreds of ships will be docking on a weekly basis, a secondary sensor array has been installed. This is a Type-X sensor array which has a high resolution range of 5 light years.

The last array, which remains inactive unless the Close In Weapon System, or CIWS, is activated, is a Type-III Tactical array. The only limit that matters with this system is the Hi Resolution range so that fighters and incoming projectile weaponry can be intercepted.

Computer System

VISAS make use of the standard MAJEL and LCARS computer systems. Bio-neural gel packs have been included to help speed up the transfer of information given the size of the station. Isolinear processors packs are used as a backup. VISAS have eight primary computer cores based on the same design used in Space Dock. Four are within the primary hull, and two in each of the secondary hulls. This much computing power was needed to maintain the station, support vessels in near proximity, and handle the day to day operations.

Ten secondary computers are located in the primary hull and six are located in each secondary hull. Since the secondary computers are smaller, more of them were needed to handle the massive load should the primary computer cores fail or become corrupted.

ECMH Program

The latest copy of the Emergency Command and Medical Hologram has been integrated into the VISAS systems. The ECMH program can project itself into any area of the station excluding the Jefferies tubes. It is also capable of creating multiple copies when needed.

The EMCH is mainly used as an Emergency Medical Hologram, which can aid or supplement existing medical personnel if they are overwhelmed, wounded or killed. Command subroutines have been added in to either aid or supplement Command personnel as they are wounded in some fashion that makes their command ability questionable and no one can replace them or as they escape the station.

At least one copy is activated to take control of the CIWS. All of them have access to the latest in tactical intelligence, which is constantly updated. Possible actions/responses are sorted depending on the enemy they face, so long as it is one that the Federation or her allies have encounter before in combat.

POWER GENERATION SYSTEMS

Primary Fusion Reactors

VISAS primary power comes from 50 (30 primary hull, 10 each secondary hull) 100TW Fusion reactors, creating a maximum of 5,000TW. Only 1/2 of the reactors are online and operating at any given time, which allows for maintenance to be performed on the others if needed. Otherwise, the remaining reactors are on cold standby. During Yellow and Red alert situations, the reactors are brought up to a 50% power production state, allowing for the increased energy need of the shields and weapon systems as they are brought online. Should one of the reactors running at full power need to be shut down for some reason, one of the other reactors that is operating at the 50% level can be brought up to full power within 60 seconds. This allows for an uninterrupted power system. All nonessential systems (holodecks and holosuites) are shut down as the power is diverted away from those systems. The primary reactors pull their fuel from a single fuel source located in each of the three hulls. While each tank is capable of holding 15 years’ worth of Deuterium if they are just supplying the stations reactors, only 5 years is actually dedicated to provide fuel for the station itself. There are multiple manufacturing facilities located near the tanks in order to maintain a set level of slush Deuterium

Emergency Fusion Reactors

In the case that all of the Primary Reactors fail or are powered down for some reason, 50 (30 in primary hull, 10 in each secondary hull) 100GW Fusion reactors are brought online to maintain life support, provide power to medical facilities, and minimal sensors. It takes 20 minutes for these reactors to be brought to full power status. Each reactor has its own independent 60 day fuel supply

TACTICAL SYSTEMS

Defense shields

VISAS are equipped with a two layer shield system. The primary shields are Type-XVI which is reserved only for installations classified as a starbase. It has a Max Graviton Load of 8064 (MW) with a max dissipation Rate of 2.2 x 10^6 kW.

Should the primary shields fail, a secondary shield system is activated. This is a Type-XII grid. It has a Max Graviton Load of 2688 MW with a max dissipation rate of 7.3 x 10^5 kW. While not as strong as the primary shielding system, it should last long enough for the primary system to recharge/be repaired and re-initialized.

Docked vessels in place are encouraged to depart the station in the event of an attack and retreated to a designated safe area as determined by station personnel.

Phasers

VISAS have a large area to defend and the defensive systems were designed with that in mind. The station has 14 (6 primary hull, 4 on each secondary hull) Type-XIII Phaser arrays (10.3MW output, range - 375,000Km), 6 (3 on each bridge, one to a corner) Type-XII Phaser Arrays (5.1MW output, range – 300,000Km), and 22 Type - XII (5.1MW output, range – 300,000Km) Twin Pulse Phaser Cannon Pop - up Turrets (12 on the primary hull, 5 on each of the secondary hulls). There is additional support for another 4 Arrays on the Main Hull and 2 turrets on each secondary hull.

•Primary Hull

o 5 of the 6 Type-XIII arrays on the primary hull make complete rings around the station. They are placed on the following decks; 10 – 15, 500 – 505, 1,400 – 1,405, 2,200 – 2,205, and 2,935 – 2,940
o The last array is actually split in to because of the bridges. It’s located on decks 750 – 755.
o While not fully installed, four more Type-XIII Phaser Arrays can be installed in short order since the support systems are already installed in decks 1,000 – 1,005, 1,250 – 1,255, 1,610 – 1,615, and 2,475 – 2,480.
o 5 of the 12 Cannon Turrets are place on deck 69, with their support systems extending down to deck 70. 5 more are on decks 2,541 with their support systems extending up to deck 2,540. The last two are place at 0 and 180 degrees on decks 1,473 to 1,477.

•Secondary Hull

o 4 Type-XIII Phaser array are placed on each of the secondary hulls. Two are placed in complete rings on the dorsal and ventral areas. The last two start 100 meters from the hanger doors, end 100 meters from the bridge, and are placed dead center on the hull.
o Three of turrets are located 20 meters below the centerline array and 90, 180, 270 degrees (Using the bridge as 0 degrees), respectively. One turret is located on the dorsal and ventral sides and can only be used if no ship is currently docked.
o Just like the four extra arrays that can be installed on the primary hull, each secondary hull can support two more turrets. Systems are installed on the same levels as the others located below the centerline array, but at 135 and 225 degrees from 0.

Torpedoes

Going off the fact that the station isn’t just defending itself, but possibly a planet it may be orbiting as well, numerous Type-VIII torpedo launchers were installed. 8 static (they don’t move unless the entire station does) (4 primary hull, 2 each secondary hull) and 12 turret (8 primary hull, 2 each secondary hull launchers were placed around the station. The static launchers are all centerline for each hull (or as close as they can get). On the primary hull, they are placed at 45, 135, 225, and 315 degrees to offer maximum coverage and guided weapon maneuverability on all levels. These launchers are placed on decks 1,473 through 1,477. The port secondary hull has them placed at 225 and 315 degrees, while the starboard hull has them at 45 and 135 degrees on decks 220 through 224. The turrets on the primary hull are placed on decks 740 - 743 and 2,100 – 2,103 and use the same setup as the static launchers for degree placement. The turrets on the secondary hulls are placed at the farthest point away from the primary hull on the dorsal and ventral edges.

While the entire network of launchers draw from a central storage facility (one per hull), they rely upon the smaller secondary storage areas located on the decks where the launchers are placed. The secondary weapons storage pods are capable of holding 200 torpedoes, and are refilled as their ordnance is used.

VISAS holds a total of 3000 photon torpedoes and 1500 quantum torpedoes. The station does have the capacity to create more as needed.

Close In Weapon System

Even with the tremendous amount of fire the VISAS can put out, a system to intercept fighters and projectile based weaponry that managed to get close to the station was needed. Taking a page out of the Mjolinr-class design, each VISAS is equipped with a variation of the Close In Weapon System, or CIWS. The system is primarily automated once activated, relying on the computer to track, target, and direct the defensive emplacements against any incoming fighter or projectile - based weapon within a 3,000m radius hemisphere. Manual control is possible, but not recommended.

The CIWS on the VISAS utilizes 46 Type-VII Rapid Fire Dual Pulse Phaser Cannons (RFDPPC) mounted on high speed turrets. The RFDPPC’s are capable of firing bursts of between 5 and 10 shots thanks to the cooling systems used. Each turret has a dedicated high powered cooling system to maintain an optimal fire rate for long durations. The turrets are placed in strategic locations so that they all he overlapping fields of fire.

COMMAND AND SUPPORT SYSTEMS

COMMAND AND CONTROL (CINC)

Command and Control is the command center for the entire space station. During alert status it can also serve as the tactical command center for Starfleet and her Allies interests. CINC is located on deck 2 and 3.
In the center is the Command area with a circular station. Located here is seating for the command staff when they are present in CINC. This large station provides those at it with access to status and other station information.

CINC is a large dome in most cases, and thus has a layout that sometimes negates the terminology of forward and rear. But the front part of operations is considered to be where the main viewer is located, and in the rear is the entrance for the Station Commander’s Office.
The layout of the Command section is circular in nature with everyone’s main view facing away from the center of the room. Containing a tri-level structure, it is also broken up into quadrants, each with its own area of concern. The top row has the main holo-table and work stations used by the Command Staff and Department Heads. The holo-table sits directly in the center with four work stations on the outer edge of this level.
The North quadrant, facing away from the Commander’s Office, is the Tactical Quadrant. For the most part, this section doesn’t maintain a large Tactical personnel presence unless Yellow or Red alert is active. Most of the people here are from Security, filing reports, checking in with various stations throughout the installation, or maintaining a watch on the station. This quadrant handles all the tactical information that will be coming in and going out during combat as well as directing Security to areas within the station if the station is breeched or boarded.

The West quadrant is for the Dock Master and all the help they’ll need to keep the chaos outside from imploding on itself. The main work station watches over the lower two levels as traffic is directed and ships connect to the station. All docking request come through this section. Communications are also handled by this quadrant of personnel as well. And nearly every station is in use at some point during the day.
The South quadrant is for use by Science and Engineering Personnel. The main work station contains an overview of all projects or repairs currently in progress, who is running them, and whether it is inside or outside the station. Most projects outside the station are from these stations. This quadrant also has a secondary Tactical purpose to either increase needed personnel or use when a work station is damaged in the North quadrant.

The East quadrant is for Civilian use. The Chief of Operation makes use of the main work station on the top level while Security-Cleared civilians are allowed to use the other two levels. While some business maintain a presence here, most of the work stations are used by the Civilian security and engineering force aboard the station.

While there is a seating station for each member of the Senior Staff, most of them do not take up regular posts here. The CEO and CMO for example will remain in Space dock engineering and the infirmary respectively. The CNS will also be less likely to visit this area of the station as their responsibility leads them elsewhere, especially in the area of Civilian - Crew Communications. The CSO also is kept busy with duties outside of CINC; these usually revolve around the direct supervision of scientific experiments on board as well as review of scientific reports from teams aboard Starfleet vessels across the Federation. For the most part, the CO is also busy within his office. The other members of the Senior Staff usually work from this location of the station. Senior staff conferences can still take place since holoimagers are installed around the central table, allowing each staff member to attend while performing other duties or from their office.

War Room

Since VISAS was originally designed to be a Battle station, capable of supporting a fleet within its area of influence (11 light years), it was found that a normal Fleet Command and Control center was actually a hindrance in its layout. Star Fleet decided a new approach was needed. With the advancement in holotechnology, a new way to direct a fleet was developed. Instead of the normal displays that showed parts of the fight, a specific use holodeck, located directly underneath the CINC, was designed to give the Fleet Commanding Officer (FCO), and his staff, a full 360 degree view of the surrounding area, allowing him to see where he needs to adjust his tactics and position his ships. The room is 20 meters in diameter with the north and south hemispheres being separated by a transparent aluminum deck equipped with see - through gravity plating. The floor is nearly 100% invisible because it has been treated with a coating to allow more light through while protecting it from scuff marks created by shoes, claws, and other types of damage. Unless the station sees a lot of combat, this coating should be replaced every three years at the minimum.

Since friendly vessels will be tied in with the VISAS systems, the FCO can see which of his vessels have taken damage with a quick glance. The name, ID, and the damage percentages are readily displayed above each vessel. By holding out his hand, he can select a ship to get a full detail listing about the ship, including damaged systems. This also works on enemy vessels as well, but the damage list is based on what the sensors are able to gather. Orders from here are directly relayed via the West quadrant.
Communication was a key worry to the designers given the amount of vessels that comprise today’s fleets. The War Room is capable of communicating with four hundred plus vessels within the 11 light years of the stations influence. Since most fleets are broken down in to task forces, it makes the FCO’s job a little bit easier when he can simply call out the task force and give them orders.

Space Dock Operations

Space Dock Operations is a unique area of the station. It combines Engineering along with docking control to create a specialized department on the station. Space Dock operations starts from level 2,541 and ends at level 2,950 on the primary hull and consists of the majority on the secondary hulls. Its primary purpose is to be the central point for control of all engineering systems, especially those relating to power generation. The fact the station is so large has led to the necessity of each primary and secondary system having a dedicated console for monitoring and control. These systems are so important, and so large, that monitoring them becomes ever more important over repairing them. These consoles are grouped together by specific criteria. Most of the secondary systems are on the walls, while the primary systems have holo-table stations. Structure takes up the center of the room and can aid in directing repair crews. The categories that are usually grouped together are Power Generation, Environmental, Tactical, Ship Support, and Repair & Maintenance. Space Dock Operations is where the Chief Engineer’s office is located.

During emergencies, Space Dock Operations can be turned into a mini Command and Control Center by converting a number of consoles to duplicate the stations in CINC. The software is already preloaded onto these consoles and each station has specific procedures in place in case a situation warrants.

Machine Shop

VISAS are equipped with Machine Shop areas to facilitate its ability to repair, refit, or build starships. The machine shops are a part of Space Dock Operations.

Main Science Complex

The Main Science Complex takes up all of levels 34 and 35. The Chief Science Officer maintains an office here as well. The Chief Science Office has their own dedicated staff which updates him on all research projects happening on the station at the same time. Though there are various labs scattered all over the station, they all report their projects to the Science Complex. The basic labs include a holographic computer interface which can be configured to run off of LCARS software. Additional labs can be configured for Astrometrics, atmospheric, biology, and chemistry. In all there are 200 dedicated science labs which the Chief Science Officer is responsible for. The dedicated labs run the gambit from Astrophysics to Xenoliguistics. It just depends on what one wants to study. Any of the more dangerous labs are located near the hull so that damage is minimized in case something goes wrong.

UTILITY SYSTEMS

Cargo Bays

VISAS have 350 dedicated cargo bays. There is a small shift of station personnel assigned there to ensure that cargo gets to where it is supposed to go. 1/4 of the cargo bays are reserved for Federation Use Only. The remaining 3/4’s are reserved for Commercial storage. Space in the commercial cargo bays must be rented out through business services from the Commercial sector.

Tractor Beam

A starbase can’t be placed into operation without a tractor beam. VISAS have 28 main tractor beams installations. 16 are located on the primary hull, and 6 on each secondary hull. The main tractor emitters are capable of handling vessels with a mass of 15,000,000 metric tons with a range of 50,000 kilometers each.

Primary Hull

One is placed on each side of the 2 ship entry ports, for a total of four to each port. Four more are place at 0, 90, 180, and 270 degrees on deck 2. The last four are placed in strategic locations to make sure that a full 360 degree sphere is covered.

Secondary Hulls

Each Hanger entrance has four tractor beam emplacements, one to each side. And to ensure coverage and assist in docking, one emplacement is directly in the center on the dorsal and ventral faces of the secondary hull. Combined with the installations on the Primary Hull, a full 360 degree sphere can be utilized to rescue powerless ships, transfer heavy cargo or vessels from one area to another, and hold craft in place.
Secondary tractor beams are found near the hanger doors and on the interior walls of each hanger. These are capable of supporting 7,500,000 metric tons and have a range of 5,000 meters.

Transporter Rooms

Each VISAS has a large network of transporter systems. Due to the size, transporter rooms are scattered all over the station and are there in the event that station personnel need to be transferred quickly. Site-to-Site transportation has been improved since the station includes internal targeting sensors. There are 75 (51 in the Primary Hull, 12 in each of the Secondary Hulls) standard 6-pad transporters aboard VISAS and have a range of 50,000km.

In case of an emergency, 100 4-pad transporters with a range of 30,000km can be utilized to aid in the evacuation of a ship or the Starbase.

Escape pods

Given the size of the station, the standard multi - person escape systems were limited on how many they could save. A new system had to be developed. Within the primary hull, larger reinforced launch tubes, capable of handling 50 - person low - warp capable escape pods are used. The tubes themselves are located in between the turbolift tubes that extend out from the center column and continue towards the outer hull. There are multiple entry points for the escape pods to use the tubes. This system has a maximum evacuation limit of 250,000.

Turbolifts

VISAS has 15-person turbolift modules that are capable of traversing from one end of the station to the other within 55 seconds.

CREW SUPPORT SYSTEMS

Main Medical Bay

Every VISAS station has six primary medical facilities in the Primary Hull and two in each of the Secondary Hulls. The primary medical facilities are comparable to a moderate hospital, containing a staff around 100 personnel each, and capable of handling about 400 patients each during normal operations. During a crisis, this number goes up to 2,000 each before extra space will be needed. The Chief Medical Officer can choose to operate out of any of the Medical Facilities.
Nurses’ stations, similar are located in various areas around the station and are willing to provide assistance. The nurse’s stations are a combination local pharmacy and small clinic. None of these are capable of handling more than 70 patients at any given time. They will be more likely to refer a patient to one of the larger facilities if needed. Anything serious, they will transport the patient to one of larger medical facilities and used as triage facilities when needed. All medical personnel are rotated through the various clinics and main facilities, including the CMO and any other personnel trained in first aid/triage.

Holodecks/Holosuites

VISAS have over 200 holodecks and 100 holosuites available for use. While most are leased from Star Fleet by individual businesses, 10 holodecks are strictly for Star Fleet Use Only (these being located in the Command section of the station).

Quarters

Starfleet Officers and Enlisted personnel are assigned quarters in the Primary Hull within the Command section of the hull. Visiting VIP’s and their staffs are also housed in this area as well.
Civilian Quarters are available in all sizes, though the price does go with the increased luxury and size.

Recreational Areas

Like the holodecks, VISAS is equipped with numerous recreational areas that include, but are not limited to parks, golf courses, sports fields, and the occasional skydiving businesses.

The Station Commander’s Office

The Station Commander’s office is located on Level 2. The office is very luxurious and has space for a 2 meter diameter table with a built in computer station. The table is capable of holographic imaging which affords a 3 - Dimensional view of whatever the SCO needs. The room has seating for five directly in front of his desk as well as two large sofas at the far end of the ready room. There is also a bathroom with a sonic shower and a small sleeping area with a bed to be used in during emergency situations.

Administration Offices

Administration Offices are located all over the station. These offices are reserved for Starfleet officers. Half the size of the Station Commander’s office but still rather luxurious containing space for a large table with a built in work station, several chairs and a sofa.

Cultural Embassies

As this is a diplomatic station it makes sense to expose the local populace to other species that make up the Federation. A cultural center has been set up with members from the Federation appointing ambassadors. The Vulcans, the Andorians, the Cardassians and a few other allies maintain offices on the station, even if not occupied at the time.

AUXILIARY SPACECRAFT SYSTEMS

Runabout Pads

Located between decks 5 and 10 of the Command section, there are four runabout pads capable of holding 6 Danube-Class runabouts each. Each pad has its own elevator system and an atmospheric shield so that docking umbilical’s are not needed.

Fighter Bays

In the original design, VISAS had been equipped with no less than fifteen fighter bays capable of holding 24 Templar-Class Heavy Fighters each. With the edited design, there are only six fighter bays measuring 180m x 120m x 24m. Four are located on the Primary hull on decks 2,480 through 2,485 at 0, 90, 180, and 270 degrees. Each Secondary Hull has a single fighter bay located on decks 241 through 246 directly under the main hangar bay doors. Everything that is needed for repairs, refits, and maintenance is included with the fighter bays. In order to retrieve, rearm, and launch the fighters quickly, Star Fleet has essentially put two hangers on top of each other to create a catch and launch style fighter bay. The top portion is for the rearming and launching of the fighters, while the bottom portion is for recovery and refueling. An elevator capable of lifting 4 Templars at the same time (this is due to a weight restriction) connects the two halves together. If needed, full - size torpedoes can be sent to each bay by way of the cargo tubes. Each bay is capable of handling double its allotment, but 24 craft is the set number for safety and maximum efficiency. The fighters are launched in to space at combat speed using a 50m magnetic levitation (mag-lev) catapult.

Technical Specifications

Primary Hull
Length: 5,800m Diameter
Width: 19,200m
Height: 12,000m
Decks: 2,950

Secondary Hull
Length: 5,800m Diameter
Height: 1,000m
Decks: 250

Crew Complement:
Total: 15,000
Star Fleet
Command: 100
Engineering: 2,000
Science: 900
Tactical/Security: 2,000
Medical: 2,000
Civilian
Engineering: 4,000
Security: 3,000
Business: 3,000 (Estimated)

Computer System(s):
8 Type-XII Primary Computer Cores
Bio-neural Circuitry
22 Type-VII Secondary Computer Cores
OS: LCARS
Interface: MAJEL

Defensive Systems:
Primary:
Type-XVI Shields
Max Graviton Load: 8064MW
Max Dissipation Rate: 2.2x10^6kW

Close In Weapon System
46 Type-VII Rapid Fire Pulse Phaser Cannon Turrets

Secondary:
Type-XII Shields
Max Graviton Load: 2,688MW
Max Dissipation Rate: 7.3x10^5

Offensive Systems:
Phasers:
14 Type-XIII Phaser Arrays (10.3MW Output, 375,000Km range)
6 Type-XII Phaser Arrays (5.1MW Output, 300,000Km range)
22 Type-XII Twin Pulse Phaser Cannon Turrets (5.1MW Output, 300,000Km range)
4 Type-XIII Support Systems installed

Torpedo Launchers:
8 Static Type-VIII Torpedo Launchers
12 Type-VIII Torpedo Launcher Turrets
Torpedoes: 3,000 Photon, 1,500 Quantum, 500 Science Probes

LEVEL LAYOUT

Primary Hull

1 - 70 Command Section
71 - 2,540 General Services
2,541 - 2,940 Space Dock Operations
2,941 - 2,950 Reactors

1 - Subspace Relay and Primary Sensor Arrays
2 - CNC, Station Commanders Office
3 – CNC, War Room
4 - War Room, CO & XO Living Quarters
5 through 10 - Runabout Docking/Landing Bay, Ambassadorial Quarters
10 through 15 - Type-XIII Phaser Array Assembly (Fully Installed)
25 through 34 - Computer Core #1, Back-up Computer Cores #1 & 2
34 & 35 - Science Labs
36 through 70 - Crew Quarters (Including family accommodations), Holodecks 1 through 10, Main Arsenal, Brig, Civil & Criminal Courts
69 & 70 - Twin Pulse Phaser Cannon Turrets
71 through 2,540 - Civilian Services, Various Businesses, Security Offices, Medical Facilities
500 through 505 - Type-XIII Phaser Array Assembly (Fully Installed)
737 through 777 - Bridge
740 through 745 - Torpedo Launcher Turrets
747 through 756 - Computer Core #2, Back - up Computer Cores #3, 4, & 5
750 through 755 - Type-XIII Phaser Array Assembly (Fully Installed)
1,000 through 1,005 - Type-XIII Phaser Array Assembly (Support Systems Only)
1,250 through 1,255 - Type-XIII Phaser Array Assembly (Support Systems Only)
1,256 through 1,265 - Computer Core #3 & 4, Back-up Computer Cores #6, 7, & 8
1,400 through 1,405 - Type-XIII Phaser Array Assembly (Fully Installed)
1,473 through 1,477 - Twin Pulse Phaser Cannon Turrets, Static Torpedo Launchers
1,610 through 1,615 - Type-XIII Phaser Array Assembly (Support Systems Only)
2,100 through 2,105 - Torpedo Launcher Turrets
2,200 through 2,205 - Type-XIII Phaser Array Assembly (Fully Installed)
2,475 through 2,480 - Type-XIII Phaser Array Assembly (Support Systems Only)
2,480 through 2,485 - Fighter Bays
2,541 through 2,941 - Space Dock, Cargo bays, Machine Shops
2,601 - Chief Operations Officer’s Office
2,700 through 2,709 - Computer Core #5 & 6, Back - up Computer Cores #9 & 10
2,935 through 2,940 - Type-XIII Phaser Array Assembly (Fully Installed)
2,938 through 2,948 - 30 100TW Fusion Reactors, Deuterium/Anti - Deuterium Storage & Production facilities
2,949 - Fusion Reactor Cooling Systems
2,950 - Subspace Transceiver, Sensor Arrays

Secondary Hulls

1 - Dorsal Docking Systems, Sensor Arrays
1 through 5 - Twin Phaser Pulse Cannon Turret (Fully Installed), Torpedo Turret Assembly
1 through 3 - Type-XIII Phaser Array Assembly (Fully Installed)
1 through 10 - Temporary Living Quarters, Medical Facilities, Back-up Computer Cores #1 & 2
11 through 209 - Main Hanger
123 through 127 - Type-XIII Phaser Array Assembly (Fully Installed)
130 through 134 - Twin Pulse Phaser Cannon Turrets (2 Fully Installed, 2 Support Systems Only)
210 through 214 - Cargo bays, shuttle pads, Machine Shop
215 through 239 - Temporary Living Quarters, Torpedo storage
220 through 224 - Static Torpedo Launchers
241 through 246 - Fighter Bays, Computer Cores, Back-up Computer Cores #3 & 4
238 through 248 - 10 100TW Fusion Reactors, Deuterium/Anti - Deuterium Storage & Production facilities
249 - Reactor Cooling systems
250 - Subspace Transceiver, Sensor arrays
247 through 250 - Type-XIII Phaser Array Assembly (Fully Installed)
246 through 250 - Twin Pulse Phaser Cannon Turret (Fully Installed), Torpedo Turret Assembly

Conclusion

VISAS were originally designed as a Battle station that was capable of supporting a Fleet during the Dominion War. Since the war ended before the stations design could be ratified by the Council, it has been modified to be a more general purpose station that is capable of replacing older and outdated space stations and starbases on the edge of Federation space. This massive, stationary construct can be easily converted back to its original design purpose with relative ease since all the support systems have already been installed.

Created by Jacob Seime


Posts on Engineering Department

In topic

Posted since


© 1991-2024 STF. Terms of Service

Version 1.15.11