STF

Temp Page - Strategic Starbase Magellan

Posted June 26, 2018, 8:53 a.m. by Rear Admiral Robert Archer (Engineering Director) (Robert Archer)

Outpost 45 / Starbase Magellan
Category: Starbase
Variant: Strategic
Mark: 2
Draft: 3
Primary Designer: Steve Johnson
Contributing Designers: Israel Harris, Charles Maguire, Aaron Canning

History And Mission Overview
“Hello Boys! I’m Back!” —Danny Russell (Independence Day)

The Federation Department of Security decided that due to the threat of the Flarn and other newly discovered species along the Federation frontier that a new type of starbase was needed. They needed a starbase with sufficient logistics capabilities to support a small fleet of ships, enough weapons to protect itself and the Federation interests in case of an attack, and be able to monitor a larger area of the border with minimum support from Starfleet. The resulting design was the Strategic Starbase, the first one built was Outpost 45 along the Flarn border in orbit of Pilton.

Pilton was decided to host and test the first of the Strategic Starbase class of starbases due to several reasons. First, Pilton was an established colony however it was in need of a spaceport to provide a stopping place for commerce and shipping traffic. Second, the Flarn border was the perfect place to test the starbases’ ability to monitor a large area of space remotely. Finally, because Pilton is located almost on top of the Flarn border it was both a critical system for trade among the two civilizations and as a critical point for the defense of the Federation. These reasons provided the perfect opportunity for Starfleet to test the full capabilities of the Strategic Starbase design.

Having proven the capabilities of the Strategic Starbase along the Flarn border Starfleet decided to commission additional starbases along other parts of the Federation frontier. The second starbase to be constructed was Starbase Magellan.

Structure And Construction
“These boats are light-built, and they are crafty and unlike the boats of other folk.” —Elves (Lord of the Rings)

Starbase Description
The starbase is set up in a manner similar to that of the Cardassian built Terok Nor, now known as Deep Space 9. There are 2 docking rings which hang off of the central column and are attached by 6 pylons. The central column itself is similar in design to the Spacedock class of starbase, with a half dome located on top supported by a tapered column beneath. At the top of the central column there is the Command Level and the Watchtower, and at the bottom, the communication/sensor equipment. The Main command section of the starbase, the Command Level, is located on deck 2 of the central column of the starbase.

Located below the Command Level of the central column is the starbase’s work areas, living areas, storage space, and commercial sector. This section also provides access to both the inner and the outer docking ring through 6 support pylons evenly spaced around the central column, located at the bottom edge of the dome of the central column. At each intersection of the rings and pylons, there is a weapons turret located on the top of the intersection.

The inner docking ring is divided into 6 parts by the pylons coming off of the central column of the station, and is situated between the central column and the outer docking ring. The 6 sections between each of the pylons on the inner docking ring are known as the Hangers. The starbase’s shuttles, runabouts, and fighters are stored here along with their respective support systems.

The outer docking ring is also divided into 6 sections by the pylons holding it to the main column of the starbase. Each section has three airlocks spaced evenly along its length. These airlocks face outward towards space for head in docking. This allows up to 18 ships to dock with the station at one time.

The lower half of the central column contains the station’s power core, main computer core, auxiliary computer core, more storage space, and environmental controls. Below the central column extends the stations communication and long range sensor equipment for another 500 meters.

Construction
The construction of the station is a standard duranium/tritanium double hull, transporter welded into place. The hulls around both the Main Ops Deck, the Auxiliary Ops Deck, the power core, and docking pylons and rings have been made denser and reinforced to give these sections extra protection incase of an attack. The hull was also strengthened around the promenade area of the starbase so that the area is able to function as an evacuation area in case of environmental failure onboard the starbase. Additionally the structural integrity field of the starbase was strengthened in order to provide additional support to the starbase during an attack. Because of the roll that the Strategic Starbase it was designed to be operational in a very short period of time after construction began on site. To accomplish this large sections of the starbase is built in modules in various parts of the Federation and then transported to the final construction site for assembly. This allows for final construction of the starbase to be completed in a little over 11 months.

Science And Remote Sensing Systems
“WSKRS, we used to call them roving periscopes.” —Captain Nathan Hale Bridger (seaQuest)

Sensors

The starbase is equipped with Type-XII sensor array. The systems high resolution scanning range is 10.5 light-years, with a range of 35 light-years at low resolution. Most of the sensors are placed at the bottom of the main column with the communication systems. There are groups of secondary sensors placed in strategic locations over the rest of the main column and the outer & inner docking rings giving the station full sensor coverage.

The range of the sensors on the Strategic Starbase are supplemented thanks to The Watchtower. As the starbase is designed as a remote border monitoring station it is able to link to all Federation vessels in the sector, border protection outposts, as well as other sensor arrays placed within the region. All of this information is coordinated through The Watchtower and is available to the starbase crew in the case of an emergency.

Science Probes

The starbase contains 9 different types of probes, ranging from Class I to Class IX. These probes are kept available for ships needing to resupply, and in limited quantities for the starbase’s own use.

There are approximately 750 casings available for use by the different types of probes. These casings are stored along with the torpedoes in the torpedo magazines for quick supply of docked starships, and supply to the starbase’s launchers.

If for some reason more probes are needed then are currently in supply of the starbase, the replicators in the Machine Shop are programmed to create the necessary internal components for all of the types of probes that the starbase keeps in supply.

Computer Core

The starbase’s main computer core is set up to run with bio-neural circuitry. Many of the cores processors are also comprised of bio-neural circuitry, though the main storage capability still relies with isolinear chips. This computer core is referred to as the Mark XX+.

To supplement the main computer core, or in the case of failure, a second Mark XX+ computer core is located on the starbase. To protect the data stored in the starbase’s computers the cores backups are made to the secondary core every 12 hours through a dedicated wired connection. This allows for the secondary computer core to be isolated from the main core in case of catastrophic failure or corruption.

Because of the large quantity of data that The Watchtower processes it was decided that a third, smaller, computer core would be added to the design. This dedicated computer core is located on decks 1 and 2 of the starbase. Because of the sensitive nature of this core it is protected by security barriers and the only direct access to the core is through The Watchtower itself. In the case of an emergency it can be connected to the starbase’s computer system and can be used to take over basic control of the starbase’s systems for up to 96 hours..

Starbase Power Systems
“Aerodynamics are for people who can’t build engines.” - Enzo Ferrari

In designing the starbase’s power systems extra consideration was given to the starbase’s mission and location among the Federation border. The main power source for the starbase is a set of 6 fusion generators. The fusion generators are placed in a stacked formation, with each one on top of the other, and placed together in a cylindrical casing. These generators are in turn called the power core. The power core is located on Decks 47 to 58. There is also 3 other fusion generators located on Decks 27 to 33. These help to supplement the starbase’s power core. Emergency power generators are located on Decks 19 to 21.

Maneuvering Thrusters
“The Admiral was wondering if I might take a look at the main drive propulsion units.” —Captain Nathan Hale Bridger (seaQuest)

Along the outer edge of the outer docking ring, and on the dorsal and ventral sides of the docking ring, are a set of 64 RCS based maneuvering thrusters. These thrusters allow the station to remain in a stable synchronous orbit when built above a planet. This system also allows the station to hold its position during firing of weapons and launch of ships from the station. They are tied into the computer system to allow automatic operation. But if need be the systems can be operated manually from the both the Main Operations Deck, and the Auxiliary Operations Deck.

Tactical Systems
“Guns, lots of guns.” —Neo (The Matrix)

Defensive Shields
The starbase has a redundant high capacity Type-16 shield system. The graviton emitters are extended along major sections of the main column. These are further enhanced with graviton emitters on the inner docking ring sections. The starbase’s shield grid will still operate even if one of the emitter sections is offline. In case of a breach gravitons from adjacent sections are shunted to the breached area, effectively closing the breach until repair crews are able to repair the generators in that section. Depending on the size of the breech, the strength of the shields overall will fluctuate.

The heart of the shield system lies in a series of 18 graviton generators located along the main column of the starbase and are designed to function in tandem with each other.

Shield Maximum Graviton Load - 8064 Megawatts (continuous)
Shield Maximum Energy Dissipation Rate - 2.19 x 10^6 kilowatts

Offensive Systems Overview

Due to the staggered layout of the weapons systems, any approaching hostile vessel can expect approximately six weapon systems to be tracking it depending on its range from the station. If a ship passes out of the targeting area of one system, the system automatically transfers the lock to a different part of the system.

The weapon systems are further staggered by range. Ships can first expect to be hit by torpedoes and Type-10 or Type-13 phaser fire. This would be followed by attack from rotating phaser emplacements and finally mini torpedo launchers. Finally, in the case of loss of the starbase to enemy combatants the starbase’s Self-Destruct System can be activated.

Main Column, Dorsal Section, Offensive Systems

Placed on each support pylon at the base of the dorsal section, and stopping near the turrets for the inner rings is a Type X collinear phaser emplacements. These six units are mainly meant to protect the top of the station, but do have the capability to aim in a lateral direction. They are made up of 200 Type-13 phaser emitters each.

Type-13 Phasers
Max Energy Output -10.3 Megawatts
Effective Range - 375,000 km

Inner Docking Ring, Dorsal Section, Offensive Systems

At the top cross section of each support pylon and the inner rings is a rotating turret. Each of these six units consists of a single Type-10 pulse phaser cannon on the rotating section and a rapid fire mini torpedo launcher above. Each mini torpedo launcher is fed directly from one of 6 torpedo storage areas within the main column of the starbase. Each launcher is fed by 3 conveyer tubes each, allowing on demand selection of sensor, photon, or quantum mini torpedoes. While these units are mainly meant for lateral defense, all of the units can also provide dorsal protection.

Type-10 Phasers
Max Energy Output – 5.1 Megawatts
Effective Range - 300,000 km

Mini Torpedoes
Effective Range - 75,000 km

Outer Docking Ring, Dorsal and Ventral Sections, Offensive Systems

At the top and bottom section of each support pylons for the outer rings is a rotating turret. Each of these six units consists of dual pulse Type-10 phaser cannons on the rotating section, with a rapid fire torpedo launcher in between the two rotating units. Each torpedo launcher is fed directly from one of 6 torpedo storage areas within the main column of the starbase. The torpedo launcher is fed by 3 conveyer tubes each, allowing on demand selection of sensor, photon, or quantum torpedoes. These units are used for Lateral defense.

Type-10 Phasers
Max Energy Output – 5.1 Megawatts
Effective Range - 300,000 km

Torpedoes
Effective Range - 350,000 km

Main Column, Ventral Section, Offensive Systems

At the Edge of the Ventral Section of the main column parallel to the support pylons are six more Rotating Turrets. Each of these 6 units consists of dual pulse Type-10 phaser cannons on the rotating section and a rapid fire mini torpedo launcher below. Each mini torpedo launcher is fed directly from one of 6 torpedo storage areas within the main column of the starbase. Each launcher is fed by 3 feed conveyer tubes allowing on demand selection of sensor, photon, or quantum mini torpedoes. While these units are mainly meant for Lateral defense, all of the units can also provide ventral protection.

Type-10 Phasers
Max Energy Output – 5.1 Megawatts
Effective Range - 300,000 km

Mini Torpedoes
Effective Range - 75,000 km

Power Core Section, Offensive Systems

Starting at the bottom of the outer docking ring to the bottom of the starbase are six Type-13 collinear phaser emplacements. These units are mainly meant for ventral protection, but do have the capability for lateral protection. They are made up of 100 Type-13 phaser emitters each.

Type-13 Phasers
Max Energy Output -10.3 Megawatts
Effective Range - 375,000 km

Main Torpedo Storage

There are six storage areas within the main column of the starbase used to store the starbase torpedoes and mini torpedoes. Each section can store about 1000 Torpedoes and 2000 Mini Torpedoes. While not all of this meant for defense of the starbase, they can all be used toward station defense because of the direct feed conveyer systems used to bring torpedoes from storage to the launchers. Within 20 seconds of Yellow alert, each torpedo launcher and mini torpedo launcher will see the beginning of a close to never ending supply of torpedoes.

This same conveyor system is used to re-supply torpedoes to ships that come to the starbase for re-supply. It simply extends past the torpedo launchers and all the way into the inner and outer docking rings.

The Station torpedo breaks down for both Regular and mini variation torpedoes are as follows.

25% Quantum

50% Photon

Of this, only half of these torpedoes are for starbase use, while the rest is designated for ship re-supply use. Of course, this still this leaves about 3000 torpedoes and 6000 mini torpedoes for starbase use.

Self-Destruct System

In the extreme case where the starbase’s outer defenses have failed, the starbase’s crew can initiate the Self-Destruct System.

To initiate the system, the Commanding Officer, or the acting Commanding Officer (aCO), must state their name and rank, their position on the starbase, their command code, and initiate Starbase Self-Destruct System.

Next, two members of the senior staff must also state their name and rank, their position on the starbase, their command code, and initiate Starbase Self-Destruct System.

Finally, the CO, or the aCO, must state if he has any specific instructions for the Self-Destruct System, and the amount of time until the system initiates. If no time is specified the Self-Destruct System defaults to a 15 minute countdown. Finally the CO, or aCO, states start countdown.

Once the System is initiated, it may only be stopped by the authorization of 2 senior staff members.

The system works in 4 stages. All 4 stages happen almost simultaneously, with only fractions of a second between each stage. In the 1st stage, an EM pulse is sent through the 3 computer cores, erasing any sensitive information that might survive the self-destruct sequence. In the 2nd Stage, the EM pulse runs through all the conduits on the station, blowing out all the circuitry. The 3rd stage consists of setting off charges located throughout the entire starbase. These charges not only break up the starbase into smaller pieces, but decompress the entire starbase. The 4th and final stage is when the torpedoes stored on the starbase are detonated. At one time it had been considered to detonate the fusion reactors as well. But simulations showed that there would be too much collateral damage done to orbiting planets if this were to happen. Thus it was decided not to include the detonation of the fusion reactors in main process of the self-destruct. Though a collateral explosion will occur with the containment failure of the reactors, this explosion would not be large enough to endanger the population of a planet the starbase was in orbit of.

Command And Support Systems

“Bridge, thank you for riding MagLev.” - seaQuest

Command Level Overview

The Command Level is the brain of the starbase. It contains the starbase’s Operations Deck, the Watchtower, the Captain’s Ready Room, XO’s Ready Room, Briefing Room, armory, and restrooms. The Command Level is located on deck 2 of the starbase. Command Level sections are marked with an asterisk.

*Operations Deck

The numbers referred to in this section, relate to the numbers located on the graphic of deck 2 of the starbase.

The Operations Deck is located on Deck 2 of the starbase. This is to provide extra protection in the case of an emergency. The Ops Deck is divided into two levels, with the second level being half a meter above the first level. The first level is at the same level as the rest of the deck.

At the front of the Operations Deck, and the first level, in the exact middle, is a door leading to the Briefing Room. On each side of the door is a view screen. The view screen on the left of the door (1) is used to show the movements of ships in the sector that the starbase is assigned to monitor. The view screen on the right side of the door (2) is used to show communications, and works just like a view screen on a ship. The consoles on the left side of the first level (3, 4), are used by the Strategic Operations Officer, and his staff to access data while on the operations deck. There are also two consoles on the right side of the Operations Deck. The console closer to the front of the Operations Deck (5) is used by the science staff to analyze data on the operations deck. The other console on the right side of the operations deck (6), is used by the Docking Control Officer. The chair in the center of the Ops Deck (7), is for the Command Duty Officer, or the Captain when he/she is on the Operations Deck. The table in front of the command chair (8), is used for any staff wanting to access data. It is also used for briefings done on the Operations Deck.

There are 5 consoles on the second level of the Operations Deck. The console at the front, and left (9) is the Operations console. The Operations Officer can access the starbase’s systems, including communications, sensors, transporters, tractor beams, and the starbase’s manoeuvring thrusters. The console next to it (10), is the starbase’s tactical console. From this console, the officer can access of the starbase’s weapons. The console in the middle of the second level (11), is used to access the schematics of the starbase. It can also be used to monitor the starbase’s systems, and movement of personnel on the starbase. The console on the back and left side of the second level (12), is used to access, and monitor the stations computer core. If by chance the stations auxiliary core does not activated when needed, this station can be used to activate it. The console next to it (13), is used to monitor the stations Power Core, and fusion generators. This station, if needed, can be used to reactivate the power core if it does not do so automatically.

There are six other exits, besides the door leading to the briefing room, off of the Main Operations Deck. The doors at the back of both the first and second levels, lead to the hallway behind the Operations Deck. The door located on the left side of Ops leads to the Captain’s Ready Room. There are two doors on the right side of the Ops Deck. The door closest to the front of Ops leads to a turbolift. That turbolift has only other one stop, the Auxiliary Operations Deck. The second door leads to the escape pods located on Deck 2 of the starbase.

*Watchtower

Due to the mission of the Strategic Starbase to closely monitor large areas of space along the border of the Federation, the starbase was commissioned with the addition of a Strategic Lab, or better known as The Watchtower. The Lab is located on the starboard side of deck 2, on the opposite side of the deck from the Captain’s Ready Room. The Lab is used for analyzing sensor data of ship movements and other pertinent data in the area of space it was assigned to control. It is also used for decrypting communications.

Only Command Level Officers and Strategic Officers have access to the Strategic Lab. As such it is guarded at all times by at least 2 high level Security officers.

If needed the Strategic Lab computer core can be accessed from within the Strategic Lab itself. For Information on the Watchtower Computer Core, please see the section relating to the starbase’s computers above.

*Station Commander’s Office

The Station Commanders Office is off of the port side of the Operations Deck. As you enter the room, on the left is the CO’s desk. On the right side of the CO’s desk is a large console where the CO can access communications, and the starbase’s library. There is also a desktop unit situated on the desk that can access the starbase’s library, and reports on the starbase’s status. Behind the CO’s desk is a holographic communications unit. Next to it, built into the wall, is a replicator. Opposite of the door leading into the ready room, is a couch. When you look to the right, when you enter the Ready Room, there is another door that leads to the CO’s private bathroom.

*XO’s Office

The XO’s Office is located next to the CO’s Office. It can be accessed by the hallway behind the Main Ops Deck. As you enter, on the left is the XO’s desk, similar to the CO’s desk, and on the right is a couch. On the opposite side of the desk, is the door leading to the XO’s private washroom.

*Briefing Room

The Briefing Room is located directly off of the Operations deck. In the center of the Briefing Room, is a large conference table, surrounded by 12 chairs. Though if needed more chairs can be added. On the wall looking out into space, are six floor to ceiling windows.

On the side of the Briefing Room is an attached room, called the Senior Officers Lounge. This is a place where the Senior Staff can come to unwind after a long day, but still stay close to the Main Ops Deck.

*Weapons Locker

The deck 2 weapons locker is located outside of Main Ops on the right side. The usual weapons complement includes Type II Phasers, and Type III Phaser Rifles. Access codes to the weapons locker are limited to the senior staff.

Auxiliary Operations Deck

In the case that the stations main Operations Deck is either destroyed, or compromised. The stations systems can be controlled from an Aux. Ops, which is located on Deck 22. Auxiliary Ops is one flat level, instead of the two that the Main Operations Deck has.

At the very front of Aux. Ops, there is a view screen, right in the middle of the wall. This screen can display anything from images of outside the starbase, to communications, to fleet movements.

In the front third of the Aux Ops Deck, there are two large consoles. When looking at them, with your back to the view screen, the console on the left is the tactical console, same as the tactical console on the Main Ops Deck. The console on the right is the ops console. The stations orbital thrusters can be activated from here, as well as the communication systems, sensor arrays, and transporters. In the middle there is a large table, where blueprints of the starbase can be brought up and displayed. Also from this station, fleet movements can be monitored. In the back, there are two large consoles. These consoles are the engineering consoles. The one on the left, when looking at them, has a direct link to the stations Power Core Monitoring Center. The console on the right is linked to the stations computer cores.

Behind the two back consoles are two three doors. The door on the far right, when looking at them, is a direct turbolift to the Main Ops Deck. The door on the far left, is a standard turbolift that connects the entire station. The door in the middle opens up into the halls outside of Aux Ops.

Infirmary

Infirmary is on deck 11, right off of the Promenade, and can be broken down into 6 areas.

1st Area: Main Treating Area

As you enter infirmary, it’s the first area you enter. This area has 4 biobeds, 2 against each wall. There is a large station in the middle for general use. This is the area were all patients go to first.

On the back wall, there are 5 doors. The door on the far left, when looking into infirmary, leads to the CMO’s office. The next door on the left leads to the Critical Care Unit. The door in the exact middle is a large double door, which leads to the Recovery Ward. The next door to the right of the middle leads to the surgical suites. The door on the far right leads to the Medical Lab.

2nd Area: Critical Care Unit

The Critical Care Unit is similar to a 21st Century Intensive Care Unit. There are 6 biobeds along the back wall. Each bed is separated from the next by a floor to ceiling wall. There is a nurses station situated right next to the door coming in from the Main Treating Area. On the far left, there is a second door, which leads to the Recovery Ward.

3rd Area: Surgical Suites

There are two surgical suites at the disposal of the medical staff. They are both completely sterile, and can only be accessed by an air-lock type door, connected to the prep room. Both suites are situated side by side.

The prep room is between the surgical suites and the Main Treating Area. Here the surgeons use a sonic cleaning device to scrub up before a procedure. There are 4 doors in this room. The two doors on the back wall lead to the surgical suites. The one on the wall opposite from the doors leading to the surgical suites leads back to the Main Treating Area. The door on the left wall leads to the Recovery Ward.

4th Area: CMOs Office

The CMO’s Office is located directly off of the Main Treating Area. It is like every other Department Head office. The main difference is the addition of a large display on the far wall of the office that is used to show patient information and the status of any patients currently in the infirmary.

5th Area: Medical Lab

The Medical Lab is the most sophisticated part of infirmary. In this area personnel can run almost any test, or experiment, they would want to run, from a genetic re-sequencing project, to looking for a simple virus.

6th Area: Recovery Ward

The Recovery Ward contains 30 biobeds, 15 on each wall. The ward is used to hold, and monitor patients, that they cannot release right away.

At the back of the ward are four doors. These doors lead to four private recovery rooms. These rooms are available for someone who needs to stay in infirmary for a long period of time, or VIP’s.

Holographic Crewmembers

The starbase also carries a holographic crewmember. There is a copy of the EMH Mark IV in the starbase’s computer core. The EMH has complete access to critical parts of the starbase that immediate medical attention might be required:

Infirmary
Operations
Auxiliary Operations
Holodecks
VIP Quarters (can only be transferred here by Command Level Officers only)

Emergency Medical Kits are provided at each of these locations for the use of medical staff, and the EMH.

Science Labs

The starbase’s science labs located on Deck 14 of the station. They are located on the outer edge of the starbase, so if needed, they may be upgraded quite easily. The Labs available for the science departments use are a Cultural Anthropology Lab, Cybernetics Lab, Exobiology Lab, Planetary Science Lab, Stellar Cartography, and a Genetics Lab, beyond the standard Biology, Chemistry, and Physics lab.

Brig

The Brig is located on Deck 10, right off of the Promenade, and unlike most stations, the COS office isn’t connected to the Brig. There is always at least one security officer manning the brig at all times, regardless of whether someone is being held there or not.

There are 10 cells located in the brig. There is also 1 maximum security cell that can be used in the case of dangerous criminal is to be held on the station. The maximum-security cell is a box made out of 10 centimeters of solid duranium. On both sides of all the walls forcefields are in place. Inside the cell there is one bed which is bolted to the floor. Along the back wall, there is a 5 millimeter gap along the floor. This is where the ventilation system connects to the cell. At the entrance, there is an airlock. The airlock is created by two 5 centimeter thick duranium doors. So when a delivery of some sort is made, the prisoner cannot escape. There are also a series of forcefields in place inside of the airlock, which are disabled by the guard on duty when someone needs to gain access. In the case of a power failure, the doors to the airlock are automatically locked into place by a series of bolts, which fit into resting places inside of the walls. This cell however is rarely used, and is usually deactivated.

The entire brig is surrounded by a dampening field, there are also two automated defense turrets, one located on each side of the door, in case the prisoners manage to escape and overpower the guards on duty at the time.

Main Weapons Locker

The station’s Main Weapons Locker is located on deck 13 and contains the bulk of the starbase’s phasers and phaser rifles. Each phaser and rifle are set in charging racks when not in use so that in the case of an emergency they are fully charged. In the main section of the Weapons Locker there are 4 racks of Type-2 Phasers. The phaser rifles are located in two additional racks behind the Type-2 Phasers and along the left and right side walls. On the back wall are three TR-116 Projectile Rifles secured in secondary compartments. These rifles can only be released with the authorization of a command level officer of the COS.

Immediately behind the Main Weapons Locker is the Heavy Weapons Locker. Located within the Heavy Weapons Locker are Mark I Photon Mortars, Isomagnetic Disintegrators, Tetryon Pulse Launchers, and Photon Grenades. Only the COS, and command level officers have authorization to grant access to the Heavy Weapons locker.

Security Vault

The Security Vault, or just Vault for short, is where anybody can come to store valuables that they do not feel comfortable leaving in there quarters. The Vault is divided into 2 sections, the reception area, and the vault. The reception area is manned by 3 security personal. When someone comes in and wishes to store something in the vault, they are issued a key card.

To access the vault, two of the security personnel on duty must simultaneously swipe their own key cards through scanners located on either side of the vaults entrance.

The are 5 rows of lockers where people can store their valuables. To access the locker, both the depositors key card, and one of the security personnel’s must be passed through the scanner.

The vault is heavily protected. The walls of the vault are 15 centimeters of Duranium, and there is a forcefield on either side of the wall. The forcefields are tied into a back-up generator located inside of the vault, so if power fails the forcefields would not immediately go down. There is also an automated defense system located inside of the vault so if someone enters, without the proper access, they are stunned by gas that is released into the vault. Also as a measure of protection, there is a dampening field in effect within the vault.

The security vault is also located on deck 12 next to the brig, and right off of the promenade.

Starbase Override System

In the event that the starbase is taken over by hostile forces, and the crew has been forced off of the Ops Deck, they may temporarily regain control of the starbase. If either the CO, or the XO, and 2 other department heads make it to the Auxiliary Ops Deck, they can initiate the starbase Override System.

To initiate the override system, all three must state their name and rank, their position on the starbase, and their command code.

When the three state their codes, the starbase computer allows them to access the starbase systems from the Auxiliary Ops Deck. After this is done, the system automatically locks out control of the starbase from the Main Ops Deck. This system is hardwired into starbase’s computer cores, and the secondary processors located throughout the starbase.

Utility Systems
“It’s no game, cutting edge technology.” —Lucas

Cargo bays

The starbase has over 30 dedicated cargo bays with most of the cargo being stored on deck 40 to 45. All of the cargo bays are also fitted with cargo transporters that have a range of 40,000 kilometers. Several of the cargo bays, which are on the outside edge of the starbase, have airlocks so larger items that the transporters can not handle, or are not approved for transport, can be moved in manually.

Tractor Emitters

The starbase is also fitted with tractor emitters on the lower edges of the outer and inner rings. The tractor emitters are placed to allow for additional support during cargo maneuvers in and out of the outer cargo bays, and to assist in the docking and undocking of ships from the starbase. At a range of 2500 meters, the emitters can hold a 2,300,000 metric ton object. At a distance of 15,000 kilometers, the emitters can hold a metric ton. The starbase’s RCS, along with the orbit of the starbase help to keep it in place during these operations.

Transporters

There are 25 six pad transporters located throughout the starbase. They have a range of 40,000 kilometers. In case of an emergency there are an additional 25 emergency transporters located in strategic locations on the starbase to help facilitate evacuations. They each have a range of 15,000 kilometers.

Power Core Monitoring Center

The most important spot on the starbase, next to the Ops Desk, is the Power Core Monitoring Center (PCMC). Here the stations Power Core and fusion generators are monitored and regulated. Though the Power Core is mostly automated there are times when a station personnel must manually correct a problem. In the case of failure of any of the starbase’s power system they can be restarted from the PCMC in addition to Main and Auxiliary operations. There is usually at least one Ops officer stationed here at all times in case of a failure.

Machine Shop

There is also a machine shop located on deck 40 of the starbase. Here any components that cannot be replicated are created or repaired. The machine ship is fitted with an industrial replicator to assist in the maintenance of the starbase.

For more information please refer to the Machine Shop techical spec: http://www.star-fleet.com/library/bookshelf/tm/machineshop.html

Crew Support Systems
“Darwin play here?” —Darwin

Holodecks

Six holodecks are located on deck 12 of the starbase and are open to all personnel, Starfleet and civilian, through reservations on the starbase’s computer. The holodecks are only available while the starbase is at condition green.

Blue Step Lounge

The Observation Lounge, also called the Blue Step Lounge, is located on deck 1 of the starbase. The bar is located in the center of the lounge and has access to 3 replicators to server food and drinks. Along all the walls, except for where the stage is located, there are windows open to space, allowing for guests to take in the magnificent view.

The Blue Step Lounge also contains holoemiters to provide a wider arrange of entertainment. They are set over the main stage.

Behind the stage is the continuation of the watchtower computer core.

The Blue Step Lounge is restricted to Starfleet Personnel only, and is the normal venue for diplomatic events. On special occasions the starbase’s Galley has been known to prepare meals for events held in the Lounge.

Mess Hall / Galley

For those that do not wish to pay for non replicated foods or cannot afford to, or for someone who just wants to have a place to socialize, there is the Mess Hall on deck 10. The Mess Hall serves a free daily special consisting of whatever materials can be found in the quantities needed to feed most of the station. Normally this meal is made up of food reaching its expiration date, cargo shipments that were never picked up, or other such cases.

Because of this chaotic nature of how real food supplies are ‘found’, the mess hall operates on three rules. “First come, first served,” “Supplies are limited,” and “Seconds are unlikely.” These rules, and the limited capabilities to feed most of the station with real food, has made Mess Hall lunch a hit or miss objective for most of the station.

The Galley has also been known to prepare special meals at the request of the Commanding Officer.

There are also replicators located in the Mess Hall programmed with a wide range of foods from across the Federation, however they are not programmed to dispense alcohol.

Replicators

There are also small replicators in each of the quarters that can replicate any food supplement to synthehol.

Commercial Area

Decks 10 and 11 are the stations commercial area. Here different retailers have come and set up shop on the starbase. All retailers are welcome on the starbase. The area is set up in a ring shape with the shops located towards the center of the starbase on both decks 10 and 11. On the lower level of the commercial area are the entrances to infirmary, the brig, and the vault. On the outer edge of the lower ring is the location of the transport cars to the docking rings.

Quarters

The VIP Quarters and the first level of the Standard Personal Quarters have modifiable environmental controls to accommodate Class H, K, L, N, and N(2) atmospheres. These quarters are located on Deck 6.

Strategic Operations Officer

A Strategic Operations Officer is required to be assigned to the starbase at all times. The Strategic Operations Officer coordinates all of the Intelligence from Starfleet ships, and helps coordinate with the ships in planning tactical maneuvers. He also acts as the starbase’s Intelligence Officer, and may double as the starbase’s Tactical Officer.

Auxiliary Spacecraft Systems
“Jenny, start closing the main airlock now” —Bobby (seaQuest)

The starbase has 6 hangars in the inner ring that surrounds the main core of the starbase. Each hanger has the capacity to hold 2 runabouts, or 6 shuttlecraft. They also have the capacity to hold the weapons load out needed by the shuttlecrafts and runabouts. The standard complement at this time is 5 runabouts and 9 shuttlecrafts.

The station also carries 24 worker bees. There are 4 worker bees per hanger.

The hangers are mostly open floor space, with storage for the worker bees along the far wall. The worker bees are stored in recessed alcoves within the wall and brought out to open hangar space when they are needed for repairs or other services on the starbase. Additionally in case of interruption of the torpedoe feed from primary storage is interrupted or not available for some reason small stores of both torpedoes and probes for the runabouts and shuttles are stored on racks along the perimeter of the hangers.

The ceiling of the hanger is one large door that opens to space for launching of craft. When the doors are retracted a forcefield is put in place so that pressure can be maintained within the hanger.

Below the main hangar bays are Maintenance bays. Using hydraulic lifts sections of the hanger deck can be lowered into the maintenance bays to allow more extensive repair activities to occur on the support craft.

In the place of the shuttlecrafts, and runabouts, a total of 18 Ranger class bombers, 24 Compsognathus class interceptors, or 24 Cutlass class fighters, can be placed into the hangers.

The fighters are launched using the same procedure as the shuttles are, flying through the open hangar bay doors. At one time it was considered placing in an emergency launch system that involved the fighters dropping through the floor of the hanger bay. But it was decided against this, and a maintenance bay was placed under each hanger for repair work on any shuttle, fighter, or runabout currently in the hanger.

Technical Specifications
“There’s nothing that big out there, except seaQuest.” —Jenny (seaQuest)

Dimensions and Structure

Diameter
Overall (diameter of the outer docking ring) - 1,000 meters
Overall Core - 600 meters

Height
Overall (distance from deck 1 to the communications tower) - 413 meters
Overall Core - 295 meters
Pylons/Docking Ring - 55 meters
Docking Port - 10 meters
Decks - 59

Crew Complement
Starfleet Personnel - 700
Officers - 227
Enlisted - 473
Civilian (visiting personnel) - 2,000
Emergency Population - +50,000

Computer Systems
Main Core - Mark XX+
Auxiliary Core 1 - Mark XX+
Watchtower Core - Isolinear data core Mark XX
Software - Starfleet Library Computer Access and Retrieval System (LCARS)

Defensive Systems
Shield Maximum Graviton Load (Continuous) - 8064 MegaWatts
Shield Maximum Energy Dissipation Rate - 2.2 x 10^6 kilowatts

Offensive Systems
Main Column, Dorsal Section
Type-13 Phasers
Inner Docking Ring, Dorsal Section
Type-10 Phasers
Mini Torpedoes
Outer Docking Ring, Dorsal and Ventral Sections
Type-10 Phasers
Torpedoes
Main Column, Ventral Section
Type-10 Phasers
Mini Torpedoes
Power Core Section
Type-13 phasers

Deck Layout
Deck 1
Blue Step Lounge
Watchtower Computer Core
Deck 2 (Deck 2 is restricted to Starfleet Personnel Only)
Main Operations Deck
Captain’s Ready Room
XO’s Ready Room
Watchtower Computer Core
Watchtower
Briefing Room
Escape pods
Restrooms
Decks 3-4
Meeting Rooms
Senior Staff Offices
Diplomatic and JAG Offices
Emergency Transporters
Deck 4
Senior Staff Quarters
Deck 5
VIP Quarters
Variable Atmospheric Crew Quarters

Deck 6-9
Junior Officer Quarters
Deck 10
Commercial Area (shops, restaurants)
Mess Hall/Galley
Brig
Deck 11
Commercial Area (shops, restaurants)
Infirmary
Security Vault
Access to docking pylons
Deck 12
Holodecks
Hydroponics Bay
Security
Deck 13
Weapons Locker
Science Department (Labs and Offices)
Deck 14
Access to Hangar Bays
Weapons storage for all runabouts and shuttles (Starfleet Personnel Only)
Transporter Rooms 1-10
Deck 15
Equipment storage for Transporters
Access to Maintenance Bays (located under hangar deck)
Decks 16-18
Civilian Quarters
Decks 19-21
Enlisted Personnel Quarters (Standard Personnel Quarters)
Emergency Power Generators
Deck 22
Enlisted Personnel Quarters (Standard Personnel Quarters)
Auxiliary Operations Deck
Emergency Transporters
Decks 23-26
Computer Core (continues to deck 33)
Access to upper Tractor Beam Emitters
Dorsal Upper Defense Turrets (Starfleet Personnel Only)
Decks 27-33
Backup Fusion Generators and needed equipment
ISF & ID generators
Photon/Quantum Torpedo Storage
Computer Cores
Decks 34-38
Life Support Systems
Photon/Quantum Torpedo Storage
Emergency Transporters
Deck 39
Main entry points to lower defense turrets
Tractor Beam Emitters (Starfleet Personnel Only)
Quarters
Deck 40
Machine Shop
Cargo Bays
Decks 41-45
Cargo Bays
Deck 46
Power Core Monitoring Center
Coolant Systems
Decks 47-58
Power Core
Deck 59
Radiation and Thermal Intercoolers
Communications Tower Supports

Conclusion
“What? Did you think I forgot about you?” —Blade

The Strategic Starbase was designed to operate on its own on the Federation frontier. Incorporating the latest in Starfleet design the Strategic Starbase is fitted with the latest equipment to fight for the peace of the Federation.


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