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Sim Ideas

Posted March 3, 2022, 6:28 p.m. by Riley W

Posted by Captain Sam Pennington (Gamemaster Director/ Full Gamemaster) in Sim Ideas
I’m going to start a repository here, for anyone GM or not to put in sim ideas they want to share. It can be a whole outline or a one line pitch. Whatever you’ve got. This will be a resource for active GMs to lean on, and maybe help get some new people’s ideas kickstarted. Any sim idea, so long as it stays within the TOS, is completely fine to deposit here.

-Sam

Sim Idea 1: First Contact gone wrong
A new technologically advanced species has been discovered and your ship is the first to meet them, but something goes horribly wrong! Perhaps someone dies? Perhaps a technological disaster? Suffice it to say the new species you just met isn’t very happy and your crew has to diplomatically smooth over the situation!

Sim Idea 2: Transporter Disaster
It was supposed to be an absolutely regular transport, but wild fluctuations in the storm meant that the people being transported vanished. Where have they gone?
Meanwhile, the misplaced crew members find themselves on a strange, distorted version of the ship. The crew is there, walking around them, but they find themselves like ghosts, out of phase in a way that means they cannot physically interact with anyone! Whatever will they do?

Sim Idea 3: Honey I Shrunk the Senior Staff
This Sim’s Magical Macguffin is a machine that shrinks down a group of the crew to miniscule size. They must navigate through a gigantic world to reach some way of communicating with their JOs. Meanwhile, the junior officers have to figure out how to run the ship all by themselves.

Sim Idea 4: Doll House
A powerful alien race has captured the crew and put them into what seems like a house. There’s food, but it’s all wooden. They discover that they have become playthings for a massive alien. How will they escape?

Sim Idea 5: Engine Trouble
An encounter with a space cloud has caused engine trouble, making it impossible to travel at warp speed and shutting down all communications with the outside world. Will the crew survive or will they go crazy from space madness?

Hope at least one of these inspires a GM :D
- Riley


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