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Damage Report

Posted Jan. 11, 2021, 10:46 a.m. by Gamemaster Deus Ex Machina (GM) (Luke Hung)

OOC: I know I had written a prior damage report, but that had been several months ago. Please use the below as the new and actual damage report

Damage
Central Power Conduit:
Decks 5-9 burn out – Damage 38% Effectiveness 70% - Projected time of repair 900 person/hours. Materials required, star-base preferred.
Computer Network:
Multiple terminal burnouts – Damage 9% Effectiveness 99% - Projected time of repair 200 person/hours, minor material needs
Sensor Systems:
Long Range Damage 32% Effectiveness 82% - 3 emitter pallet destroyed, 5 damaged. Projected time of repair 71 person-hours – materials required.
Holographic Systems:
17 forward - Offline, Gym - Offline, Cargo Bays - Offline. 17 forward, Gym repairable 170 person/hours. Cargo Bays no parts available.
Warp Drive:
Main Manifold Damaged/Warping - Damage 18% Effectiveness 72% - Star Base required.
Impulse Drive:
Damage 24% Effectiveness 82% - Parts required, Star-Base preferred. 1800 person/hours
Shields:
Damage 14% Effectiveness 62% - Parts required – 2400 person/hours
Weapons:
Phasers Damage 32% Effectiveness 68% - 1200person/hours – parts needed
Torps Damage 8% Effectiveness 99% - 200person/hours
Probes Damage 14% Tubes Down 2 Effectiveness 92% (repaired with torp launchers above)
Other Systems:
Science Labs, Tractor Beams, Transporters, Crew Quarters, Arboretum, Shuttle Bay – parts required
6000person/hours


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