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Side Sim- Damage Report- Fixing the multiple terminal burnouts

Posted Feb. 1, 2021, 1:02 p.m. by Ensign Three of Five (William McRaven) (Engineering Officer) (Rusty Boshankles)

Posted by Gamemaster Deus Ex Machina (GM) in Side Sim- Damage Report- Fixing the multiple terminal burnouts

Posted by Commander Garinder’Jen th’Jir (Executive Officer) in Side Sim- Damage Report- Fixing the multiple terminal burnouts

Posted by Ensign Three of Five (William McRaven) (Engineering Officer) in Side Sim- Damage Report- Fixing the multiple terminal burnouts
Three of Five grabbed a bag and put all the tools he would need to diagnose the terminals listed on his pad that he was assigned to repair. He headed to the first terminal on his list and started scanning and running diagnostics on the terminal.
Three of Five, engineer.

OOC: Good initiative! Maybe engage the bridge on that and let us know what priority you’re looking at things to start from the damage list? We may be able to do a bit of a split timeline on that too. .. Gene

The first set of terminals had damage to hardware from both concussive force, breaking and making parts shift as well as electric based overload damage. The work had a high ratio of time expended to amount repaired.

GM

=^= “Three of Five to the bridge, I’m starting my assignment of fixing the terminal burnouts throughout the ship. Hoping that I can start with the ones that need the most work, and then fix the small issues one.”=^= He started shutting down all power to the terminal to start, as he didn’t want to get electrocuted working on the terminals. Then he got to work removing and replacing the broken and burned out components. After a few hours, when he was done, he restored the power, and turned the terminal back on.
Three of Five, engineer


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