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Main Sim - Ardanan Vessel

Posted April 14, 2019, 4:17 p.m. by Captain Molly Wright (Chief Intelligence Officer) (Joana Ribeiro)

Posted by Gamemaster Gamemaster Dresden (Gamemaster) in Main Sim - Transporter Room 1

Posted by Captain Molly Wright (Chief Intelligence Officer) in Main Sim - Transporter Room 1

Posted by Gamemaster Gamemaster Dresden (Gamemaster) in Main Sim - Transporter Room 1
Posted by… suppressed (4) by the Post Ghost! 👻
Molly walked into the Transporter Room. Nodding at the Lieutenant manning the transporter as she stepped on the pad, Wright stated matter-of-factly “As soon as we get clearance from the Bridge, send me to the Ardanan ship.”

Tapping the commbadge Wright proceeded to inform the Bridge. =/\= Wright to Harris, ready to transport when the ship is clear. On your mark. =/\=

Capt. Wright, CIO

OOC: I am going to assume that the transport was initiated.

IC:

The familiar tingling was experienced but it seemed that it took a little longer before the materialisation was complete. Just less than a second more.

The CIO materialised in what seemed like crew quarters. There was a bed, desk and chair in a rather claustrophobic room. The door was not locked.

GM

When her vision cleared and the room finally materialized around her, Molly exhaled. She understood the dangers of teleportation but she was used enough to it that she didn’t care. However, the longer transport time was not unnoticed by Wright.

Glancing at her surroundings, she pressed her commbadge to contact the Dresden. =/\= Wright to Dresden, I’m on board the Ardanan ship. Is the ship clear of personnel, or should I expect to have company on board? =/\=

Before there was time for a reply, Wright took her tricorder out and scanned for life signs in range of the device.

Capt. Wright, CIO

There were exactly 11 life signs on board. Just outside the room Wright was in seemed to be a lounge of sorts. There were no life signs in there but tables and chairs and at least three replicators and a general computer terminal. Further out was a corridor that led to the engine room to the rear of the ship, and to the other end of the ship was the bridge. There seemed to be a store room of sorts but there were three people there guarding the store room. They had weapons. If Wright were to step out into the corridor, she would be spotted by the guards.

GM

The tricorder scan told Wright everything she needed to know, but it left some questions open. The most pressing one being, why was what seemed to be the entire crew of the vessel still on it and not on one of the Dresden’s cargo bays? Molly’s mind went back to her own transport aboard. The extra second it seemed to take. Maybe the Dresden had managed to get her in, but they hadn’t been able to take the crew out. One thing was certain — if she wanted answers she needed to get to the Bridge.

Taking her phaser from her hip and making sure it was set to stun, Molly walked through the quarter’s doors and into the corridor, ready to disable any guards she found on the way.

Capt. Wright, CIO

When she walked through the door, the three guards that were just a few metres away were taken off guard. They took a second to get their weapons to aim.

GM

Molly had always been a sharpshooter, but after completing her Intelligence training she had become an expert in both small weapons and rifles. She was very confident in her ability to shoot a phaser and hit her mark. However, Lorenzo wasn’t a common man, and as a successful starship parts developer and arts dealer, one could not be too careful about what kind of security he carried on his ship.

Running across the corridor to the lounge’s door, Molly fired at each of the three guards expecting to take them down as she moved. Her tricorder scan had shown the lounge as being empty, so she hoped that, if she made it across the hall unscathed, the doors would open and give her some cover to shoot back at any of the three guards she might miss.

Capt. Wright, CIO


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