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Main Sim - Transporter Room 1 - Landing Party 1

Posted Nov. 26, 2021, 3:12 p.m. by Gamemaster CockRoach (GM) (Robert Archer)

It was a little bit later, and the first of the three scheduled landing parties were gathering in transporter room 1, prepared for them was an array of replicated local garb, weapons, and equipment to help them all blend in. Overall it was quite bland clothing, mostly of brown-grey pants, and shirts, or bits of leather jackets and such. Equipment wise they had a choice of medieval styled leather armors, cowls, and other traveling equipment as well as assorted metal weapons from swords, daggers, maces, and more ranged accompaniments of bows, crossbows, and slings with appropriate ammunition. There was also assorted mercantile goods for trade and coinage of the local natives. In this case it was a silver minted coin with the image of a sharp toothed mean looking wolf on one side, and the image of some kind of noble house’s coat of arms with a raven atop a shield crossed by a longsword and iron spike.

Added into this was the more usual modern equipment for the landing party, type-1 phasers easily concealed for everyone in jacket or pants’ pockets, comm units for everyone, scientific and medical tricorder’s for those needing them in medieval style leather pouch carrying cases, etc. Coming up with some kind of cover story for their party would probably be good to have in order, as well as accompanying equipment to match from the stocks present.

Once everyone was settled or getting ready the transporter chief spoke up about where they were to be heading. “..Going off of scans, we’ll be beaming you down to the village furthest to the west of the three. Visual scans show its called Krezk, townsfolk are mostly human farmers and peasant stock with a few of the odder non-humans in traveling caravans. We’ve uploaded your tricorders with language files we took for translating signs, and such. The UT units we sewed into everyone’s shirts so you should have no problems communicating we hope. Weather seems a bit rainy at present, cool and windy. It is approaching morning sunrise right now, so you shouldn’t have too much problems. Local wildlife in the area seems mostly Earth like, some wolf like beasts, deer like animals, cows, etc that the locals either domesticated or avoid. Biggest threat seems those wolf like packs. We ran scans for any odd energy spikes like a warp signature but nothing came up, nor are we detecting any alien technologies either but we can’t rule them out just the same. There is also evidence of a local religious order or two down there but information did not fully come in before you all got here, but initial results seem to show a religion in Krezk seems tolerated if not at least respected by some, could be a place to start for information gathering.” NE Bubbly said.

OOC: This landing party is for Rogers, Rang, Haadok, and NE’s Sinclair and Richards

GM CockRoach


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