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Main Sim [Valh'kaeri]: Unexpected Turns

Posted April 11, 2022, 8:09 p.m. by Lieutenant Issac Forgrave (Chief of Security) (William Deaton)

Posted by Captain Rende Asam (Captain) in Main Sim [Valh’kaeri]: Unexpected Turns

Posted by Commander Kohr (Executive Officer) in Main Sim [Valh’kaeri]: Unexpected Turns
“Status.”

Kohr nearly glared through the view screen at the massive colony ship stretched out before them. According to the astrogational readings, the Muninn was halfway to its destination and already the Valh’kaeri‘s bow tickled the edge of his view. The Klingon scanned for any sign of movement from the alien vessel, but it remained as motionless as it was dark. Light from the distant stars played along the rises and vales of the ship’s constructive landscape, and its scintillating material seemed to breath slowly as they drew closer. No matter how he tried to think of it, the Valh’kaeri was still a slumbering behemoth to him waiting to wake and consume them. Kohr grit his teeth and focused on piloting the runabout; his apprehension of Hab’rabi and the lord’s intent had dwindled with distance and time, but his instincts still rattled against his skull as keenly as they had on the bridge.

“Electromagnetic signatures are still negative,” Watanabe replied pensively from the science station. “Radiation has permeated seven decks of the drive section, but our countermeasures should allow us to navigate them safely enough to effect repairs. There’s still enough ionic interference where direct transport isn’t advisable. Life support and gravity have completely failed ship-wide. There are only a few locations where I can even detect power output. She’s dead in the water, sir.”

Ensign Linch turned from her display, frowning. “Stasis pods seem to be holding, but I can already tell the power drain is putting strain on the remaining crew. I’d say we have less than an hour before we lose at least one of the aliens. We’ll have to move fast to either restore power or get them to the Viking.”

Kohr gave a curt nod and swung the Muninn to parallel the colony ship’s dorsal axis. “Understood. Options?”

Baker’s hands flew across his console, his foot tapping thoughtfully as he worked. “Divide and conquer. We can drop someone at the same point where the original away team set down, give them a portable generator to stabilize the pods and buy us time to make repairs. Lieutenant Commander Sigmundsson’s been there before, so he’d know the lay of the land. The chief could tag along for backup in case there’s any more of those things out there, yeah?”

“There’s what looks like a maintenance hatch on the drive section, ventral aft starboard,” Baker continued, flicking a holodisplay into the air between them for clarity. “It’ll put us two decks from their warp core, which means less time in that ionic soup. We can park the Muninn nearby in case we need to scoot; transporters might not be able to get us in, but with the EVA’s transponders I’d wager it could yank us out.”

Baker turned to regard both Sigmundsson and Forgrave with a soft smile, the fingers of his free hand twitching excitedly. “Unless, of course, you two have a better plan.”
—Kohr, Executive Officer—

Issac shook his head. “No, I think I like that approach; time is critical here if we’re gonna prevent any deaths. Or any more deaths, I reckon… But that bein’ said, lets stop by the maintaince hatch and drop off the warp core team first. They’ll need time to get to the core, and I want to minimize exposure otherwise - the EVA suits oughta keep them safe. For the rest of us, parking the shuttle closer to the pods might give us the opportunity to link the shuttle’s engine to the pod storage, in case the generator ain’t enough. Or alternately, it’ll allow us ta move back and forth to the shuttle without risking ion exposure. Thoughts?”

=/\=Rende to Kohr. Be advised our transporters will harm the remnants. Any crew that might need to be transported will have to be scanned for contact with a remnant. Priority on stabilizing the pods then on accessing the computer for information on the collision with the filiment. Maybe we can send them back through and trap them there. Rende out.=/\=

Rende, CO

“Well, that’ll make things a bit more difficult… but I reckon that’s the situation one way or another.” Forgrave shook his head in mild exasperation. Always something else…

Forgrave, CoS


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