Main Sim: Europa Arrives

Posted Sept. 2, 2020, 10:23 p.m. by Gamemaster Creeping Dread (Gamemaster) (Matt Evans)

Posted by Captain Johann Dvorak (CO) in Main Sim: Europa Arrives

Posted by Lieutenant Junior Grade Clodagh Donnely (Security Officer) in Main Sim: Europa Arrives

Posted by Lieutenant Commander Avik (XO) in Main Sim: Europa Arrives
Posted by… suppressed (2) by the Post Ghost! 👻


Clodagh stepped up on the bridge and relieved the current security officer at their console. She quickly caught up on the notes left behind for the shift and listened to those around her as they talked of a pre-warp race effectively ‘kicking’ a ship into warp from the planet. And interesting thought, to her. She didn’t understand the mechanics of it. After all, the kick would have to be a massive one, wouldn’t it?

Lt JG Clodagh Donnely

Mattie looked up “I’m not able to identify the ships that we initially discovered. They are not in our computer data base.” She said “I’m also not seeing any other ships on sensors.”


“That’s a pretty neat trick,” the Captain said. “Maybe these people have a thing or two to teach us about power transmission over distances. Who would we ask about that?”

– Johann Dvorak, CO

“Well, there is an excellent chance that the receptors will overload or have a weak panel.” He made an opening gesture with his hands… “then poof.”

Avik’s expression, as usual, was unreadable. Her ears caught all the exchange between the crew, but she showed no reaction to it. The XO moved then sat down. The Vulcan accepted the logic, but at this point… it was a waiting game. Splitting the Command structure did little to help in this situation.

She didn’t comment on the CO’s statement. At this point, they needed more information in order to proceed.

–XO, Avik, Lt. Cmdr


It couldn’t really be seen if Marsh’s words were prophetic or a jinx, because something did go wrong with the native warp vessel. The ship leapt to warp but a power spike destabilized the warp field in such a way that it went off course and got perilously close to a high radiation induction zone close-ish to the twin dwarf stars. It was adrift with the reactor offline and what auxiliary power was left was keeping the meager shielding up.

On an unrelated note, the computer finally deciphered the race’s language and added it to the universal translator. That was some fortuitous timing.

GM Dread

The angry buzzing of sensor consoles all over the Bridge managed to get everyone’s attention focused on the new problem.

“Well, that was prophetic,” the Captain commented as he turned to look back at the viewscreen. “It doesn’t matter if we’re ready to contact these people now, because we’re not going to let them die out here.”

He began looking around the room and giving out orders to people as he kept turning clockwise:

“Helm, plot a minimum-time intercept course, but don’t engage engines yet.”

“Avik, take us to Yellow Alert please.”

“Marsh, can you tell how much time those people have?”

“I can’t imagine its a lot.” He said before even starting the scan. Warp drive power, that small of a ship the math was not in its favor.

No, no it isn’t, the Captain thought. “Scan for lifesigns on the ship as well. Send coordinates of any people on there to the transporter room and order them to stand by.”

“Donnely, ready a tractor beam.” He briefly felt satisfied for remembering the new officer’s name.

“Sullivan, can our shields handle that radiation?”
Mattie looked at the Captain “I can remodulate the shields. It might give us a few more minutes.” She said “I don’t know how much time, but I’ll give us as much time as possible.”

– Johann Dvorak, CO

“Do it,” the Captain told Sullivan.


As odds would have it, fate wouldn’t be denied. In a normal situation, Avik would calculate the probability and reflect on it. For now, she had a duty to fulfill. She snapped into action.

“Yes sir,” her eyes turned to the officer at the console, “Yellow alert and raise the shields.”

She turned to the CO then the CE. The dull sound of the alert rang through the bridge, but her words were loud and clear.

“Sullivan, can we tow them back toward the planet using the tractor beam? Or would that drain energy from the shields?” The XO could guess the answer, but she referred to the expert sources at their disposal. The CE knew her tech like the back of her hand and it’s capabilities far better than the Vulcan.

–XO, Avik, Lt. Cmdr

As things went to yellow alert, Clodagh sent word to security via the console to stand by for first contact and possible rescue situation. She guessed the Security Chief would reach out to her at some point, or merely come to the bridge now that the alert had been raised.


Avik seemed to have exactly the same thought as the Captain: Pull them back to their own planet, or at least to safety. Have the transporter room stand by in case we end up crushing their little rocketship. Either way we’re making contact…

– Johann Dvorak, CO

OOC: I’m going to address the various posts in kind of a summation.

The scans of the crippled vessel and the depletion of auxiliary power could be calculated to show the shielding would last about three and a half minutes. Time was going to be tight. There was currently a single life sign detected aboard the vessel and seemed strong though the shielding prevented any in depth analysis at this range.

The quickest course was laid in and with a micro-warp jump and full impulse it would take two minutes and fifteen second to get into range. The shielding of the Europa would likely last for seven with the modulation the chief engineer planned to use. The tractor beam would likely collapse what shielding remained at that point of the warp ship.

GM Dread

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