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Main Sim - Bridge - In orbit of Alstair Prime

Posted March 18, 2021, 1:09 p.m. by Gamemaster CockRoach (Gamemaster) (Robert Archer)

[snip]

William furrowed his brow at the results “It’s a tight band energy pulse” He tapped a few more commands “Coming from the edge of the system, the computer needs a little bit more time to figure out what it is” He turned to the on-duty comm officer “Send for NE Lovecraft, I need this station to be manned” He returned to his seat “It might be nothing but I want to keep an eye out for anything.”

CSO

NE Lovecraft soon came up to the bridge, taking the station. Once filled in on the need for scans he began a full spectrum analysis. “..Looks like hmmm like someone out there is burning an impulse drive far beyond its intention. Ah hmm…the signal just winked out. I’m picking up a small metallic object roughly 50 meters square all around. Steel and Nickel plating could be a primitive ship. Matches some of the make up of the Alstair ships around us that are older. Dont seem like our friends picked up on the signal or scan.” He commented.

GM CockRoach

William turned to the NE “Alright, start by sending a standard hailing frequency to the craft, let’s see if it answers before letting our new friends know.” He told both the science and comm officer. If it was a returning vessel they would be interested in knowing about it.

CSO

The NE at comms spoke, “..Trying now sir but all I get in return is static, could be their comm array is damaged.” He said.

GM CockRoach

William took a moment to consider his options. If this ship did have a damaged comm array there was no way for it to communicate and seeing as it was out of the sensor range of the Locals it would probably take them too long to get to it. “Open a signal to the Captain’s communicator,” He said.

=^=Merrimack to Captain Glen=^= William started.

CSO

OOC: Crossposting!

=/\= Glen here. Yes, William, what’s the problem? =/\=

-Glen, CO

GM CockRoach


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