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Cargo Bay 4: A call to action

Posted April 17, 2019, 9:22 a.m. by Lieutenant Junior Grade Sathut (Counselor) (Riley W)

Posted by Lieutenant Junior Grade Sathut (Counselor) in Cargo Bay 4: A call to action
Sathut stood in front of a small control panel in Cargo Bay 4, punching in commands and quietly working on something. A PaDD with an old earth book loaded on it was sitting next to him on the console, and he occasionally turned to it to check something. On the other side of the control panel was what looked like a small shuttlecraft, but without the parts that would allow a shuttlecraft to be mobile. It was a small structure, bolted to the floor, with a door on the side that would slide over to reveal the interior. It had taken some doing, but the counselor had been able to get some Galdori tech onto the Olympic.

The book he was using as a reference was a handbook from an ancient Earth game. The basics of the game were still in effect today, but changed so much as to be barely recognizable. He was going back to an old version of the game from right after the eugenics war. Somehow, despite the Eugenics War and the subsequent World War 3, people still managed to insert a little bit of fun into their lives, and this game was one of those artifacts. It had inspired him to create a simulated adventure that would test cooperative team-building, social mechanics, and tests of strategy and creativity. The Mind chamber would allow those ideas to come to life in a way the Holodeck couldn’t dream of doing, and the Holodeck’s advanced Intelligence Simulation technology had been implemented into this particular Mind Chamber to allow it to have characters within that were not the individuals who were plugged into it.

He punched in the last few parameters, and it was finally completed. The side-door slid open, and Sathut stepped into the chamber. There were a total of seven chairs in the small chamber, each made quite comfortable. Early versions of this device had used sensory deprivation techniques, but that was no longer needed. Six human-sized helmets sat in alcoves above six human-sized chairs, while the seventh chair was much smaller, fitted for Sathut’s biology, including a somewhat more complicated cranial device. As the one in charge of the simulation, he would need more complex control over the mental landscape the Mind-Room would allow him access to. He sat down in his chair, and ensured that the invitations to the six individuals he had chosen for this adventure had been accepted. He smiled slightly, seeing that all six of them had accepted a few hours ago, and were reportedly on their way to the Cargo Bay now.

....

=^=
Dearest adventurers,
You are invited to join me in an experience unlike any you have had. I have ensured that your schedules are free for the allotted time slots, so no excuses of being busy will be accepted. Please come to Cargo Bay 4 at 1700 hours each Sunday afternoon, starting tomorrow. No particular dress code is needed, simply dress in something you find comfortable.
Yours truly,
Sathut.
=^=

OOC:
This is open to the first 6 people who snag a slot. I am going to be running a miniature D&D one-shot with Sathut as the DM and your characters as the players. I’ve tried holodeck adventures before, and it’s pretty fun. If this goes particularly well and those who participate in it decide they would like to continue, Sathut will consider doing it again!
I legit have NO clue how well this is going to go, so… yep. Hopefully it will go well!

  • Miriam

P.s., if this falls off the board I’m going to try it on a different ship.


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