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Deck 14 // Flight Deck: 22h42 - Gas Attack

Posted Dec. 30, 2019, 6:22 p.m. by Mar. Captain Kate Hawkins (A. Co Commander) (Steve Johnson)

Posted by Gamemaster Deus Ex Machina (Gamemaster) in Deck 14 // Flight Deck: 22h42 - Gas Attack

Posted by Fleet Captain Katelyn Jacobs (Commanding Officer) in Deck 14 // Flight Deck: 22h42 - Gas Attack

Posted by Fleet Captain Katelyn Jacobs (Commanding Officer) in Deck 14 // Flight Deck: 22h42 - Gas Attack
Posted by… suppressed (1) by the Post Ghost! 👻

(snip)

=^= Still assessing Captain. Has the Colonel made it to engineering yet? Because we might need their help. =^=

/\= Unknown, Captain. I’ll get back to you. =/\=

=/\= Jacobs to Hawkins. The colonel and her team are in engineering, so should you require their assistance, they’re available to you. =/\=

The bay doors were much like all the other cross sectional doors. The computer had given them the order to be closed and remain so until the structural emergency had past. They resisted normal commands to open. Those with particular computer, mechanical, or related skills might be able to by-pass the computer commands. Likewise, if so inclined they might be able to ‘blow’ the hatches open. Which would be a significantly larger amount of damage then blowing holes in the deck (which carried their own consequences).

GM

Malcolm’s hand slammed down on the console in front of him… he’d been afraid of the problem they now faced. With a slight groan, his hand came down on the Comm. =A= Hawkins… this is the CAG… I need you to clear the bay and wrangle up a pair of Engineers with EVA suits. We’re going to have to open the Bay Doors manually for Sentinel 1 to head out… and when we do, the Bay will likely depressurize due to the Transit Shielding being down because of the Structural Emergency. I don’t want anyone not in a suit in that Bay in 90 seconds Captain… the Admiral needs an open door and we’re gonna give’er one. You Copy?=A=

Dawkins, CAG

Much of the landing crew were EVA ‘ready’ their duty uniforms consisted of much of what was needed to operate in a vacuum. Many of them reached into a pouch and put on gloves and the collar that would attach to a helmet. Others had to run to lockers to star suiting up. In about two minutes the officer of the deck reported that all still in the launch bay was secure for depressurization. Almost as one, the group tapped their shoes and they magnetized to the deck.

“Scratch that. Everyone out. Now! Anyone who is not mobile call out, we’ve got 90 seconds to get out of here. Move! Move! Move!”

As she started running towards the bay doors, the sergeant carrying the comm pack caught up to her. She stopped just inside the door, and took the handset.

=^= CAG. Hawkins. We are clearing the bay now. Working on finding two gearheads, my main techs are with the Colonel heading for engineering. Do we know what is jamming the doors? =^=

“For the love of the Sisko, please tell me someone here has some decent engineering skills,” Kate called out as her squads helped evacuate the flight deck personnel.

MCapt Hawkins - A Co Commander

“If you want to open that with a plasma torch you are talking about hours, sir. You really need someone to either manually, or using a program to talk the computer to opening the door.” One of the flight mechanics raised a hand unhappily.

“I probably could get the thing to wind up… ten minutes, maybe less.”

GM

Kate was impressed by how quickly the landing crew was ready for the deck to be depressurized. She was going to have to talk to the Colonel about that. Maybe it was time to change up their shipboard gear. There were definitely advantages if her teams could go into a vacuum that quickly.

“Plasma torch is out. Been told to stop making more holes in the ship. Sounds like the Cap isn’t happy with our shortcuts. Okay, start whipping up up a program to override the computer.

“Sergeant Major! I need a 4 person detail suited up for EV. We are going to work this from both sides, just in case we need to manually open those doors.”

MCapt Hawkins - A Co Commander


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