New Navy Plan

Synopsis

The New Navy Plan (NNP) is a standardization and catagorization of available primary equipment and machinery types that are attributed to starship and space frame construction.To that end, there are three axioms that designers and EDstaff should follow while drafting or evaluating a new specification.  These axioms can be readily found in the Milwaukee Plan.

  1. Light Vessels
    Light vessels are those usualy built more for speed then heavy combat or prolonged scientific missions.  As such, they sacrifice weapons and other forms of heavy equipment for speed.
  2. Medium Vessels
    These are the "Benchmark" of design. While maintaining a good mix of equipment and speed, they are the average that all other ship classifications are graded by. Though not specialized in any given field, their mix of equipment often fills in any shortcomings in performance.
  3. Heavy Vessels
    Heavy Vessels are designed for prolonged missions. They tend to sacrifice speed for more mission specific equipment such as better scientific equipment, shielding, or weaponry.

Each of these axioms are further defined by the specific mission profile for which the ship is designed for. A Science Vessel will by definition have more scientific equipment then a Combat Vessel. A Combat Vessel more weaponry and shielding then an Exploration Vessel of the same size. The Light-Medium-Heavy classification is a further extension of the Science-Exploration-Combat trinity. It should also be noted that starship systems, ANY starship systems, take up valuable computer power, energy resources, and space frame volume. This is why there is a trade off between one ship's system for a more (or lesser) capable system. In general, the more powerful the system, the more resources and equipment allocated to operate that system.

Within the Ship Equipment Classification Charts below, there are usually three entries for a given equipment type. The "lighter" equipment may be used of a Light starship, while a heavier equipment might be attributed to a heavier starship of a similar mission profile and specification. The only exception to this rule are the warp cores. A Light vessel which is built for speed may employ the larger warp core, only at the cost of lighter, less capable supporting systems. Interpretation of what equipment is appropriate for a given design is subject to the designer and the Edept at time of certification.

For instance, a Light Observer might be able to employ a Type-X shield system (which is usually used in larger ship designs such as the Dreadnaught), but ONLY after a severe reduction in warp core, sensors, phasers, and torpedo capabilities.

Ship Equipment Classification Chart

Scientific Ships

Ship Type

Sensors

Warp Core

Shields

Phasers

Torpedos

Observer

Type-VI to VIII

Class-IV to VI

Type-VI to VIII

Type-IV to VI

Mark-IV to V

Surveyor

Type-VII to IX

Class-V to VII

Type-VII to IX

Type-V to VII

Mark-IV to V

Researcher

Type-VIII to X

Class-VI to VIII

Type-VIII to X

Type-VI to VIII

Mark-IV to V

Because of their specialized nature, Scientific Vessels trade off endurance and combat capabilities for that of scientific study. They employ more powerful and longer ranged sensors, and usually carry a larger variety of scientific equipment, laboratories, and personnel then other mission specific craft.

Exploration Ships

Ship Type

Sensors

Warp Core

Shields

Phasers

Torpedos

Frigate

Type-V to VII

Class-V to VII

Type-VII to VIII

Type-V to VII

Mark-IV to VI

Cruiser

Type-VI to VIII

Class-VI to VIII

Type-IX to X

Type-VI to VIII

Mark-IV to VI

Explorer

Type-VII to IX

Class-VII to IX

Type-X to XI

Type-VII to IX

Mark-IV to VI

Exploration vessels are the work horse of the fleet. Though not usually designed for a specific mission profile, they usually employ a respectable mix of equipment. In space exploration, one never knows what a decent sensor package may turn up, or how far a crew will have to travel between ports of call.

Combat Ships

Ship Type

Sensors

Warp Core

Shields

Phasers

Torpedos

Destroyer

Type-IV to VI

Class-IV to VI

Type-VIII to X

Type-VI to VIII

Mark-III to VI

Battle Cruiser

Type-V to VII

Class-V to VII

Type-IX to XI

Type-VII to IX

Mark-III to VI

Dreadnaught

Type-VI to VIII

Class-VI to VIII

Type-X to XII

Type-VIII to X

Mark-III to VI

Combat Vessels are usually so heavily armed, armored, and shielded, that it is impractical to be equipped with extensive sensory or scientific packages. But what these ships lack in investigative skills and speed, they more then make up for in fire power. Limited only in available volume and power constraints within a space frame, they may employ any number of weapon types, in a variety of configurations.

Auxiliary Craft

Ship Type

Sensors

Warp Core

Shields

Phasers

Torpedos

Shuttlecraft

Type-I

Class-I (if any)

Type-II

Type-IV

NA

Runabout

Type-II

Class-II

Type-III

Type-V

Mark-II

Fighter/Bomber

Type-II to III

Class-II to III

Type-II to IV

Type-IV to VI

Mark-II to IV

Because of their lack of speed and range, no auxiliary craft may carry Mark-VI quantum torpedoes for fear of being caught in the blast radius of the weapon. Such a feat may only be attempted under extreme circumstance, with specialized equipment.


Classifications: Expanded

Below is a listing that better defines the capabilities and restrictions identified with a given equipment type and classification.

Sensor Classification Chart

Sensor Type

Range Hi-Resolution (ly)

Range Low-Resolution (ly)

Designation

Type-XIII

15

51

Starbase

Type-XII

12.5

42.5

Outpost

Type-XI

10

34

Outpost

Type-X

5

17

Starship

Type-IX

4.4

14.9

Starship

Type-VIII

3.8

12.3

Starship

Type-VII

3.1

10.6

Starship

Type-VI

2.5

8.5

Starship

Type-V

1.9

6.4

Starship

Type-IV

1.3

4.3

Starship

Type-III

0.3

1.1

Auxiliary

Type-II

0.2

0.5

Auxiliary

Type-I

0.1

0.3

Auxiliary

Warp Core Standardization Chart

Warp Core Type

Cochrane Rating

Cruising Speed

Max Sustainable

Max Velocity
(at 12 hours)

Designation

Class-IX

1651

Warp 6.5

Warp 7.8

Warp 9.8

Starship

Class-VIII

1618

Warp 6.0

Warp 7.5

Warp 9.7

Starship

Class-VII

1548

Warp 5.5

Warp 7.2

Warp 9.5

Starship

Class-VI

1516

Warp 5.0

Warp 7.0

Warp 9.3

Starship

Class-V

1450

Warp 5.0

Warp 6.5

Warp 8.9

Starship

Class-IV

1270

Warp 5.0

Warp 6.0

Warp 8.5

Starship

Class-III

214

Warp 3.0

Warp 4.0

Warp 5.0

Auxiliary

Class-II

102

Warp 2.0

Warp 3.0

Warp 4.0

Auxiliary

Class-I

11

Warp 1.2

Warp 1.8

Warp 2.2

Auxiliary


Shield Classification Chart

Shield Type

Max Graviton Load (MW)

Max Dissipation Rate (kW)

Designation

Type-16

10752

2.9 x 10^6

Planetary

Type-15

8064

2.2 x 10^6

Starbase

Type-14

5376

1.5 x 10^6

Outpost

Type-13

4032

1.1 x 10^6

Outpost

Type-12

2688

7.3 x 10^5

Starship

Type-11

2352

6.4 x 10^5

Starship

Type-10

2016

5.5 x 10^5

Starship

Type-9

1680

4.6 x 10^5

Starship

Type-8

1344

3.7 x 10^5

Starship

Type-7

672

1.8 x 10^5

Starship

Type-6

336

9.1 x 10^4

Starship

Type-5

167

4.5 x 10^4

Starship

Type-4

121

3.3 x 10^4

Auxiliary

Type-3

83

2.3 x 10^4

Auxiliary

Type-2

40

1.1 x 10^4

Auxiliary

Type-1

19

5.1 x 10^3

Containment Field (personal)


Phaser Classification Chart

Shipboard Phasers

Phaser Type

Max Energy Output (MW)

Effective Range (km)

Designation

Type-XI

6.4

375,000

Starbase/Outpost

Type-X

5.1

300,000

Outpost/Starship

Type-IX

3.8

225,000

Starship

Type-VIII

2.6

150,000

Starship

Type-VII

1.3

75,000

Starship

Type-VI

0.6

35,000

Starship/Auxiliary

Type-V

0.3

18,750

Auxiliary

Type-IV

0.1

9,375

Auxiliary

There are two basic type of ship born phaser weapons systems. One is the older, yet still prevalent phaser bank, the other is the modern phaser array.

A phaser bank is usualy a group of from one to five phaser emitters housed in a hull mounted barbette. The emitters are mounted in such a way as to provide a wide field of fire. Often times, this weapon system employs a dual power source. One is stored energy with a fusion generator for recharging, the other source is tied directly into the ship's impulse and warp drive systems. Although this arrangement is limiting in power and over all weapons coverage, it is simpler to maintain and operate. To increase the over all weapons coverage, several phaser banks can be mounted in key places along the hull. Another drawback to the older phaser bank design is the extended time sequence for targeting and aquisition. Each phaser bank has machinery that physically positions the emitters with in the bank to fire in the desired direction. Because of the laws of physics, the machinery with in the phaser bank mount is incapable of successfully tracking and aquiring targets that are traveling at near relativistic speeds in relation to the ship. It should also be noted that the machinery needed to position and focus the phaser emitter is bulky and can take up quite a lot of internal volume inside the space frame.

A phaser array, also called an emitter strip is a combination of multitudes of phaser emitters aranged in a single "strip" By itself, a single emitter has a severely limited field of fire. But by combining the emitters in a linear "strip" along the hull, it becomes part of a very capable and powerful weapons system. As the target passes the ship, the ship's computer automatically assigns the appropriate emitter to fire when the command to engage is given. Although this arrangement can take up an inordinate amount of surface area along the ship's hull, it severely decreases the time interval for a ship to acquire and lock it's weapons onto the target. Because modern starships have several redundant power generation and storage systems, energy for the phaser weapons can be transferred from any available system, thus reducing the need for specialized energy generation and storage equipment specifically detailed to the normal operation of the phaser weapons system. In layman's terms, the more emitters built into a given phaser strip, the quicker the firing rate, the more accurate the shot, and the wider the range of fire. Keeping this in mind, it should be noted that the more powerful the phaser system, the larger and more complex the design of the emitter used. Although this system lacks the bulky machinery that the phaser bank employs, it should be noted that the array has an increased need for computer and power support.

Because of the massive amounts of computer and energy transfer support to either type of phaser weapons system, the larger and more powerful the phaser bank/ emitter array, the less computer and energy recourses available to other vital ship's systems. For this reason, Starfleet (via the NNP) has regulated the usage of specific weapons systems for specific mission designs.

  1. Science vessels are limited to a maximum number of four phaser arrays (or, in older ships, four phaser banks). Each array may have no more then 150 emitters per array, OR two emitters per bank.
  2. Exploration vessels are limited to a maximum number of seven phaser arrays (or 7 phaser banks). Each array may have no more then 200 emitters per array, or in the case of a phaser bank, no more then three emitters.
  3. Combat vessels are limited to a maximum number of 10 arrays ( or 10 banks). Each array may have no more then 250 emitters, or in the case of a phaser bank, no more then five emitters.
  4. No starship of any class is permitted to use the Type-XI phaser. It is held as canonical standard that the Type-X is the largest and most powerful phaser mounted on any starship design. The Type-XI phaser is highly regulated for use in starbases and outposts.

Personal Phasers

Phaser Type

Max Energy Output (kW)

Effective Range (m)

Type-IIIa Compression Rifle

150

600

Type-III Phaser Rifle

100.0

400

Type-II

10.0

40

Type-I

6.6

27

Photon Torpedo Classification

Torpedo Type

Max Range (km)

Classification

Designation

Mark-VI

350,000

Quantum Torpedo

Starship/Outpost

Mark-V

350,000

Photon Torpedo

Starship

Mark-IV

Varies With Equipment Payload

Scientific Probe Casing

Starship

Mark-III

175,000

Mini Photon Torpedo

Starship/Auxiliary

Mark-II

75,000

Micro Photon Torpedo

Auxiliary

Mark-I

3.0

Photon Grenade Mortar

Personal

Designation Notes:

The Mark-IV through VI torpedo utilize the same casing and are of similar mass, thus they are launched using the exact same launching systems. Where as the Mark-I through Mark-III photorps are of such a divergent size and mass that they require a specialized launching system that can only be used for the specified photorp. (ie: Only a Mark-II can be launched from a Mark-II system). The Mark-I photon mortar is primarily used as an infantry support weapon, and is usually carried or operated by one to three ground personnel.

Because of available space frame volume and support systems concerns, each mission specific ship type is limited to how many and what type of photon torpedoes it may employ. The following charts detail the use of standard photon torpedoes (Mark-IV through Mark-VI).

Torpedo Launcher And Payload Chart

Science

Ship Class

Max # Of Torpedo Casings

Max # Of Launchers

Observer

75

1

Surveyor

150

2

Researcher

200

2

On a Science vessel, 1/3 of all torpedo casings are reserved for use as scientific probes. Because for the need of available space and power towards the operation of it's varied lab and scientific facilities, no Science vessel is equipped to mount the Mark-VI Quantum torpedo, and may not carry any turreted launcher systems of any size.

Exploration

Ship Class

Max # Of Torpedo Casings

Max # Of Launchers

Frigate

100

2

Cruiser

200

3

Explorer

250

3

On an Exploration vessel, 1/4 of all torpedo casings are reserved for use as scientific probes. No turreted launcher systems are available for Exploration vessels as such weapons systems incur a high maintenance cost, and decreases the available space frame volume for other, more useful systems. As per NNP regulations, no Exploration vessel is aloud to carry the Mark-VI quantum torpedo unless a state of war exists as such weapons are highly classified, and difficult to maintain and operate.

Combat

Ship Class

Max # Of Torpedo Casings

Max # Of Launchers

Destroyer

150

2

Battle Cruiser

250

3

Dreadnaught

300

5

On Combat vessels, 1/5 of all torpedo casings are reserved for use as scientific probes. Combat vessels may use any turreted weapons system deemed necessary for the specific mission design and purpose. Also, Combat vessels may employ the general use of the Mark-VI quantum torpedo as they are more suited to maintain and operate such weapons.