Current Postings


Past Missions


GMT Recommendations

Tyra Schroll, XO - 14 June 2011

Relationship to GMT: Current XO
Time Served with GMT: 6-12 months
Comments: Josh is detail oriented and likes to involve as many people as possible in any side sims that he has done. Josh likes to make things fun and challenging so that you have to think outside the box.
Positive Attribute: He is dedicated, posts on a regular basis, involves as many people as possible.
Negative Attributes: Josh can be a bit emotional, but he tries to keep that out of the posting boards.

TJ Morgan, CO - 14 June 2011

Relationship to GMT: Current CO
Time Served with GMT: 3-6 months
Comments: Josh has been the XO of the Bonnie for slightly over 5 months; In that time he has demonstrated to me and the entire the crew his creative abilities by creating, implementing and sustaining side sims, pushing forward the main sim (when we have been in-between GMs) and by working with GMs to get everyone involved in the Main Sim.

To be honest Josh is an exceptional role player with amazing and in-depth Star Trek knowledge and a likeable personality - and would make a wonderful GM.

Positive Attribute: The main positive attributes about Josh is:



1). He wants to get every crew member/Department involved in the sim.

2). He likes to work with the CO (and GM) to push forward the main sim and make it feel realistic so the actions taken make sense.

3). Joshs’ likeable personality draw the crew in and make them want to post.

4). Joshs’ rich, deep and in-depth posts, believable characters and exceptional writing style makes you just want to read his posts time and time again.


Negative Attributes: The only real negative attribute about Josh (if I had to find one) is he does get too involved at times but then again we are all like that from time to time.

Matthew Bernardin, GM - 15 June 2011

Relationship to GMT: Current GM
Time Served with GMT: 1-3 months
Comments: He's enthusiastic about RP'ing, he plays his characters well and with gusto. Loving as much realism as he can get his hands on.
Positive Attribute: Great characterisations and ability to roll with the flow
Negative Attributes: None so far


GMT Reviews

Kenson Koh, CO - 3 May 2014

Overall Recommendation: Pass

Positive Attribute: He has engaged all the departments of the ship and attempted to get everyone involved in the sim. He has a good imagination and is able to articulate himself well in the posts. Notwithstanding the negative comment below, he has handed the pace well. He reveals things bit by bit to keep the interest up. I cannot wait for what turns up as the sim carries on.

Negative Attributes: While his posts are clear, it was regrettable that he had chosen a rather convoluted sim for his first effort. Most of the crew are in the dark with respect to the real situation IC. This might be good for a while but if he prolongs this, the crew might lose interest.

Joe Fahey, GMM - 10 May 2014

Overall Recommendation: Pass

Positive Attribute: Josh has been doing a phenomenal job in his GMT cruise. The numbers on the crew and the overall posting numbers have been top notch, and I find it difficult to find someone on the roster who is not doing something that either he has not responded to or tied into the main sim in some fashion. The sim is progressing nicely, and he had even started a side-sim to help pass the bit of time at the very beginning while his GMM situation was being figured out.

Negative Attributes: There have been a couple of times where Josh was stretching the posting limits for the GM position on the ship, however, he tends to stay within those parameters fairly well.

Kenson Koh, GMM - 12 May 2014

Overall Recommendation: Pass

Positive Attribute: I believe he deserves a pass because he has shown he is competent enough to handle a sim on his own. He has engaged all the departments of the ship and attempted to get everyone involved in the sim. He has a good imagination and is able to articulate himself well in the posts. Notwithstanding the negative comment below, he has handed the pace well. He reveals things bit by bit to keep the interest up. I cannot wait for what turns up as the sim carries on.

Negative Attributes: While his posts are clear, it was regrettable that he had chosen a rather convoluted sim for his first effort. He had had so many scenarios running concurrently to get everyone involved. Whilst we know that all those parts are connected, we did not know how exactly. This has the effect that most of the crew were in the dark with respect to the real situation IC. This might be good for a while but if he prolongs this, the crew might lose interest. We are already enjoying the sim, but if he were able to take into account the different posting rates, he might be able to co-ordinated the sim better and we might enjoy the sim even more.

Joe Fahey, GMM - 19 August 2014

Overall Recommendation: Pass

Positive Attribute: I am recommending a pass grade for Josh. He has done a great job overcoming some adversity that would have deep-sixed some other potential GMs, and did it with aplomb. His biggest challenges were definitely losing his original GMM in the middle of his sim, and then his new GMM misinterpreting what was going on and not providing as much guidance as he should have. Despite this, he was able to overcome this and excel with his sim, really working hard to make sure that all the characters on the ship were involved at all stages.

Negative Attributes: My only real concern for Josh was that it felt like his sim ended rather abruptly. Part of this may have been from lack of guidance from his GMM, or "saving" material for future sims - something that would not be an issue if he were to continue on as GM for the Aztec. That being said, this does tend to be one of the more challenging aspects of GMing, and one that tends to require a bit of practice to truly grasp and achieve.

Kenson Koh, CO - 19 August 2014

I recommend a high pass for the GMT. He had handled the sim very well, getting all involved in one way or another in the sim.

The sim started quite dramatically. The GMT kept a hint of mystery as the sim progressed. He enlisted the co-operation of one of the crew members as a significant part of the sim and kept the tension high. The wrap up was quite straight forward. As the sim had gone on quite long, he avoided additional twists that could have dragged the sim and caused a decrease in interest.

The GMT chose to use the mirror universe and a situation where the CO had lost most access to his ship because he was locked out by the use of an Admiral's security code. He was able to keep interest up by allowing the crew to score minor victories, motivating them to post more. However, there was one point not satisfactory (my opinion) resolved: How the mirror villains were able to obtain an Admiral's code. In my opinion, the reasons provided were rather weak. However, this is a minor point that did not significantly reduce the enjoyability of the sim. (After all, there were also inconsistencies in the Star Trek universe.

The GMT is a good story teller. His ideas were good and allowed the crew to engage in the sim. I believe on shining moment was when he allowed one of the crew members to improvise with him on a particular scenario: The one where the crew member held hostage was tortured by the villains, her own double in the mirror universe.

Josh had planned the sim very well. One area not tested was if the crew had thrown in something that might derail all his plans. I wouldn't call this a weak point, just not encountered. I would encourage him to continue to allow improvisations by the crew in some parts of his sims.

Josh is an interested gamemaster. He is not afraid to rein in the CO or XO. In the sim that just ended, his relationship with the XO was good and that was instrumental in getting the crew to be more involved.